|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr> | 
|  | // | 
|  | // This Source Code Form is subject to the terms of the Mozilla | 
|  | // Public License v. 2.0. If a copy of the MPL was not distributed | 
|  | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
|  |  | 
|  | #ifndef EIGEN_OPENGL_MODULE | 
|  | #define EIGEN_OPENGL_MODULE | 
|  |  | 
|  | #include <Eigen/Geometry> | 
|  |  | 
|  | #if defined(__APPLE_CC__) | 
|  | #include <OpenGL/gl.h> | 
|  | #else | 
|  | #include <GL/gl.h> | 
|  | #endif | 
|  |  | 
|  | namespace Eigen { | 
|  |  | 
|  | /** | 
|  | * \defgroup OpenGLSUpport_Module OpenGL Support module | 
|  | * | 
|  | * This module provides wrapper functions for a couple of OpenGL functions | 
|  | * which simplify the way to pass Eigen's object to openGL. | 
|  | * Here is an exmaple: | 
|  | * | 
|  | * \code | 
|  | * // You need to add path_to_eigen/unsupported to your include path. | 
|  | * #include <Eigen/OpenGLSupport> | 
|  | * // ... | 
|  | * Vector3f x, y; | 
|  | * Matrix3f rot; | 
|  | * | 
|  | * glVertex(y + x * rot); | 
|  | * | 
|  | * Quaternion q; | 
|  | * glRotate(q); | 
|  | * | 
|  | * // ... | 
|  | * \endcode | 
|  | * | 
|  | */ | 
|  | //@{ | 
|  |  | 
|  | #define EIGEN_GL_FUNC_DECLARATION(FUNC)                                                                             \ | 
|  | namespace internal {                                                                                                \ | 
|  | template< typename XprType,                                                                                       \ | 
|  | typename Scalar = typename XprType::Scalar,                                                             \ | 
|  | int Rows = XprType::RowsAtCompileTime,                                                                  \ | 
|  | int Cols = XprType::ColsAtCompileTime,                                                                  \ | 
|  | bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags&LinearAccessBit)                         \ | 
|  | && bool(XprType::Flags&DirectAccessBit)                                               \ | 
|  | && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)>               \ | 
|  | struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl);                                                                      \ | 
|  | \ | 
|  | template<typename XprType, typename Scalar, int Rows, int Cols>                                                   \ | 
|  | struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> {                                     \ | 
|  | inline static void run(const XprType& p) {                                                                      \ | 
|  | EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(p); }       \ | 
|  | };                                                                                                                \ | 
|  | }                                                                                                                   \ | 
|  | \ | 
|  | template<typename Derived> inline void FUNC(const Eigen::DenseBase<Derived>& p) {                                   \ | 
|  | EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(p.derived());                                        \ | 
|  | } | 
|  |  | 
|  |  | 
|  | #define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX)                                              \ | 
|  | namespace internal {                                                                                                \ | 
|  | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> {      \ | 
|  | inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \ | 
|  | };                                                                                                                \ | 
|  | } | 
|  |  | 
|  |  | 
|  | #define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX)                                                   \ | 
|  | namespace internal {                                                                                                \ | 
|  | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> {         \ | 
|  | inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \ | 
|  | };                                                                                                                \ | 
|  | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> {         \ | 
|  | inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \ | 
|  | };                                                                                                                \ | 
|  | } | 
|  |  | 
|  |  | 
|  | EIGEN_GL_FUNC_DECLARATION       (glVertex) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    2,2iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  2,2sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  2,2fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    3,3iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  3,3sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  3,3fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    4,4iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  4,4sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  4,4fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv) | 
|  |  | 
|  | EIGEN_GL_FUNC_DECLARATION       (glTexCoord) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    2,2iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  2,2sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  2,2fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    3,3iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  3,3sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  3,3fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    4,4iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  4,4sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  4,4fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv) | 
|  |  | 
