| // This file is part of Eigen, a lightweight C++ template library |
| // for linear algebra. Eigen itself is part of the KDE project. |
| // |
| // Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr> |
| // |
| // Eigen is free software; you can redistribute it and/or |
| // modify it under the terms of the GNU Lesser General Public |
| // License as published by the Free Software Foundation; either |
| // version 3 of the License, or (at your option) any later version. |
| // |
| // Alternatively, you can redistribute it and/or |
| // modify it under the terms of the GNU General Public License as |
| // published by the Free Software Foundation; either version 2 of |
| // the License, or (at your option) any later version. |
| // |
| // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY |
| // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the |
| // GNU General Public License for more details. |
| // |
| // You should have received a copy of the GNU Lesser General Public |
| // License and a copy of the GNU General Public License along with |
| // Eigen. If not, see <http://www.gnu.org/licenses/>. |
| |
| #include "quaternion_demo.h" |
| #include "icosphere.h" |
| |
| #include <Eigen/Array> |
| #include <Eigen/QR> |
| #include <Eigen/LU> |
| |
| #include <QEvent> |
| #include <QMouseEvent> |
| #include <QInputDialog> |
| #include <QGridLayout> |
| #include <QButtonGroup> |
| #include <QRadioButton> |
| #include <QDockWidget> |
| #include <QPushButton> |
| |
| using namespace Eigen; |
| |
| |
| |
| template<typename T> T lerp(float t, const T& a, const T& b) |
| { |
| return a*(1-t) + b*t; |
| } |
| |
| template<> Quaternionf lerp(float t, const Quaternionf& a, const Quaternionf& b) |
| { return a.slerp(t,b); } |
| |
| template<> AngleAxisf lerp(float t, const AngleAxisf& a, const AngleAxisf& b) |
| { |
| return AngleAxisf(lerp(t,a.angle(),b.angle()), |
| lerp(t,a.axis(),b.axis()).normalized()); |
| } |
| |
| template<typename OrientationType> |
| inline static Frame lerpFrame(float alpha, const Frame& a, const Frame& b) |
| { |
| return Frame(::lerp(alpha,a.position,b.position), |
| Quaternionf(::lerp(alpha,OrientationType(a.orientation),OrientationType(b.orientation)))); |
| } |
| |
| RenderingWidget::RenderingWidget() |
| { |
| mAnimate = false; |
| mCurrentTrackingMode = TM_NO_TRACK; |
| mNavMode = NavTurnAround; |
| mLerpMode = LerpQuaternion; |
| mRotationMode = RotationStable; |
| mTrackball.setCamera(&mCamera); |
| |
| // required to capture key press events |
| setFocusPolicy(Qt::ClickFocus); |
| } |
| |
| void RenderingWidget::grabFrame(void) |
| { |
| // ask user for a time |
| bool ok = false; |
| double t = 0; |
| if (!m_timeline.empty()) |
| t = (--m_timeline.end())->first + 1.; |
| t = QInputDialog::getDouble(this, "Eigen's RenderingWidget", "time value: ", |
| t, 0, 1e3, 1, &ok); |
| if (ok) |
| { |
| Frame aux; |
| aux.orientation = mCamera.viewMatrix().linear(); |
| aux.position = mCamera.viewMatrix().translation(); |
| m_timeline[t] = aux; |
| } |
| } |
| |
| void RenderingWidget::drawScene() |
| { |
| float length = 50; |
| gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitX(), Color(1,0,0,1)); |
| gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitY(), Color(0,1,0,1)); |
| gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1)); |
| |
| // draw the fractal object |
| float sqrt3 = ei_sqrt(3.); |
| glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data()); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data()); |
| glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data()); |
| glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data()); |
| |
| glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); |
| glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); |
| glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); |
| glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); |
| |
| glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data()); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data()); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Vector4f(1, 1, 1, 1).data()); |
| glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64); |
| |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_LIGHT1); |
| |
| glColor3f(0.4, 0.7, 0.4); |
| glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); |
| glNormalPointer(GL_FLOAT, 0, mNormals[0].data()); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_NORMAL_ARRAY); |
| glDrawArrays(GL_TRIANGLES, 0, mVertices.size()); |
| glDisableClientState(GL_VERTEX_ARRAY); |
| glDisableClientState(GL_NORMAL_ARRAY); |
| |
| glDisable(GL_LIGHTING); |
| } |
| |
| void RenderingWidget::animate() |
| { |
| m_alpha += double(m_timer.interval()) * 1e-3; |
| |
| TimeLine::const_iterator hi = m_timeline.upper_bound(m_alpha); |
| TimeLine::const_iterator lo = hi; |
| --lo; |
| |
| Frame currentFrame; |
| |
| if(hi==m_timeline.end()) |
| { |
| // end |
| currentFrame = lo->second; |
| stopAnimation(); |
| } |
| else if(hi==m_timeline.begin()) |
| { |
| // start |
| currentFrame = hi->second; |
| } |
| else |
| { |
| float s = (m_alpha - lo->first)/(hi->first - lo->first); |
| currentFrame = ::lerpFrame<Eigen::Quaternionf>(s, lo->second, hi->second); |
| currentFrame.orientation.coeffs().normalize(); |
| } |
| |
| currentFrame.orientation = currentFrame.orientation.inverse(); |
| currentFrame.position = - (currentFrame.orientation * currentFrame.position); |
| mCamera.setFrame(currentFrame); |
| |
| updateGL(); |
| } |
| |
| void RenderingWidget::keyPressEvent(QKeyEvent * e) |
| { |
| switch(e->key()) |
| { |
| case Qt::Key_Up: |
| mCamera.zoom(2); |
| break; |
| case Qt::Key_Down: |
| mCamera.zoom(-2); |
| break; |
| // add a frame |
| case Qt::Key_G: |
| grabFrame(); |
| break; |
| // clear the time line |
| case Qt::Key_C: |
| m_timeline.clear(); |
| break; |
| // move the camera to initial pos |
| case Qt::Key_R: |
| resetCamera(); |
| break; |
| // start/stop the animation |
| case Qt::Key_A: |
| if (mAnimate) |
| { |
| stopAnimation(); |
| } |
| else |
| { |
| m_alpha = 0; |
| connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); |
| m_timer.start(1000/30); |
| mAnimate = true; |
| } |
| break; |
| default: |
| break; |
| } |
| |
| updateGL(); |
| } |
| |
| void RenderingWidget::stopAnimation() |
| { |
| disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); |
| m_timer.stop(); |
| mAnimate = false; |
| m_alpha = 0; |
| } |
| |
| void RenderingWidget::mousePressEvent(QMouseEvent* e) |
| { |
| mMouseCoords = Vector2i(e->pos().x(), e->pos().y()); |
| bool fly = (mNavMode==NavFly) || (e->modifiers()&Qt::ControlModifier); |
| switch(e->button()) |
| { |
| case Qt::LeftButton: |
| if(fly) |
| { |
| mCurrentTrackingMode = TM_LOCAL_ROTATE; |
| mTrackball.start(Trackball::Local); |
| } |
| else |
| { |
| mCurrentTrackingMode = TM_ROTATE_AROUND; |
| mTrackball.start(Trackball::Around); |
| } |
| mTrackball.track(mMouseCoords); |
| break; |
| case Qt::MidButton: |
| if(fly) |
| mCurrentTrackingMode = TM_FLY_Z; |
| else |
| mCurrentTrackingMode = TM_ZOOM; |
| break; |
| case Qt::RightButton: |
| mCurrentTrackingMode = TM_FLY_PAN; |
| break; |
| default: |
| break; |
| } |
| } |
| void RenderingWidget::mouseReleaseEvent(QMouseEvent*) |
| { |
| mCurrentTrackingMode = TM_NO_TRACK; |
| updateGL(); |
| } |
| |
| void RenderingWidget::mouseMoveEvent(QMouseEvent* e) |
| { |
| // tracking |
| if(mCurrentTrackingMode != TM_NO_TRACK) |
| { |
| float dx = float(e->x() - mMouseCoords.x()) / float(mCamera.vpWidth()); |
| float dy = - float(e->y() - mMouseCoords.y()) / float(mCamera.vpHeight()); |
| |
| if(e->modifiers() & Qt::ShiftModifier) |
| { |
| dx *= 10.; |
| dy *= 10.; |
| } |
| |
| switch(mCurrentTrackingMode) |
| { |
| case TM_ROTATE_AROUND: |
| case TM_LOCAL_ROTATE: |
| mTrackball.track(Vector2i(e->pos().x(), e->pos().y())); |
| break; |
| case TM_ZOOM : |
| mCamera.zoom(dy*50); |
| break; |
| case TM_FLY_Z : |
