| // This file is part of Eigen, a lightweight C++ template library | 
 | // for linear algebra. | 
 | // | 
 | // Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr> | 
 | // | 
 | // This Source Code Form is subject to the terms of the Mozilla | 
 | // Public License v. 2.0. If a copy of the MPL was not distributed | 
 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
 |  | 
 | #include <main.h> | 
 | #include <iostream> | 
 | #include <string> | 
 |  | 
 | #if defined(__APPLE_CC__) | 
 |   // Prevent deprecation warnings caused by GLEW on MacOS. | 
 |   #define GL_SILENCE_DEPRECATION 1 | 
 | #endif | 
 | #include <GL/glew.h> | 
 | #include <Eigen/OpenGLSupport> | 
 | #if defined(__APPLE_CC__) | 
 |   #include <GLUT/glut.h> | 
 | #else | 
 |   #include <GL/freeglut.h> | 
 | #endif | 
 |  | 
 | using namespace Eigen; | 
 |  | 
 | #define VERIFY_MATRIX(CODE,REF) { \ | 
 |     glMatrixMode(GL_MODELVIEW); \ | 
 |     glLoadIdentity(); \ | 
 |     CODE; \ | 
 |     Matrix<float,4,4,ColMajor> m; m.setZero(); \ | 
 |     glGet(GL_MODELVIEW_MATRIX, m); \ | 
 |     if(!(REF).cast<float>().isApprox(m)) { \ | 
 |       std::cerr << "Expected:\n" << ((REF).cast<float>()) << "\n" << "got\n" << m << "\n\n"; \ | 
 |     } \ | 
 |     VERIFY_IS_APPROX((REF).cast<float>(), m); \ | 
 |   } | 
 |  | 
 | #define VERIFY_UNIFORM(SUFFIX,NAME,TYPE) { \ | 
 |     TYPE value; value.setRandom(); \ | 
 |     TYPE data; \ | 
 |     int loc = glGetUniformLocation(prg_id, #NAME); \ | 
 |     VERIFY((loc!=-1) && "uniform not found"); \ | 
 |     glUniform(loc,value); \ | 
 |     EIGEN_CAT(glGetUniform,SUFFIX)(prg_id,loc,data.data()); \ | 
 |     if(!value.isApprox(data)) { \ | 
 |       std::cerr << "Expected:\n" << value << "\n" << "got\n" << data << "\n\n"; \ | 
 |     } \ | 
 |     VERIFY_IS_APPROX(value, data); \ | 
 |   } | 
 |  | 
 | #define VERIFY_UNIFORMi(NAME,TYPE) { \ | 
 |     TYPE value = TYPE::Random().eval().cast<float>().cast<TYPE::Scalar>(); \ | 
 |     TYPE data; \ | 
 |     int loc = glGetUniformLocation(prg_id, #NAME); \ | 
 |     VERIFY((loc!=-1) && "uniform not found"); \ | 
 |     glUniform(loc,value); \ | 
 |     glGetUniformiv(prg_id,loc,(GLint*)data.data()); \ | 
 |     if(!value.isApprox(data)) { \ | 
 |       std::cerr << "Expected:\n" << value << "\n" << "got\n" << data << "\n\n"; \ | 
 |     } \ | 
 |     VERIFY_IS_APPROX(value, data); \ | 
 |   } | 
 |  | 
 | void printProgramInfoLog(GLuint objectID) | 
 | { | 
 |     int infologLength, charsWritten; | 
 |     GLchar *infoLog; | 
 |     glGetProgramiv(objectID, GL_INFO_LOG_LENGTH, &infologLength); | 
 |     if(infologLength > 0) | 
 |     { | 
 |         infoLog = new GLchar[infologLength]; | 
 |         glGetProgramInfoLog(objectID, infologLength, &charsWritten, infoLog); | 
 |         if (charsWritten > 0) | 
 |           std::cerr << "Program info : \n" << infoLog << std::endl; | 
 |         delete[] infoLog; | 
 |     } | 
 | } | 
 |  | 
 | void printShaderInfoLog(GLuint objectID) | 
 | { | 
 |     int infologLength, charsWritten; | 
 |     GLchar *infoLog; | 
 |     glGetShaderiv(objectID, GL_INFO_LOG_LENGTH, &infologLength); | 
 |     if(infologLength > 0) | 
