| // This file is part of Eigen, a lightweight C++ template library |
| // for linear algebra. Eigen itself is part of the KDE project. |
| // |
| // Copyright (C) 2008 Konstantinos Margaritis <markos@codex.gr> |
| // Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr> |
| // |
| // Eigen is free software; you can redistribute it and/or |
| // modify it under the terms of the GNU Lesser General Public |
| // License as published by the Free Software Foundation; either |
| // version 3 of the License, or (at your option) any later version. |
| // |
| // Alternatively, you can redistribute it and/or |
| // modify it under the terms of the GNU General Public License as |
| // published by the Free Software Foundation; either version 2 of |
| // the License, or (at your option) any later version. |
| // |
| // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY |
| // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the |
| // GNU General Public License for more details. |
| // |
| // You should have received a copy of the GNU Lesser General Public |
| // License and a copy of the GNU General Public License along with |
| // Eigen. If not, see <http://www.gnu.org/licenses/>. |
| |
| #ifndef EIGEN_PACKET_MATH_ALTIVEC_H |
| #define EIGEN_PACKET_MATH_ALTIVEC_H |
| |
| #ifndef EIGEN_CACHEFRIENDLY_PRODUCT_THRESHOLD |
| #define EIGEN_CACHEFRIENDLY_PRODUCT_THRESHOLD 4 |
| #endif |
| |
| static const vector int v0i = vec_splat_u32(0); |
| static const vector int v16i_ = vec_splat_u32(-16); |
| static const vector float v0f = (vector float) v0i; |
| |
| template<> struct ei_packet_traits<float> { typedef vector float type; enum {size=4}; }; |
| template<> struct ei_packet_traits<int> { typedef vector int type; enum {size=4}; }; |
| |
| inline vector float ei_padd(const vector float a, const vector float b) { return vec_add(a,b); } |
| inline vector int ei_padd(const vector int a, const vector int b) { return vec_add(a,b); } |
| |
| inline vector float ei_psub(const vector float a, const vector float b) { return vec_sub(a,b); } |
| inline vector int ei_psub(const vector int a, const vector int b) { return vec_sub(a,b); } |
| |
| inline vector float ei_pmul(const vector float a, const vector float b) { return vec_madd(a,b, v0f); } |
| inline vector int ei_pmul(const vector int a, const vector int b) |
| { |
| // Taken from http://developer.apple.com/hardwaredrivers/ve/algorithms.html#Multiply32 |
| |
| //Set up constants |
| vector int bswap, lowProduct, highProduct; |
| |
| //Do real work |
| bswap = vec_rl( (vector unsigned int)b, (vector unsigned int)v16i_ ); |
| lowProduct = vec_mulo( (vector short)a,(vector short)b ); |
| highProduct = vec_msum((vector short)a,(vector short)bswap, v0i); |
| highProduct = vec_sl( (vector unsigned int)highProduct, (vector unsigned int)v16i_ ); |
| return vec_add( lowProduct, highProduct ); |
| } |
| |
| inline vector float ei_pmadd(const vector float a, const vector float b, const vector float c) { return vec_madd(a, b, c); } |
| |
| inline vector float ei_pmin(const vector float a, const vector float b) { return vec_min(a,b); } |
| inline vector int ei_pmin(const vector int a, const vector int b) { return vec_min(a,b); } |
| |
| inline vector float ei_pmax(const vector float a, const vector float b) { return vec_max(a,b); } |
| inline vector int ei_pmax(const vector int a, const vector int b) { return vec_max(a,b); } |
| |
| inline vector float ei_pload(const float* from) { return vec_ld(0, from); } |
| inline vector int ei_pload(const int* from) { return vec_ld(0, from); } |
| |
| inline vector float ei_pset1(const float& from) |
| { |
| static float __attribute__(aligned(16)) af[4]; |
| af[0] = from; |
| vector float vc = vec_ld(0, af); |
| vc = vec_splat(vc, 0); |
| return vc; |
| } |
| |
| inline vector int ei_pset1(const int& from) |
| { |
| static int __attribute__(aligned(16)) ai[4]; |
| ai[0] = from; |
| vector int vc = vec_ld(0, ai); |
| vc = vec_splat(vc, 0); |
| return vc; |
| } |
| |
| inline void ei_pstore(float* to, const vector float from) { vec_st(from, 0, to); } |
| inline void ei_pstore(int* to, const vector int from) { vec_st(from, 0, to); } |
| |
| inline float ei_pfirst(const vector float a) |
| { |
| static float __attribute__(aligned(16)) af[4]; |
| vec_st(a, 0, af); |
| return af[0]; |
| } |
| |
| inline int ei_pfirst(const vector int a) |
| { |
| static int __attribute__(aligned(16)) ai[4]; |
| vec_st(a, 0, ai); |
| return ai[0]; |
| } |
| |
| #endif // EIGEN_PACKET_MATH_ALTIVEC_H |