| mCamera.localTranslate(Vector3f(0, 0, -dy*100)); |
| break; |
| case TM_FLY_PAN : |
| mCamera.localTranslate(Vector3f(dx*100, dy*100, 0)); |
| break; |
| default: |
| break; |
| } |
| |
| updateGL(); |
| } |
| |
| mMouseCoords = Vector2i(e->pos().x(), e->pos().y()); |
| } |
| |
| void RenderingWidget::paintGL() |
| { |
| glEnable(GL_DEPTH_TEST); |
| glDisable(GL_CULL_FACE); |
| glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); |
| glDisable(GL_COLOR_MATERIAL); |
| glDisable(GL_BLEND); |
| glDisable(GL_ALPHA_TEST); |
| glDisable(GL_TEXTURE_1D); |
| glDisable(GL_TEXTURE_2D); |
| glDisable(GL_TEXTURE_3D); |
| |
| // Clear buffers |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| mCamera.activateGL(); |
| |
| drawScene(); |
| } |
| |
| void RenderingWidget::initializeGL() |
| { |
| glClearColor(1., 1., 1., 0.); |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); |
| glDepthMask(GL_TRUE); |
| glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| |
| mCamera.setPosition(Vector3f(-200, -200, -200)); |
| mCamera.setTarget(Vector3f(0, 0, 0)); |
| mInitFrame.orientation = mCamera.orientation().inverse(); |
| mInitFrame.position = mCamera.viewMatrix().translation(); |
| |
| // create a kind of fractal sphere |
| { |
| IcoSphere pattern; |
| |
| int levels = 3; |
| float scale = 0.45; |
| float radius = 100; |
| std::vector<Vector3f> centers; |
| std::vector<int> parents; |
| std::vector<float> radii; |
| centers.push_back(Vector3f::Zero()); |
| parents.push_back(-1); |
| radii.push_back(radius); |
| radius *= scale; |
| |
| // generate level 1 using icosphere vertices |
| { |
| float dist = radii[0]*0.9; |
| for (int i=0; i<12; ++i) |
| { |
| centers.push_back(pattern.vertices()[i] * dist); |
| radii.push_back(radius); |
| parents.push_back(0); |
| } |
| } |
| |
| scale = 0.33; |
| static const float angles [10] = { |
| 0, 0, |
| M_PI, 0.*M_PI, |
| M_PI, 0.5*M_PI, |
| M_PI, 1.*M_PI, |
| M_PI, 1.5*M_PI}; |
| |
| // generate other levels |
| int start = 1; |
| float maxAngle = M_PI/2; |
| for (int l=1; l<levels; l++) |
| { |
| radius *= scale; |
| int end = centers.size(); |
| for (int i=start; i<end; ++i) |
| { |
| Vector3f c = centers[i]; |
| Vector3f ax0, ax1; |
| if (parents[i]==-1) |
| ax0 = Vector3f::UnitZ(); |
| else |
| ax0 = (c - centers[parents[i]]).normalized(); |
| ax1 = ax0.unitOrthogonal(); |
| Quaternionf q; |
| q.setFromTwoVectors(Vector3f::UnitZ(), ax0); |
| Transform3f t = Translation3f(c) * q * Scaling3f(radii[i]+radius); |
| for (int j=0; j<5; ++j) |
| { |
| Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) |
| * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0)*(radii[i] + radius*0.8); |
| centers.push_back(newC); |
| radii.push_back(radius); |
| parents.push_back(i); |
| } |
| } |
| start = end; |
| maxAngle = M_PI/2; |
| } |
| parents.clear(); |
| // instanciate the geometry |
| { |
| const std::vector<int>& sphereIndices = pattern.indices(2); |
| std::cout << "instanciate geometry... (" << sphereIndices.size() * centers.size() << " vertices)\n"; |
| mVertices.reserve(sphereIndices.size() * centers.size()); |
| mNormals.reserve(sphereIndices.size() * centers.size()); |
| int end = centers.size(); |
| for (int i=0; i<end; ++i) |
| { |
| Transform3f t = Translation3f(centers[i]) * Scaling3f(radii[i]); |
| // copy vertices |
| for (unsigned int j=0; j<sphereIndices.size(); ++j) |
| { |
| Vector3f v = pattern.vertices()[sphereIndices[j]]; |
| mVertices.push_back(t * v); |
| mNormals.push_back(v); |
| } |
| } |
| } |
| } |
| } |
| |
| void RenderingWidget::resizeGL(int width, int height) |
| { |
| mCamera.setViewport(width,height); |
| } |
| |
| void RenderingWidget::setNavMode(int m) |
| { |
| mNavMode = NavMode(m); |
| } |
| |
| void RenderingWidget::setLerpMode(int m) |
| { |
| mLerpMode = LerpMode(m); |
| } |
| |
| void RenderingWidget::setRotationMode(int m) |
| { |
| mRotationMode = RotationMode(m); |
| } |
| |
| void RenderingWidget::resetCamera() |
| { |
| if (mAnimate) |