 |     { | 
 |         infoLog = new GLchar[infologLength]; | 
 |         glGetShaderInfoLog(objectID, infologLength, &charsWritten, infoLog); | 
 |         if (charsWritten > 0) | 
 |           std::cerr << "Shader info : \n" << infoLog << std::endl; | 
 |         delete[] infoLog; | 
 |     } | 
 | } | 
 |  | 
 | GLint createProgram(const char* vtx, const char* frg, bool print_errors = true) | 
 | { | 
 |   GLint prg_id = glCreateProgram(); | 
 |   GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); | 
 |   GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); | 
 |   GLint ok; | 
 |  | 
 |   glShaderSource(vtx_id, 1, &vtx, 0); | 
 |   glCompileShader(vtx_id); | 
 |   glGetShaderiv(vtx_id, GL_COMPILE_STATUS, &ok); | 
 |   if(!ok) | 
 |   { | 
 |     if (print_errors) | 
 |     { | 
 |       std::cerr << "vtx compilation failed\n"; | 
 |       std::cerr << "Source:\n" << vtx << "\n"; | 
 |       printShaderInfoLog(vtx_id); | 
 |     } | 
 |     glDeleteShader(vtx_id); | 
 |     return GL_ZERO; | 
 |   } | 
 |  | 
 |   glShaderSource(frg_id, 1, &frg, 0); | 
 |   glCompileShader(frg_id); | 
 |   glGetShaderiv(frg_id, GL_COMPILE_STATUS, &ok); | 
 |   if(!ok) | 
 |   { | 
 |     if (print_errors) | 
 |     { | 
 |       std::cerr << "frg compilation failed.\n"; | 
 |       std::cerr << "Source:\n" << frg << "\n"; | 
 |       printShaderInfoLog(frg_id); | 
 |     } | 
 |     glDeleteShader(vtx_id); | 
 |     glDeleteShader(frg_id); | 
 |     return GL_ZERO; | 
 |   } | 
 |  | 
 |   glAttachShader(prg_id, vtx_id); | 
 |   glAttachShader(prg_id, frg_id); | 
 |   glLinkProgram(prg_id); | 
 |  | 
 |   // Delete shaders once linked. | 
 |   glDeleteShader(vtx_id); | 
 |   glDeleteShader(frg_id); | 
 |   glGetProgramiv(prg_id, GL_LINK_STATUS, &ok); | 
 |   if(!ok) | 
 |   { | 
 |     if (print_errors) | 
 |     { | 
 |       std::cerr << "linking failed.\n"; | 
 |       printProgramInfoLog(prg_id); | 
 |     } | 
 |     glDeleteProgram(prg_id); | 
 |     return GL_ZERO; | 
 |   } | 
 |  | 
 |   glUseProgram(prg_id); | 
 |   return prg_id; | 
 | } | 
 |  | 
 | GLint createProgram(const std::string& vtx, const std::string& frg, bool print_errors = true) | 
 | { | 
 |   return createProgram(vtx.c_str(), frg.c_str(), print_errors); | 
 | } | 
 |  | 
 | std::string getGlslVersionString(int gl_major_version, int gl_minor_version) | 
 | { | 
 |   switch (gl_major_version) | 
 |   { | 
 |     case 2: | 
 |       switch (gl_minor_version) | 
 |       { | 
 |         case 0: | 
 |           return "#version 110"; | 
 |         case 1: | 
 |           return "#version 120"; | 
 |       } | 
 |       break; | 
 |     case 3: | 
 |       switch (gl_minor_version) | 
 |       { | 
 |         case 0: | 
 |           return "#version 130"; | 
 |         case 1: | 
 |           return "#version 140"; | 
 |         case 2: | 
 |           return "#version 150"; | 
 |         case 3: | 
 |           return "#version 330"; | 
 |       } | 
 |       break; | 
 |     case 4: | 
 |       switch (gl_minor_version) | 
 |       { | 
 |         case 0: | 
 |           return "#version 400"; | 
 |         case 1: | 
 |           return "#version 410"; | 