|  | EIGEN_GL_FUNC_DECLARATION       (glColor) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    2,2iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  2,2sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  2,2fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    3,3iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  3,3sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  3,3fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    4,4iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  4,4sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  4,4fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv) | 
|  |  | 
|  | EIGEN_GL_FUNC_DECLARATION       (glNormal) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int,    3,3iv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short,  3,3sv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float,  3,3fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv) | 
|  |  | 
|  | inline void glScale2fv(const float*  v) { glScalef(v[0], v[1], 1.f);  } | 
|  | inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0);  } | 
|  | inline void glScale3fv(const float*  v) { glScalef(v[0], v[1], v[2]); } | 
|  | inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); } | 
|  |  | 
|  | EIGEN_GL_FUNC_DECLARATION       (glScale) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float,  2,2fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float,  3,3fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv) | 
|  |  | 
|  | template<typename Scalar> void glScale(const UniformScaling<Scalar>& s)  { glScale(Matrix<Scalar,3,1>::Constant(s.factor())); } | 
|  |  | 
|  | inline void glTranslate2fv(const float*  v) { glTranslatef(v[0], v[1], 0.f);  } | 
|  | inline void glTranslate2dv(const double* v) { glTranslated(v[0], v[1], 0.0);  } | 
|  | inline void glTranslate3fv(const float*  v) { glTranslatef(v[0], v[1], v[2]); } | 
|  | inline void glTranslate3dv(const double* v) { glTranslated(v[0], v[1], v[2]); } | 
|  |  | 
|  | EIGEN_GL_FUNC_DECLARATION       (glTranslate) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float,  2,2fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float,  3,3fv) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv) | 
|  |  | 
|  | template<typename Scalar> void glTranslate(const Translation<Scalar,2>& t)  { glTranslate(t.vector()); } | 
|  | template<typename Scalar> void glTranslate(const Translation<Scalar,3>& t)  { glTranslate(t.vector()); } | 
|  |  | 
|  | EIGEN_GL_FUNC_DECLARATION       (glMultMatrix) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float,  4,4,f) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d) | 
|  |  | 
|  | template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Affine>& t)        { glMultMatrix(t.matrix()); } | 
|  | template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Projective>& t)    { glMultMatrix(t.matrix()); } | 
|  | template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,AffineCompact>& t) { glMultMatrix(Transform<Scalar,3,Affine>(t).matrix()); } | 
|  |  | 
|  | EIGEN_GL_FUNC_DECLARATION       (glLoadMatrix) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float,  4,4,f) | 
|  | EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d) | 
|  |  | 
|  | template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Affine>& t)        { glLoadMatrix(t.matrix()); } | 
|  | template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Projective>& t)    { glLoadMatrix(t.matrix()); } | 
|  | template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,AffineCompact>& t) { glLoadMatrix(Transform<Scalar,3,Affine>(t).matrix()); } | 
|  |  | 
|  | inline void glRotate(const Rotation2D<float>& rot) | 
|  | { | 
|  | glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f); | 
|  | } | 
|  | inline void glRotate(const Rotation2D<double>& rot) | 
|  | { | 
|  | glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0); | 
|  | } | 
|  |  | 
|  | template<typename Derived> void glRotate(const RotationBase<Derived,3>& rot) | 
|  | { | 
|  | Transform<typename Derived::Scalar,3,Projective> tr(rot); | 
|  | glMultMatrix(tr.matrix()); | 
|  | } | 
|  |  | 
|  | #define EIGEN_GL_MAKE_CONST_const const | 
|  | #define EIGEN_GL_MAKE_CONST__ | 
|  | #define EIGEN_GL_EVAL(X) X | 
|  |  | 
|  | #define EIGEN_GL_FUNC1_DECLARATION(FUNC,ARG1,CONST)                                                                             \ | 
|  | namespace internal {                                                                                                            \ | 
|  | template< typename XprType,                                                                                                   \ | 
|  | typename Scalar = typename XprType::Scalar,                                                                         \ | 
|  | int Rows = XprType::RowsAtCompileTime,                                                                              \ | 
|  | int Cols = XprType::ColsAtCompileTime,                                                                              \ | 
|  | bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags&LinearAccessBit)                                     \ | 
|  | && bool(XprType::Flags&DirectAccessBit)                                                           \ | 
|  | && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)>                           \ | 
|  | struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl);                                                                                  \ | 
|  | \ | 
|  | template<typename XprType, typename Scalar, int Rows, int Cols>                                                               \ | 
|  | struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> {                                                 \ | 
|  | inline static void run(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) {                                      \ | 
|  | EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(a,p); }                 \ | 
|  | };                                                                                                                            \ | 
|  | }                                                                                                                               \ | 