| stopAnimation(); |
| m_timeline.clear(); |
| Frame aux0 = mCamera.frame(); |
| aux0.orientation = aux0.orientation.inverse(); |
| aux0.position = mCamera.viewMatrix().translation(); |
| m_timeline[0] = aux0; |
| |
| Vector3f currentTarget = mCamera.target(); |
| mCamera.setTarget(Vector3f::Zero()); |
| |
| // compute the rotation duration to move the camera to the target |
| Frame aux1 = mCamera.frame(); |
| aux1.orientation = aux1.orientation.inverse(); |
| aux1.position = mCamera.viewMatrix().translation(); |
| float rangle = AngleAxisf(aux0.orientation.inverse() * aux1.orientation).angle(); |
| if (rangle>M_PI) |
| rangle = 2.*M_PI - rangle; |
| float duration = rangle * 0.9; |
| if (duration<0.1) duration = 0.1; |
| |
| // put the camera at that time step: |
| aux1 = aux0.lerp(duration/2,mInitFrame); |
| // and make it look at teh target again |
| aux1.orientation = aux1.orientation.inverse(); |
| aux1.position = - (aux1.orientation * aux1.position); |
| mCamera.setFrame(aux1); |
| mCamera.setTarget(Vector3f::Zero()); |
| |
| // add this camera keyframe |
| aux1.orientation = aux1.orientation.inverse(); |
| aux1.position = mCamera.viewMatrix().translation(); |
| m_timeline[duration] = aux1; |
| |
| m_timeline[2] = mInitFrame; |
| m_alpha = 0; |
| animate(); |
| connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); |
| m_timer.start(1000/30); |
| mAnimate = true; |
| } |
| |
| QWidget* RenderingWidget::createNavigationControlWidget() |
| { |
| QWidget* panel = new QWidget(); |
| QVBoxLayout* layout = new QVBoxLayout(); |
| |
| { |
| // navigation mode |
| QButtonGroup* group = new QButtonGroup(panel); |
| QRadioButton* but; |
| but = new QRadioButton("turn around"); |
| group->addButton(but, NavTurnAround); |
| layout->addWidget(but); |
| but = new QRadioButton("fly"); |
| group->addButton(but, NavFly); |
| layout->addWidget(but); |
| group->button(mNavMode)->setChecked(true); |
| connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setNavMode(int))); |
| } |
| { |
| QPushButton* but = new QPushButton("reset"); |
| layout->addWidget(but); |
| connect(but, SIGNAL(clicked()), this, SLOT(resetCamera())); |
| } |
| { |
| // track ball, rotation mode |
| QButtonGroup* group = new QButtonGroup(panel); |
| QRadioButton* but; |
| but = new QRadioButton("stable trackball"); |
| group->addButton(but, RotationStable); |
| layout->addWidget(but); |
| but = new QRadioButton("standard rotation"); |
| group->addButton(but, RotationStandard); |
| layout->addWidget(but); |
| but->setEnabled(false); |
| group->button(mRotationMode)->setChecked(true); |
| connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setRotationMode(int))); |
| } |
| { |
| // interpolation mode |
| QButtonGroup* group = new QButtonGroup(panel); |
| QRadioButton* but; |
| but = new QRadioButton("quaternion slerp"); |
| group->addButton(but, LerpQuaternion); |
| layout->addWidget(but); |
| but = new QRadioButton("euler angles"); |
| group->addButton(but, LerpEulerAngles); |
| layout->addWidget(but); |
| but->setEnabled(false); |
| group->button(mNavMode)->setChecked(true); |
| connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setLerpMode(int))); |
| } |
| layout->addItem(new QSpacerItem(0,0,QSizePolicy::Minimum,QSizePolicy::Expanding)); |
| panel->setLayout(layout); |
| return panel; |
| } |
| |
| QuaternionDemo::QuaternionDemo() |
| { |
| mRenderingWidget = new RenderingWidget(); |
| setCentralWidget(mRenderingWidget); |
| |
| QDockWidget* panel = new QDockWidget("navigation", this); |
| panel->setAllowedAreas((QFlags<Qt::DockWidgetArea>)(Qt::RightDockWidgetArea | Qt::LeftDockWidgetArea)); |
| addDockWidget(Qt::RightDockWidgetArea, panel); |
| panel->setWidget(mRenderingWidget->createNavigationControlWidget()); |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| QApplication app(argc, argv); |
| QuaternionDemo demo; |
| demo.resize(600,500); |
| demo.show(); |
| return app.exec(); |
| } |
| |
| #include "quaternion_demo.moc" |