 |         case 2: | 
 |           return "#version 420"; | 
 |         case 3: | 
 |           return "#version 430"; | 
 |         case 4: | 
 |           return "#version 440"; | 
 |         case 5: | 
 |           return "#version 450"; | 
 |         case 6: | 
 |           return "#version 460"; | 
 |       } | 
 |       break; | 
 |   } | 
 |   return ""; | 
 | } | 
 |  | 
 | void find_and_replace( | 
 |   std::string& str, | 
 |   const std::string& find, | 
 |   const std::string& replace) | 
 | { | 
 |   size_t loc = 0; | 
 |   size_t flen = find.length(); | 
 |   size_t rlen = replace.length(); | 
 |   while ( (loc = str.find(find, loc)) != std::string::npos) { | 
 |     str.replace(loc, flen, replace); | 
 |     loc += rlen; | 
 |   } | 
 | } | 
 |  | 
 | // Finds and replaces a set of substrings in a string. | 
 | std::string format( | 
 |   const std::string& str, | 
 |   const std::vector<std::string>& find, | 
 |   const std::vector<std::string>& replace) | 
 | { | 
 |   std::string out = str; | 
 |   for (std::size_t i=0; i<find.size(); ++i) { | 
 |     find_and_replace(out, find[i], replace[i]); | 
 |   } | 
 |   return out; | 
 | } | 
 |  | 
 | // GLUT display function that runs test.  Must be run within the display loop | 
 | // in order to properly destroy resources. | 
 | void openglsupport_test_loop() | 
 | { | 
 |   // Get context info. | 
 |   const GLubyte* gl_version_string = glGetString(GL_VERSION); | 
 |   std::cerr << "GL version: " << gl_version_string << std::endl; | 
 |   std::cerr << "GLSL version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; | 
 |   // Parse version from string since GL_MAJOR_VERSION is only supported in GL 3.0+. | 
 |   // Version string guaranteed to be <major>.<minor><vender extension>. | 
 |   GLint gl_major_version = gl_version_string[0] - '0'; | 
 |   GLint gl_minor_version = gl_version_string[2] - '0'; | 
 |   bool legacy_gl = gl_major_version < 3 || (gl_major_version == 3 && gl_minor_version < 2); | 
 |  | 
 |   // Fixed-function pipeline removed in OpenGL 3.2. | 
 |   if (legacy_gl) | 
 |   { | 
 |     // Draw a basic triangle. | 
 |     Vector3f v3f; | 
 |     Matrix3f rot; | 
 |     glBegin(GL_POINTS); | 
 |     { | 
 |       glVertex(v3f); | 
 |       glVertex(2*v3f+v3f); | 
 |       glVertex(rot*v3f); | 
 |     } | 
 |     glEnd(); | 
 |  | 
 |     // 4x4 matrices | 
 |     Matrix4f mf44; mf44.setRandom(); | 
 |     VERIFY_MATRIX(glLoadMatrix(mf44), mf44); | 
 |     VERIFY_MATRIX(glMultMatrix(mf44), mf44); | 
 |     Matrix4d md44; md44.setRandom(); | 
 |     VERIFY_MATRIX(glLoadMatrix(md44), md44); | 
 |     VERIFY_MATRIX(glMultMatrix(md44), md44); | 
 |  | 
 |     // Quaternion | 
 |     Quaterniond qd(AngleAxisd(internal::random<double>(), Vector3d::Random())); | 
 |     VERIFY_MATRIX(glRotate(qd), Projective3d(qd).matrix()); | 
 |  | 
 |     Quaternionf qf(AngleAxisf(internal::random<double>(), Vector3f::Random())); | 
 |     VERIFY_MATRIX(glRotate(qf), Projective3f(qf).matrix()); | 
 |  | 
 |     // 3D Transform | 
 |     Transform<float,3,AffineCompact> acf3; acf3.matrix().setRandom(); | 
 |     VERIFY_MATRIX(glLoadMatrix(acf3), Projective3f(acf3).matrix()); | 
