|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
|  | // | 
|  | // This Source Code Form is subject to the terms of the Mozilla | 
|  | // Public License v. 2.0. If a copy of the MPL was not distributed | 
|  | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
|  |  | 
|  | #include "gpuhelper.h" | 
|  | #include "icosphere.h" | 
|  | #include <GL/glu.h> | 
|  | // PLEASE don't look at this old code... ;) | 
|  |  | 
|  | #include <fstream> | 
|  | #include <algorithm> | 
|  |  | 
|  | GpuHelper gpu; | 
|  |  | 
|  | GpuHelper::GpuHelper() | 
|  | { | 
|  | mVpWidth = mVpHeight = 0; | 
|  | mCurrentMatrixTarget = 0; | 
|  | mInitialized = false; | 
|  | } | 
|  |  | 
|  | GpuHelper::~GpuHelper() | 
|  | { | 
|  | } | 
|  |  | 
|  | void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm) | 
|  | { | 
|  | // switch to 2D projection | 
|  | pushMatrix(Matrix4f::Identity(),GL_PROJECTION); | 
|  |  | 
|  | if(pm==PM_Normalized) | 
|  | { | 
|  | //glOrtho(-1., 1., -1., 1., 0., 1.); | 
|  | } | 
|  | else if(pm==PM_Viewport) | 
|  | { | 
|  | GLint vp[4]; | 
|  | glGetIntegerv(GL_VIEWPORT, vp); | 
|  | glOrtho(0., vp[2], 0., vp[3], -1., 1.); | 
|  | } | 
|  |  | 
|  | pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); | 
|  | } | 
|  |  | 
|  | void GpuHelper::popProjectionMode2D(void) | 
|  | { | 
|  | popMatrix(GL_PROJECTION); | 
|  | popMatrix(GL_MODELVIEW); | 
|  | } | 
|  |  | 
|  | void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/) | 
|  | { | 
|  | static GLUquadricObj *cylindre = gluNewQuadric(); | 
|  | glColor4fv(color.data()); | 
|  | float length = vec.norm(); | 
|  | pushMatrix(GL_MODELVIEW); | 
|  | glTranslatef(position.x(), position.y(), position.z()); | 
|  | Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | 
|  | ax.normalize(); | 
|  | Vector3f tmp = vec; | 
|  | tmp.normalize(); | 
|  | float angle = 180.f/M_PI * acos(tmp.z()); | 
|  | if (angle>1e-3) | 
|  | glRotatef(angle, ax.x(), ax.y(), ax.z()); | 
|  | gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); | 
|  | glTranslatef(0.0,0.0,0.8*length); | 
|  | gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10); | 
|  |  | 
|  | popMatrix(GL_MODELVIEW); | 
|  | } | 
|  |  | 
|  | void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect) | 
|  | { | 
|  | static GLUquadricObj *cylindre = gluNewQuadric(); | 
|  | glColor4fv(color.data()); | 
|  | float length = vec.norm(); | 
|  | pushMatrix(GL_MODELVIEW); | 
|  | glTranslatef(position.x(), position.y(), position.z()); | 
|  | Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | 
|  | ax.normalize(); | 
|  | Vector3f tmp = vec; | 
|  | tmp.normalize(); | 
|  | float angle = 180.f/M_PI * acos(tmp.z()); | 
|  | if (angle>1e-3) | 
|  | glRotatef(angle, ax.x(), ax.y(), ax.z()); | 
|  | gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); | 
|  | glTranslatef(0.0,0.0,0.8*length); | 
|  | glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect); | 
|  | drawUnitCube(); | 
|  | popMatrix(GL_MODELVIEW); | 
|  | } | 
|  |  | 
|  | void GpuHelper::drawUnitCube(void) | 
|  | { | 
|  | static float vertices[][3] = { | 
|  | {-0.5,-0.5,-0.5}, | 
|  | { 0.5,-0.5,-0.5}, | 
|  | {-0.5, 0.5,-0.5}, | 
|  | { 0.5, 0.5,-0.5}, | 
|  | {-0.5,-0.5, 0.5}, | 
|  | { 0.5,-0.5, 0.5}, | 
|  | {-0.5, 0.5, 0.5}, | 
|  | { 0.5, 0.5, 0.5}}; | 
|  |  | 
|  | glBegin(GL_QUADS); | 
|  | glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]); | 
|  | glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]); | 
|  | glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]); | 
|  | glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]); | 
|  | glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]); | 
|  | glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]); | 
|  | glEnd(); | 
|  | } | 
|  |  | 
|  | void GpuHelper::drawUnitSphere(int level) | 
|  | { | 
|  | static IcoSphere sphere; | 
|  | sphere.draw(level); | 
|  | } | 
|  |  | 
|  |  |