| // This file is part of Eigen, a lightweight C++ template library | 
 | // for linear algebra. | 
 | // | 
 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
 | // | 
 | // This Source Code Form is subject to the terms of the Mozilla | 
 | // Public License v. 2.0. If a copy of the MPL was not distributed | 
 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
 |  | 
 | #ifndef EIGEN_CAMERA_H | 
 | #define EIGEN_CAMERA_H | 
 |  | 
 | #include <Eigen/Geometry> | 
 | #include <QObject> | 
 | // #include <frame.h> | 
 |  | 
 | class Frame | 
 | { | 
 |   public: | 
 |     EIGEN_MAKE_ALIGNED_OPERATOR_NEW | 
 |      | 
 |     inline Frame(const Eigen::Vector3f& pos = Eigen::Vector3f::Zero(), | 
 |                  const Eigen::Quaternionf& o = Eigen::Quaternionf()) | 
 |       : orientation(o), position(pos) | 
 |     {} | 
 |     Frame lerp(float alpha, const Frame& other) const | 
 |     { | 
 |       return Frame((1.f-alpha)*position + alpha * other.position, | 
 |                    orientation.slerp(alpha,other.orientation)); | 
 |     } | 
 |  | 
 |     Eigen::Quaternionf orientation; | 
 |     Eigen::Vector3f position; | 
 | }; | 
 |  | 
 | class Camera | 
 | { | 
 |   public: | 
 |     EIGEN_MAKE_ALIGNED_OPERATOR_NEW | 
 |  | 
 |     Camera(void); | 
 |      | 
 |     Camera(const Camera& other); | 
 |      | 
 |     virtual ~Camera(); | 
 |      | 
 |     Camera& operator=(const Camera& other); | 
 |      | 
 |     void setViewport(uint offsetx, uint offsety, uint width, uint height); | 
 |     void setViewport(uint width, uint height); | 
 |      | 
 |     inline uint vpX(void) const { return mVpX; } | 
 |     inline uint vpY(void) const { return mVpY; } | 
 |     inline uint vpWidth(void) const { return mVpWidth; } | 
 |     inline uint vpHeight(void) const { return mVpHeight; } | 
 |  | 
 |     inline float fovY(void) const { return mFovY; } | 
 |     void setFovY(float value); | 
 |      | 
 |     void setPosition(const Eigen::Vector3f& pos); | 
 |     inline const Eigen::Vector3f& position(void) const { return mFrame.position; } | 
 |  | 
 |     void setOrientation(const Eigen::Quaternionf& q); | 
 |     inline const Eigen::Quaternionf& orientation(void) const { return mFrame.orientation; } | 
 |  | 
 |     void setFrame(const Frame& f); | 
 |     const Frame& frame(void) const { return mFrame; } | 
 |      | 
 |     void setDirection(const Eigen::Vector3f& newDirection); | 
 |     Eigen::Vector3f direction(void) const; | 
 |     void setUp(const Eigen::Vector3f& vectorUp); | 
 |     Eigen::Vector3f up(void) const; | 
 |     Eigen::Vector3f right(void) const; | 
 |      | 
 |     void setTarget(const Eigen::Vector3f& target); | 
 |     inline const Eigen::Vector3f& target(void) { return mTarget; } | 
 |      | 
 |     const Eigen::Affine3f& viewMatrix(void) const; | 
 |     const Eigen::Matrix4f& projectionMatrix(void) const; | 
 |      | 
 |     void rotateAroundTarget(const Eigen::Quaternionf& q); | 
 |     void localRotate(const Eigen::Quaternionf& q); | 
 |     void zoom(float d); | 
 |      | 
 |     void localTranslate(const Eigen::Vector3f& t); | 
 |      | 
 |     /** Setup OpenGL matrices and viewport */ | 
 |     void activateGL(void); | 
 |      | 
 |     Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelview) const; | 
 |     Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const; | 
 |      | 
 |   protected: | 
 |     void updateViewMatrix(void) const; | 
 |     void updateProjectionMatrix(void) const; | 
 |  | 
 |   protected: | 
 |  | 
 |     uint mVpX, mVpY; | 
 |     uint mVpWidth, mVpHeight; | 
 |  | 
 |     Frame mFrame; | 
 |      | 
 |     mutable Eigen::Affine3f mViewMatrix; | 
 |     mutable Eigen::Matrix4f mProjectionMatrix; | 
 |  | 
 |     mutable bool mViewIsUptodate; | 
 |     mutable bool mProjIsUptodate; | 
 |  | 
 |     // used by rotateAroundTarget | 
 |     Eigen::Vector3f mTarget; | 
 |      | 
 |     float mFovY; | 
 |     float mNearDist; | 
 |     float mFarDist; | 
 | }; | 
 |  | 
 | #endif // EIGEN_CAMERA_H |