 |     VERIFY_MATRIX(glMultMatrix(acf3), Projective3f(acf3).matrix()); | 
 |  | 
 |     Transform<float,3,Affine> af3(acf3); | 
 |     VERIFY_MATRIX(glLoadMatrix(af3), Projective3f(af3).matrix()); | 
 |     VERIFY_MATRIX(glMultMatrix(af3), Projective3f(af3).matrix()); | 
 |  | 
 |     Transform<float,3,Projective> pf3; pf3.matrix().setRandom(); | 
 |     VERIFY_MATRIX(glLoadMatrix(pf3), Projective3f(pf3).matrix()); | 
 |     VERIFY_MATRIX(glMultMatrix(pf3), Projective3f(pf3).matrix()); | 
 |  | 
 |     Transform<double,3,AffineCompact> acd3; acd3.matrix().setRandom(); | 
 |     VERIFY_MATRIX(glLoadMatrix(acd3), Projective3d(acd3).matrix()); | 
 |     VERIFY_MATRIX(glMultMatrix(acd3), Projective3d(acd3).matrix()); | 
 |  | 
 |     Transform<double,3,Affine> ad3(acd3); | 
 |     VERIFY_MATRIX(glLoadMatrix(ad3), Projective3d(ad3).matrix()); | 
 |     VERIFY_MATRIX(glMultMatrix(ad3), Projective3d(ad3).matrix()); | 
 |  | 
 |     Transform<double,3,Projective> pd3; pd3.matrix().setRandom(); | 
 |     VERIFY_MATRIX(glLoadMatrix(pd3), Projective3d(pd3).matrix()); | 
 |     VERIFY_MATRIX(glMultMatrix(pd3), Projective3d(pd3).matrix()); | 
 |  | 
 |     // translations (2D and 3D) | 
 |     { | 
 |       Vector2f vf2; vf2.setRandom(); Vector3f vf23; vf23 << vf2, 0; | 
 |       VERIFY_MATRIX(glTranslate(vf2), Projective3f(Translation3f(vf23)).matrix()); | 
 |       Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 0; | 
 |       VERIFY_MATRIX(glTranslate(vd2), Projective3d(Translation3d(vd23)).matrix()); | 
 |  | 
 |       Vector3f vf3; vf3.setRandom(); | 
 |       VERIFY_MATRIX(glTranslate(vf3), Projective3f(Translation3f(vf3)).matrix()); | 
 |       Vector3d vd3; vd3.setRandom(); | 
 |       VERIFY_MATRIX(glTranslate(vd3), Projective3d(Translation3d(vd3)).matrix()); | 
 |  | 
 |       Translation<float,3> tf3; tf3.vector().setRandom(); | 
 |       VERIFY_MATRIX(glTranslate(tf3), Projective3f(tf3).matrix()); | 
 |  | 
 |       Translation<double,3> td3;  td3.vector().setRandom(); | 
 |       VERIFY_MATRIX(glTranslate(td3), Projective3d(td3).matrix()); | 
 |     } | 
 |  | 
 |     // scaling (2D and 3D) | 
 |     { | 
 |       Vector2f vf2; vf2.setRandom(); Vector3f vf23; vf23 << vf2, 1; | 
 |       VERIFY_MATRIX(glScale(vf2), Projective3f(Scaling(vf23)).matrix()); | 
 |       Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 1; | 
 |       VERIFY_MATRIX(glScale(vd2), Projective3d(Scaling(vd23)).matrix()); | 
 |  | 
 |       Vector3f vf3; vf3.setRandom(); | 
 |       VERIFY_MATRIX(glScale(vf3), Projective3f(Scaling(vf3)).matrix()); | 
 |       Vector3d vd3; vd3.setRandom(); | 
 |       VERIFY_MATRIX(glScale(vd3), Projective3d(Scaling(vd3)).matrix()); | 
 |  | 
 |       UniformScaling<float> usf(internal::random<float>()); | 
 |       VERIFY_MATRIX(glScale(usf), Projective3f(usf).matrix()); | 
 |  | 
 |       UniformScaling<double> usd(internal::random<double>()); | 
 |       VERIFY_MATRIX(glScale(usd), Projective3d(usd).matrix()); | 
 |     } | 
 |   } else { | 
 |     std::cerr << "Warning: fixed-function pipeline was not tested.\n"; | 
 |   } | 
 |  | 
 |   // Dynamic shader substitution variables. | 
