|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2008-2009 Gael Guennebaud <g.gael@free.fr> | 
|  | // | 
|  | // Eigen is free software; you can redistribute it and/or | 
|  | // modify it under the terms of the GNU Lesser General Public | 
|  | // License as published by the Free Software Foundation; either | 
|  | // version 3 of the License, or (at your option) any later version. | 
|  | // | 
|  | // Alternatively, you can redistribute it and/or | 
|  | // modify it under the terms of the GNU General Public License as | 
|  | // published by the Free Software Foundation; either version 2 of | 
|  | // the License, or (at your option) any later version. | 
|  | // | 
|  | // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY | 
|  | // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
|  | // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the | 
|  | // GNU General Public License for more details. | 
|  | // | 
|  | // You should have received a copy of the GNU Lesser General Public | 
|  | // License and a copy of the GNU General Public License along with | 
|  | // Eigen. If not, see <http://www.gnu.org/licenses/>. | 
|  |  | 
|  | #include "main.h" | 
|  | #include <Eigen/Geometry> | 
|  | #include <Eigen/LU> | 
|  | #include <Eigen/SVD> | 
|  |  | 
|  | template<typename Scalar> void eulerangles(void) | 
|  | { | 
|  | typedef Matrix<Scalar,3,3> Matrix3; | 
|  | typedef Matrix<Scalar,3,1> Vector3; | 
|  | typedef Quaternion<Scalar> Quaternionx; | 
|  | typedef AngleAxis<Scalar> AngleAxisx; | 
|  |  | 
|  | Scalar a = ei_random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); | 
|  | Quaternionx q1; | 
|  | q1 = AngleAxisx(a, Vector3::Random().normalized()); | 
|  | Matrix3 m; | 
|  | m = q1; | 
|  |  | 
|  | #define VERIFY_EULER(I,J,K, X,Y,Z) { \ | 
|  | Vector3 ea = m.eulerAngles(I,J,K); \ | 
|  | Matrix3 m1 = Matrix3(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z())); \ | 
|  | VERIFY_IS_APPROX(m,  Matrix3(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z()))); \ | 
|  | } | 
|  | VERIFY_EULER(0,1,2, X,Y,Z); | 
|  | VERIFY_EULER(0,1,0, X,Y,X); | 
|  | VERIFY_EULER(0,2,1, X,Z,Y); | 
|  | VERIFY_EULER(0,2,0, X,Z,X); | 
|  |  | 
|  | VERIFY_EULER(1,2,0, Y,Z,X); | 
|  | VERIFY_EULER(1,2,1, Y,Z,Y); | 
|  | VERIFY_EULER(1,0,2, Y,X,Z); | 
|  | VERIFY_EULER(1,0,1, Y,X,Y); | 
|  |  | 
|  | VERIFY_EULER(2,0,1, Z,X,Y); | 
|  | VERIFY_EULER(2,0,2, Z,X,Z); | 
|  | VERIFY_EULER(2,1,0, Z,Y,X); | 
|  | VERIFY_EULER(2,1,2, Z,Y,Z); | 
|  | } | 
|  |  | 
|  | void test_geo_eulerangles() | 
|  | { | 
|  | for(int i = 0; i < g_repeat; i++) { | 
|  | CALL_SUBTEST_1( eulerangles<float>() ); | 
|  | CALL_SUBTEST_2( eulerangles<double>() ); | 
|  | } | 
|  | } |