|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
|  | // | 
|  | // This Source Code Form is subject to the terms of the Mozilla | 
|  | // Public License v. 2.0. If a copy of the MPL was not distributed | 
|  | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
|  |  | 
|  | #include "trackball.h" | 
|  | #include "camera.h" | 
|  |  | 
|  | using namespace Eigen; | 
|  |  | 
|  | void Trackball::track(const Vector2i& point2D) | 
|  | { | 
|  | if (mpCamera==0) | 
|  | return; | 
|  | Vector3f newPoint3D; | 
|  | bool newPointOk = mapToSphere(point2D, newPoint3D); | 
|  |  | 
|  | if (mLastPointOk && newPointOk) | 
|  | { | 
|  | Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized(); | 
|  | float cos_angle = mLastPoint3D.dot(newPoint3D); | 
|  | if ( std::abs(cos_angle) < 1.0 ) | 
|  | { | 
|  | float angle = 2. * acos(cos_angle); | 
|  | if (mMode==Around) | 
|  | mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis))); | 
|  | else | 
|  | mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis))); | 
|  | } | 
|  | } | 
|  |  | 
|  | mLastPoint3D = newPoint3D; | 
|  | mLastPointOk = newPointOk; | 
|  | } | 
|  |  | 
|  | bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3) | 
|  | { | 
|  | if ((p2.x() >= 0) && (p2.x() <= int(mpCamera->vpWidth())) && | 
|  | (p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) ) | 
|  | { | 
|  | double x  = (double)(p2.x() - 0.5*mpCamera->vpWidth())  / (double)mpCamera->vpWidth(); | 
|  | double y  = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight(); | 
|  | double sinx         = sin(M_PI * x * 0.5); | 
|  | double siny         = sin(M_PI * y * 0.5); | 
|  | double sinx2siny2   = sinx * sinx + siny * siny; | 
|  |  | 
|  | v3.x() = sinx; | 
|  | v3.y() = siny; | 
|  | v3.z() = sinx2siny2 < 1.0 ? sqrt(1.0 - sinx2siny2) : 0.0; | 
|  |  | 
|  | return true; | 
|  | } | 
|  | else | 
|  | return false; | 
|  | } |