| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
| #include "gpuhelper.h" | |
| #include "icosphere.h" | |
| #include <GL/glu.h> | |
| // PLEASE don't look at this old code... ;) | |
| #include <fstream> | |
| #include <algorithm> | |
| GpuHelper gpu; | |
| GpuHelper::GpuHelper() | |
| { | |
| mVpWidth = mVpHeight = 0; | |
| mCurrentMatrixTarget = 0; | |
| mInitialized = false; | |
| } | |
| GpuHelper::~GpuHelper() | |
| { | |
| } | |
| void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm) | |
| { | |
| // switch to 2D projection | |
| pushMatrix(Matrix4f::Identity(),GL_PROJECTION); | |
| if(pm==PM_Normalized) | |
| { | |
| //glOrtho(-1., 1., -1., 1., 0., 1.); | |
| } | |
| else if(pm==PM_Viewport) | |
| { | |
| GLint vp[4]; | |
| glGetIntegerv(GL_VIEWPORT, vp); | |
| glOrtho(0., vp[2], 0., vp[3], -1., 1.); | |
| } | |
| pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); | |
| } | |
| void GpuHelper::popProjectionMode2D(void) | |
| { | |
| popMatrix(GL_PROJECTION); | |
| popMatrix(GL_MODELVIEW); | |
| } | |
| void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/) | |
| { | |
| static GLUquadricObj *cylindre = gluNewQuadric(); | |
| glColor4fv(color.data()); | |
| float length = vec.norm(); | |
| pushMatrix(GL_MODELVIEW); | |
| glTranslatef(position.x(), position.y(), position.z()); | |
| Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | |
| ax.normalize(); | |
| Vector3f tmp = vec; | |
| tmp.normalize(); | |
| float angle = 180.f/M_PI * acos(tmp.z()); | |
| if (angle>1e-3) | |
| glRotatef(angle, ax.x(), ax.y(), ax.z()); | |
| gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); | |
| glTranslatef(0.0,0.0,0.8*length); | |
| gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10); | |
| popMatrix(GL_MODELVIEW); | |
| } | |
| void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect) | |
| { | |
| static GLUquadricObj *cylindre = gluNewQuadric(); | |
| glColor4fv(color.data()); | |
| float length = vec.norm(); | |
| pushMatrix(GL_MODELVIEW); | |
| glTranslatef(position.x(), position.y(), position.z()); | |
| Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | |
| ax.normalize(); | |
| Vector3f tmp = vec; | |
| tmp.normalize(); | |
| float angle = 180.f/M_PI * acos(tmp.z()); | |
| if (angle>1e-3) | |
| glRotatef(angle, ax.x(), ax.y(), ax.z()); | |
| gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); | |
| glTranslatef(0.0,0.0,0.8*length); | |
| glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect); | |
| drawUnitCube(); | |
| popMatrix(GL_MODELVIEW); | |
| } | |
| void GpuHelper::drawUnitCube(void) | |
| { | |
| static float vertices[][3] = { | |
| {-0.5,-0.5,-0.5}, | |
| { 0.5,-0.5,-0.5}, | |
| {-0.5, 0.5,-0.5}, | |
| { 0.5, 0.5,-0.5}, | |
| {-0.5,-0.5, 0.5}, | |
| { 0.5,-0.5, 0.5}, | |
| {-0.5, 0.5, 0.5}, | |
| { 0.5, 0.5, 0.5}}; | |
| glBegin(GL_QUADS); | |
| glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]); | |
| glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]); | |
| glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]); | |
| glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]); | |
| glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]); | |
| glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]); | |
| glEnd(); | |
| } | |
| void GpuHelper::drawUnitSphere(int level) | |
| { | |
| static IcoSphere sphere; | |
| sphere.draw(level); | |
| } | |