|  | \ | 
|  | template<typename Derived> inline void FUNC(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) Eigen::DenseBase<Derived>& p) {   \ | 
|  | EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(a,p.derived());                                                  \ | 
|  | } | 
|  |  | 
|  |  | 
|  | #define EIGEN_GL_FUNC1_SPECIALIZATION_MAT(FUNC,ARG1,CONST,SCALAR,ROWS,COLS,SUFFIX)                                              \ | 
|  | namespace internal {                                                                                                            \ | 
|  | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> {                  \ | 
|  | inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \ | 
|  | }; \ | 
|  | } | 
|  |  | 
|  |  | 
|  | #define EIGEN_GL_FUNC1_SPECIALIZATION_VEC(FUNC,ARG1,CONST,SCALAR,SIZE,SUFFIX)                                                   \ | 
|  | namespace internal {                                                                                                            \ | 
|  | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> {                     \ | 
|  | inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \ | 
|  | };                                                                                                                            \ | 
|  | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> {                     \ | 
|  | inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \ | 
|  | };                                                                                                                            \ | 
|  | } | 
|  |  | 
|  | EIGEN_GL_FUNC1_DECLARATION       (glGet,GLenum,_) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,float,  4,4,Floatv) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,double, 4,4,Doublev) | 
|  |  | 
|  | // glUniform API | 
|  |  | 
|  | #ifdef GL_VERSION_2_0 | 
|  |  | 
|  | inline void glUniform2fv_ei  (GLint loc, const float* v)         { glUniform2fv(loc,1,v); } | 
|  | inline void glUniform2iv_ei  (GLint loc, const int* v)           { glUniform2iv(loc,1,v); } | 
|  |  | 
|  | inline void glUniform3fv_ei  (GLint loc, const float* v)         { glUniform3fv(loc,1,v); } | 
|  | inline void glUniform3iv_ei  (GLint loc, const int* v)           { glUniform3iv(loc,1,v); } | 
|  |  | 
|  | inline void glUniform4fv_ei  (GLint loc, const float* v)         { glUniform4fv(loc,1,v); } | 
|  | inline void glUniform4iv_ei  (GLint loc, const int* v)           { glUniform4iv(loc,1,v); } | 
|  |  | 
|  | inline void glUniformMatrix2fv_ei  (GLint loc, const float* v)         { glUniformMatrix2fv(loc,1,false,v); } | 
|  | inline void glUniformMatrix3fv_ei  (GLint loc, const float* v)         { glUniformMatrix3fv(loc,1,false,v); } | 
|  | inline void glUniformMatrix4fv_ei  (GLint loc, const float* v)         { glUniformMatrix4fv(loc,1,false,v); } | 
|  |  | 
|  |  | 
|  | EIGEN_GL_FUNC1_DECLARATION       (glUniform,GLint,const) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        2,2fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          2,2iv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        3,3fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          3,3iv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        4,4fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          4,4iv_ei) | 
|  |  | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,2,Matrix2fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,3,Matrix3fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,4,Matrix4fv_ei) | 
|  |  | 
|  | #endif | 
|  |  | 
|  | #ifdef GL_VERSION_2_1 | 
|  |  | 
|  | static void glUniformMatrix2x3fv_ei(GLint loc, const float* v)         { glUniformMatrix2x3fv(loc,1,false,v); } | 
|  | static void glUniformMatrix3x2fv_ei(GLint loc, const float* v)         { glUniformMatrix3x2fv(loc,1,false,v); } | 
|  | static void glUniformMatrix2x4fv_ei(GLint loc, const float* v)         { glUniformMatrix2x4fv(loc,1,false,v); } | 
|  | static void glUniformMatrix4x2fv_ei(GLint loc, const float* v)         { glUniformMatrix4x2fv(loc,1,false,v); } | 
|  | static void glUniformMatrix3x4fv_ei(GLint loc, const float* v)         { glUniformMatrix3x4fv(loc,1,false,v); } | 
|  | static void glUniformMatrix4x3fv_ei(GLint loc, const float* v)         { glUniformMatrix4x3fv(loc,1,false,v); } | 
|  |  | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,3,Matrix2x3fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,2,Matrix3x2fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,4,Matrix2x4fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,2,Matrix4x2fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,4,Matrix3x4fv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,3,Matrix4x3fv_ei) | 
|  |  | 
|  | #endif | 
|  |  | 
|  | #ifdef GL_VERSION_3_0 | 
|  |  | 
|  | inline void glUniform2uiv_ei (GLint loc, const unsigned int* v)  { glUniform2uiv(loc,1,v); } | 
|  | inline void glUniform3uiv_ei (GLint loc, const unsigned int* v)  { glUniform3uiv(loc,1,v); } | 
|  | inline void glUniform4uiv_ei (GLint loc, const unsigned int* v)  { glUniform4uiv(loc,1,v); } | 
|  |  | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 2,2uiv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 3,3uiv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 4,4uiv_ei) | 
|  |  | 
|  | #endif | 
|  |  | 
|  | #ifdef GL_ARB_gpu_shader_fp64 | 
|  | inline void glUniform2dv_ei  (GLint loc, const double* v)        { glUniform2dv(loc,1,v); } | 
|  | inline void glUniform3dv_ei  (GLint loc, const double* v)        { glUniform3dv(loc,1,v); } | 
|  | inline void glUniform4dv_ei  (GLint loc, const double* v)        { glUniform4dv(loc,1,v); } | 
|  |  | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       2,2dv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       3,3dv_ei) | 
|  | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       4,4dv_ei) | 
|  | #endif | 
|  |  | 
|  |  | 
|  | //@} | 
|  |  | 
|  | } | 
|  |  | 
|  | #endif // EIGEN_OPENGL_MODULE |