| const int size = 6; | 
 | MatrixXd mat1(size, size); | 
 | mat1.topLeftCorner(size/2, size/2)     = MatrixXd::Zero(size/2, size/2); | 
 | mat1.topRightCorner(size/2, size/2)    = MatrixXd::Identity(size/2, size/2); | 
 | mat1.bottomLeftCorner(size/2, size/2)  = MatrixXd::Identity(size/2, size/2); | 
 | mat1.bottomRightCorner(size/2, size/2) = MatrixXd::Zero(size/2, size/2); | 
 | std::cout << mat1 << std::endl << std::endl; | 
 |  | 
 | MatrixXd mat2(size, size); | 
 | mat2.topLeftCorner(size/2, size/2).setZero(); | 
 | mat2.topRightCorner(size/2, size/2).setIdentity(); | 
 | mat2.bottomLeftCorner(size/2, size/2).setIdentity(); | 
 | mat2.bottomRightCorner(size/2, size/2).setZero(); | 
 | std::cout << mat2 << std::endl << std::endl; | 
 |  | 
 | MatrixXd mat3(size, size); | 
 | mat3 << MatrixXd::Zero(size/2, size/2), MatrixXd::Identity(size/2, size/2), | 
 |         MatrixXd::Identity(size/2, size/2), MatrixXd::Zero(size/2, size/2); | 
 | std::cout << mat3 << std::endl; | 
 |  |