 |   // Modern shaders require a version string, and newer runtimes fail to | 
 |   // compile old GLSL versions. Thus, we dynamically set the GLSL version | 
 |   // string based on runtime. Also, pre OpenGL 3.0, the output gl_FragColor was | 
 |   // built-in. This was deprecated in OpenGL 3.0, requiring us to explicitly | 
 |   // define the output variable. | 
 |   std::vector<std::string> glsl_vars; | 
 |   glsl_vars.push_back("${GLSL_VERSION}"); | 
 |   glsl_vars.push_back("${FRAG_OUTPUT_DECLARATION}"); | 
 |   glsl_vars.push_back("${FRAG_OUTPUT_VARIABLE}"); | 
 |  | 
 |   std::vector<std::string> glsl_vals; | 
 |   glsl_vals.push_back(getGlslVersionString(gl_major_version, gl_minor_version)); | 
 |   if (gl_major_version >= 3) { | 
 |     glsl_vals.push_back("out vec4 fragColor;"); | 
 |     glsl_vals.push_back("fragColor"); | 
 |   } else { | 
 |     glsl_vals.push_back(""); | 
 |     glsl_vals.push_back("gl_FragColor"); | 
 |   } | 
 |  | 
 |   // uniform | 
 |   { | 
 |     // vertex shader. | 
 |     std::string vtx = format( | 
 |       "${GLSL_VERSION}\n" | 
 |       "void main(void) {\n" | 
 |       "  gl_Position = vec4(0,0,0,1);\n" | 
 |       "}\n", | 
 |       glsl_vars, glsl_vals); | 
 |  | 
 | #ifdef GL_VERSION_2_0 | 
 |     if(GLEW_VERSION_2_0 && GL_VERSION_2_0) | 
 |     { | 
 |       std::string frg = format( | 
 |         "${GLSL_VERSION}\n" | 
 |         "uniform vec2 v2f;\n" | 
 |         "uniform vec3 v3f;\n" | 
 |         "uniform vec4 v4f;\n" | 
 |         "uniform ivec2 v2i;\n" | 
 |         "uniform ivec3 v3i;\n" | 
 |         "uniform ivec4 v4i;\n" | 
 |         "uniform mat2 m2f;\n" | 
 |         "uniform mat3 m3f;\n" | 
 |         "uniform mat4 m4f;\n" | 
 |         "${FRAG_OUTPUT_DECLARATION}\n" | 
 |         "void main(void) { \n" | 
 |         "  ${FRAG_OUTPUT_VARIABLE} = vec4(v2f[0]+v3f[0]+v4f[0])+vec4(v2i[0]+v3i[0]+v4i[0])+vec4(m2f[0][0]+m3f[0][0]+m4f[0][0]);\n" | 
 |         "}\n", | 
 |         glsl_vars, glsl_vals); | 
 |  | 
 |       GLint prg_id = createProgram(vtx, frg); | 
 |       VERIFY(prg_id > 0 && "Failed to create program."); | 
 |       VERIFY_UNIFORM(fv, v2f, Vector2f); | 
 |       VERIFY_UNIFORM(fv, v3f, Vector3f); | 
 |       VERIFY_UNIFORM(fv, v4f, Vector4f); | 
 |       VERIFY_UNIFORMi(v2i, Vector2i); | 
 |       VERIFY_UNIFORMi(v3i, Vector3i); | 
 |       VERIFY_UNIFORMi(v4i, Vector4i); | 
 |       VERIFY_UNIFORM(fv, m2f, Matrix2f); | 
 |       VERIFY_UNIFORM(fv, m3f, Matrix3f); | 
 |       VERIFY_UNIFORM(fv, m4f, Matrix4f); | 
 |       glDeleteProgram(prg_id); | 
 |     } | 
 |     else | 
 | #endif | 
 |       std::cerr << "Warning: opengl 2.0 was not tested.\n"; | 
 |  | 
 | #ifdef GL_VERSION_2_1 | 
 |     if(GLEW_VERSION_2_1 && GL_VERSION_2_1 && | 
 |         (gl_major_version > 2 || (gl_major_version == 2 && gl_minor_version >= 1))) | 
 |     { | 
 |       std::string frg = format( | 
 |         "${GLSL_VERSION}\n" | 
 |         "uniform mat2x3 m23f;\n" | 
 |         "uniform mat3x2 m32f;\n" | 
 |         "uniform mat2x4 m24f;\n" | 
 |         "uniform mat4x2 m42f;\n" | 
 |         "uniform mat3x4 m34f;\n" | 
 |         "uniform mat4x3 m43f;\n" | 
