| // This file is part of Eigen, a lightweight C++ template library |
| // for linear algebra. |
| // |
| // Copyright (C) 2008-2009 Gael Guennebaud <gael.guennebaud@inria.fr> |
| // |
| // This Source Code Form is subject to the terms of the Mozilla |
| // Public License v. 2.0. If a copy of the MPL was not distributed |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| |
| #include "main.h" |
| #include <Eigen/Geometry> |
| #include <Eigen/LU> |
| #include <Eigen/SVD> |
| |
| template<typename Scalar> void eulerangles(void) |
| { |
| typedef Matrix<Scalar,3,3> Matrix3; |
| typedef Matrix<Scalar,3,1> Vector3; |
| typedef Quaternion<Scalar> Quaternionx; |
| typedef AngleAxis<Scalar> AngleAxisx; |
| |
| Scalar a = internal::random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); |
| Quaternionx q1; |
| q1 = AngleAxisx(a, Vector3::Random().normalized()); |
| Matrix3 m; |
| m = q1; |
| |
| #define VERIFY_EULER(I,J,K, X,Y,Z) { \ |
| Vector3 ea = m.eulerAngles(I,J,K); \ |
| VERIFY_IS_APPROX(m, Matrix3(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z()))); \ |
| } |
| VERIFY_EULER(0,1,2, X,Y,Z); |
| VERIFY_EULER(0,1,0, X,Y,X); |
| VERIFY_EULER(0,2,1, X,Z,Y); |
| VERIFY_EULER(0,2,0, X,Z,X); |
| |
| VERIFY_EULER(1,2,0, Y,Z,X); |
| VERIFY_EULER(1,2,1, Y,Z,Y); |
| VERIFY_EULER(1,0,2, Y,X,Z); |
| VERIFY_EULER(1,0,1, Y,X,Y); |
| |
| VERIFY_EULER(2,0,1, Z,X,Y); |
| VERIFY_EULER(2,0,2, Z,X,Z); |
| VERIFY_EULER(2,1,0, Z,Y,X); |
| VERIFY_EULER(2,1,2, Z,Y,Z); |
| } |
| |
| void test_geo_eulerangles() |
| { |
| for(int i = 0; i < g_repeat; i++) { |
| CALL_SUBTEST_1( eulerangles<float>() ); |
| CALL_SUBTEST_2( eulerangles<double>() ); |
| } |
| } |