|  | typedef Matrix<double, 5, 3> Matrix5x3; | 
|  | typedef Matrix<double, 5, 5> Matrix5x5; | 
|  | Matrix5x3 m = Matrix5x3::Random(); | 
|  | cout << "Here is the matrix m:" << endl << m << endl; | 
|  | Eigen::FullPivLU<Matrix5x3> lu(m); | 
|  | cout << "Here is, up to permutations, its LU decomposition matrix:" | 
|  | << endl << lu.matrixLU() << endl; | 
|  | cout << "Here is the L part:" << endl; | 
|  | Matrix5x5 l = Matrix5x5::Identity(); | 
|  | l.block<5,3>(0,0).triangularView<StrictlyLower>() = lu.matrixLU(); | 
|  | cout << l << endl; | 
|  | cout << "Here is the U part:" << endl; | 
|  | Matrix5x3 u = lu.matrixLU().triangularView<Upper>(); | 
|  | cout << u << endl; | 
|  | cout << "Let us now reconstruct the original matrix m:" << endl; | 
|  | cout << lu.permutationP().inverse() * l * u * lu.permutationQ().inverse() << endl; |