 |         "${FRAG_OUTPUT_DECLARATION}\n" | 
 |         "void main(void) {\n" | 
 |         "  ${FRAG_OUTPUT_VARIABLE} = vec4(m23f[0][0]+m32f[0][0]+m24f[0][0]+m42f[0][0]+m34f[0][0]+m43f[0][0]);\n" | 
 |         "}\n", | 
 |         glsl_vars, glsl_vals); | 
 |  | 
 |       GLint prg_id = createProgram(vtx, frg); | 
 |       VERIFY(prg_id > 0 && "Failed to create program."); | 
 |       typedef Matrix<float,2,3> Matrix23f; | 
 |       typedef Matrix<float,3,2> Matrix32f; | 
 |       typedef Matrix<float,2,4> Matrix24f; | 
 |       typedef Matrix<float,4,2> Matrix42f; | 
 |       typedef Matrix<float,3,4> Matrix34f; | 
 |       typedef Matrix<float,4,3> Matrix43f; | 
 |  | 
 |       VERIFY_UNIFORM(fv, m23f, Matrix23f); | 
 |       VERIFY_UNIFORM(fv, m32f, Matrix32f); | 
 |       VERIFY_UNIFORM(fv, m24f, Matrix24f); | 
 |       VERIFY_UNIFORM(fv, m42f, Matrix42f); | 
 |       VERIFY_UNIFORM(fv, m34f, Matrix34f); | 
 |       VERIFY_UNIFORM(fv, m43f, Matrix43f); | 
 |       glDeleteProgram(prg_id); | 
 |     } | 
 |     else | 
 | #endif | 
 |       std::cerr << "Warning: opengl 2.1 was not tested.\n"; | 
 |  | 
 | #ifdef GL_VERSION_3_0 | 
 |     if(GLEW_VERSION_3_0 && GL_VERSION_3_0 && gl_major_version >= 3) | 
 |     { | 
 |       std::string frg = format( | 
 |         "${GLSL_VERSION}\n" | 
 |         "uniform uvec2 v2ui;\n" | 
 |         "uniform uvec3 v3ui;\n" | 
 |         "uniform uvec4 v4ui;\n" | 
 |         "${FRAG_OUTPUT_DECLARATION}\n" | 
 |         "void main(void) {\n" | 
 |         "  ${FRAG_OUTPUT_VARIABLE} = vec4(v2ui[0]+v3ui[0]+v4ui[0]);\n" | 
 |         "}\n", | 
 |         glsl_vars, glsl_vals); | 
 |  | 
 |       GLint prg_id = createProgram(vtx, frg); | 
 |       VERIFY(prg_id > 0 && "Failed to create program."); | 
 |       typedef Matrix<unsigned int,2,1> Vector2ui; | 
 |       typedef Matrix<unsigned int,3,1> Vector3ui; | 
 |       typedef Matrix<unsigned int,4,1> Vector4ui; | 
 |  | 
 |       VERIFY_UNIFORMi(v2ui, Vector2ui); | 
 |       VERIFY_UNIFORMi(v3ui, Vector3ui); | 
 |       VERIFY_UNIFORMi(v4ui, Vector4ui); | 
 |       glDeleteProgram(prg_id); | 
 |     } | 
 |     else | 
 | #endif | 
 |       std::cerr << "Warning: opengl 3.0 was not tested.\n"; | 
 |  | 
 |     // dvecn supported if >= 4.1 or ARB_vertex_attrib_64bit | 
 |     bool has_fp64_native = (gl_major_version == 4 && gl_minor_version >= 1); | 
 |     bool has_fp64_extension = false; | 
 | #ifdef GLEW_ARB_gpu_shader_fp64 | 
 |     if(GLEW_ARB_gpu_shader_fp64) | 
 |     { | 
 |       // Check that extension can actually be compiled. | 
 |       if (has_fp64_extension) | 
 |       { | 
 |         std::string frg = format( | 
 |           "${GLSL_VERSION}\n" | 
 |           "#extension GL_ARB_gpu_shader_fp64 : enable\n" | 
 |           "uniform dvec2 dv2;\n" | 
 |           "${FRAG_OUTPUT_DECLARATION}\n" | 
 |           "void main(void) {\n" | 
 |           "  ${FRAG_OUTPUT_VARIABLE} = vec4(dv2.x, dv2.y, dv2.x, dv2.y);\n" | 
 |           "}\n", | 
 |           glsl_vars, glsl_vals); | 
 |         GLint prg_id = createProgram(vtx, frg, /*print_errors=*/false); | 
 |         if (prg_id) | 
 |         { | 
