| // This file is part of Eigen, a lightweight C++ template library |
| // for linear algebra. |
| // |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> |
| // |
| // Eigen is free software; you can redistribute it and/or |
| // modify it under the terms of the GNU Lesser General Public |
| // License as published by the Free Software Foundation; either |
| // version 3 of the License, or (at your option) any later version. |
| // |
| // Alternatively, you can redistribute it and/or |
| // modify it under the terms of the GNU General Public License as |
| // published by the Free Software Foundation; either version 2 of |
| // the License, or (at your option) any later version. |
| // |
| // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY |
| // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the |
| // GNU General Public License for more details. |
| // |
| // You should have received a copy of the GNU Lesser General Public |
| // License and a copy of the GNU General Public License along with |
| // Eigen. If not, see <http://www.gnu.org/licenses/>. |
| |
| #ifndef EIGEN_GPUHELPER_H |
| #define EIGEN_GPUHELPER_H |
| |
| #include <Eigen/Geometry> |
| #include <GL/gl.h> |
| #include <vector> |
| |
| using namespace Eigen; |
| |
| typedef Vector4f Color; |
| |
| class GpuHelper |
| { |
| public: |
| |
| GpuHelper(); |
| |
| ~GpuHelper(); |
| |
| enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 }; |
| void pushProjectionMode2D(ProjectionMode2D pm); |
| void popProjectionMode2D(); |
| |
| /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat. |
| Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required |
| and does a proper call to the right glMultMatrix*() function according to the scalar type |
| and storage order. |
| \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode(). |
| \sa Matrix, loadMatrix(), forceMatrixMode() |
| */ |
| template<typename Scalar, int _Flags> |
| void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
| |
| /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget. |
| Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required |
| and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type |
| and storage order. |
| \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode(). |
| \sa Matrix, multMatrix(), forceMatrixMode() |
| */ |
| template<typename Scalar, int _Flags> |
| void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
| |
| template<typename Scalar, typename Derived> |
| void loadMatrix( |
| const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| GLenum matrixTarget); |
| |
| /** Make the matrix \a matrixTarget the current OpenGL matrix target. |
| Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode() |
| has never been called after the last loadMatrix() or multMatrix() calls. |
| \todo provides a debug mode checking the sanity of the cached matrix mode. |
| */ |
| inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);} |
| |
| inline void setMatrixTarget(GLenum matrixTarget); |
| |
| /** Push the OpenGL matrix \a matrixTarget and load \a mat. |
| */ |
| template<typename Scalar, int _Flags> |
| inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
| |
| template<typename Scalar, typename Derived> |
| void pushMatrix( |
| const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| GLenum matrixTarget); |
| |
| /** Push and clone the OpenGL matrix \a matrixTarget |
| */ |
| inline void pushMatrix(GLenum matrixTarget); |
| |
| /** Pop the OpenGL matrix \a matrixTarget |
| */ |
| inline void popMatrix(GLenum matrixTarget); |
| |
| void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
| void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
| void drawUnitCube(void); |
| void drawUnitSphere(int level=0); |
| |
| /// draw the \a nofElement first elements |
| inline void draw(GLenum mode, uint nofElement); |
| |
| /// draw a range of elements |
| inline void draw(GLenum mode, uint start, uint end); |
| |
| /// draw an indexed subset |
| inline void draw(GLenum mode, const std::vector<uint>* pIndexes); |
| |
| protected: |
| |
| void update(void); |
| |
| GLuint mColorBufferId; |
| int mVpWidth, mVpHeight; |
| GLenum mCurrentMatrixTarget; |
| bool mInitialized; |
| }; |
| |
| /** Singleton shortcut |
| */ |
| extern GpuHelper gpu; |
| |
| |
| /** \internal |
| */ |
| template<bool RowMajor, int _Flags> struct GlMatrixHelper; |
| |
| template<int _Flags> struct GlMatrixHelper<false,_Flags> |
| { |
| static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.data()); } |
| static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); } |
| static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.data()); } |
| static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.data()); } |
| }; |
| |
| template<int _Flags> struct GlMatrixHelper<true,_Flags> |
| { |
| static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); } |
| static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); } |
| static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.transpose().eval().data()); } |
| static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); } |
| }; |
| |
| inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) |
| { |
| if (matrixTarget != mCurrentMatrixTarget) |
| glMatrixMode(mCurrentMatrixTarget=matrixTarget); |
| } |
| |
| template<typename Scalar, int _Flags> |
| void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
| { |
| setMatrixTarget(matrixTarget); |
| GlMatrixHelper<_Flags&Eigen::RowMajorBit, _Flags>::multMatrix(mat); |
| } |
| |
| template<typename Scalar, typename Derived> |
| void GpuHelper::loadMatrix( |
| const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| GLenum matrixTarget) |
| { |
| setMatrixTarget(matrixTarget); |
| glLoadIdentity(); |
| } |
| |
| template<typename Scalar, int _Flags> |
| void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
| { |
| setMatrixTarget(matrixTarget); |
| GlMatrixHelper<(_Flags&Eigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat); |
| } |
| |
| inline void GpuHelper::pushMatrix(GLenum matrixTarget) |
| { |
| setMatrixTarget(matrixTarget); |
| glPushMatrix(); |
| } |
| |
| template<typename Scalar, int _Flags> |
| inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
| { |
| pushMatrix(matrixTarget); |
| GlMatrixHelper<_Flags&Eigen::RowMajorBit,_Flags>::loadMatrix(mat); |
| } |
| |
| template<typename Scalar, typename Derived> |
| void GpuHelper::pushMatrix( |
| const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| GLenum matrixTarget) |
| { |
| pushMatrix(matrixTarget); |
| glLoadIdentity(); |
| } |
| |
| inline void GpuHelper::popMatrix(GLenum matrixTarget) |
| { |
| setMatrixTarget(matrixTarget); |
| glPopMatrix(); |
| } |
| |
| inline void GpuHelper::draw(GLenum mode, uint nofElement) |
| { |
| glDrawArrays(mode, 0, nofElement); |
| } |
| |
| |
| inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) |
| { |
| glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front())); |
| } |
| |
| inline void GpuHelper::draw(GLenum mode, uint start, uint end) |
| { |
| glDrawArrays(mode, start, end-start); |
| } |
| |
| #endif // EIGEN_GPUHELPER_H |