)]}'
{
  "commit": "05ad0834676b7f375df7fd33d90a7db871787330",
  "tree": "762654dac952a2abb928ec685c7009e95fa67c99",
  "parents": [
    "7245c63067c69dcaac036ef9045c84ed1401c12d"
  ],
  "author": {
    "name": "Gael Guennebaud",
    "email": "g.gael@free.fr",
    "time": "Sat Jul 19 13:03:23 2008 +0000"
  },
  "committer": {
    "name": "Gael Guennebaud",
    "email": "g.gael@free.fr",
    "time": "Sat Jul 19 13:03:23 2008 +0000"
  },
  "message": "Added MatrixBase::Unit*() static function to easily create unit/basis vectors.\nRemoved EulerAngles, addes typdefs for Quaternion and AngleAxis,\nand added automatic conversions from Quaternion/AngleAxis to Matrix3 such that:\n Matrix3f m \u003d AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY);\njust works.\n",
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