 |           has_fp64_extension = true; | 
 |           glDeleteProgram(prg_id); | 
 |         } | 
 |       } | 
 |     } | 
 | #endif | 
 |  | 
 |     if( has_fp64_native || has_fp64_extension ) | 
 |     { | 
 |       std::vector<std::string> glsl_vars_with_extension = glsl_vars; | 
 |       glsl_vars_with_extension.push_back("${GLSL_EXTENSIONS}"); | 
 |       std::vector<std::string> glsl_vals_with_extension = glsl_vals; | 
 |       if (has_fp64_extension) | 
 |       { | 
 |         glsl_vals_with_extension.push_back("#extension GL_ARB_gpu_shader_fp64 : enable"); | 
 |       } | 
 |       else | 
 |       { | 
 |         glsl_vals_with_extension.push_back(""); | 
 |       } | 
 |  | 
 |       std::string frg = format( | 
 |         "${GLSL_VERSION}\n" | 
 |         "${GLSL_EXTENSIONS}\n" | 
 |         "uniform dvec2 v2d;\n" | 
 |         "uniform dvec3 v3d;\n" | 
 |         "uniform dvec4 v4d;\n" | 
 |         "${FRAG_OUTPUT_DECLARATION}\n" | 
 |         "void main(void) {\n" | 
 |         "  ${FRAG_OUTPUT_VARIABLE} = vec4(v2d[0]+v3d[0]+v4d[0]);\n" | 
 |         "}\n", | 
 |         glsl_vars_with_extension, glsl_vals_with_extension); | 
 |  | 
 |       GLint prg_id = createProgram(vtx,frg); | 
 |       VERIFY(prg_id > 0 && "Failed to create program."); | 
 |       VERIFY_UNIFORM(dv, v2d, Vector2d); | 
 |       VERIFY_UNIFORM(dv, v3d, Vector3d); | 
 |       VERIFY_UNIFORM(dv, v4d, Vector4d); | 
 |       glDeleteProgram(prg_id); | 
 |     } | 
 |     else | 
 |       std::cerr << "Warning: dvec (fp64) was not tested.\n"; | 
 |   } | 
 |  | 
 |   // Exit loop - Leaving main loop is supported by freeglut, otherwise we | 
 |   // are forced to exit. | 
 | #ifdef FREEGLUT | 
 |   glutLeaveMainLoop(); | 
 |   // Trigger another display loop iteration. Otherwise, it just hangs. | 
 |   glutPostRedisplay(); | 
 | #else | 
 |   exit(0); | 
 | #endif | 
 | } | 
 |  | 
 | EIGEN_DECLARE_TEST(openglsupport) | 
 | { | 
 |   int argc = 0; | 
 |   glutInit(&argc, 0); | 
 |  | 
 |   GLint glut_display_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; | 
 |  | 
 | #ifndef EIGEN_LEGACY_OPENGL | 
 |   // Initialize 3.2+ OpenGL context. | 
 | #if defined(__APPLE_CC__) | 
 |   glut_display_mode |= GLUT_3_2_CORE_PROFILE; | 
 | #elif defined(FREEGLUT) | 
 |   glutInitContextVersion(3, 2); | 
 |   glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); | 
 |   glutInitContextProfile(GLUT_CORE_PROFILE); | 
 | #endif | 
 | #endif | 
 |  | 
 |   glutInitDisplayMode(glut_display_mode); | 
 |   glutInitWindowPosition(0, 0); | 
 |   glutInitWindowSize(10, 10); | 
 |  | 
 |   int window = glutCreateWindow("Eigen"); | 
 |   if(window <= 0) | 
 |   { | 
 |     std::cerr << "Error: Unable to create GLUT Window.\n"; | 
 |     exit(1); | 
 |   } | 
 |  | 
 |   glewExperimental = GL_TRUE; | 
 |   if(glewInit() != GLEW_OK) | 
 |   { | 
 |     std::cerr << "Warning: Failed to initialize GLEW.\n"; | 
 |     exit(1); | 
 |   } | 
 |  | 
 |   // Run test in display, otherwise GLUT fails to clean up and leads to memory | 
 |   // access errors on exit. | 
 |   glutDisplayFunc(openglsupport_test_loop); | 
 |   glutMainLoop(); | 
 |   glutDestroyWindow(window); | 
 | } |