| // This file is part of Eigen, a lightweight C++ template library | 
 | // for linear algebra. | 
 | // | 
 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
 | // | 
 | // This Source Code Form is subject to the terms of the Mozilla | 
 | // Public License v. 2.0. If a copy of the MPL was not distributed | 
 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
 |  | 
 | #include "gpuhelper.h" | 
 | #include "icosphere.h" | 
 | #include <GL/glu.h> | 
 | // PLEASE don't look at this old code... ;) | 
 |  | 
 | #include <fstream> | 
 | #include <algorithm> | 
 |  | 
 | GpuHelper gpu; | 
 |  | 
 | GpuHelper::GpuHelper() { | 
 |   mVpWidth = mVpHeight = 0; | 
 |   mCurrentMatrixTarget = 0; | 
 |   mInitialized = false; | 
 | } | 
 |  | 
 | GpuHelper::~GpuHelper() {} | 
 |  | 
 | void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm) { | 
 |   // switch to 2D projection | 
 |   pushMatrix(Matrix4f::Identity(), GL_PROJECTION); | 
 |  | 
 |   if (pm == PM_Normalized) { | 
 |     // glOrtho(-1., 1., -1., 1., 0., 1.); | 
 |   } else if (pm == PM_Viewport) { | 
 |     GLint vp[4]; | 
 |     glGetIntegerv(GL_VIEWPORT, vp); | 
 |     glOrtho(0., vp[2], 0., vp[3], -1., 1.); | 
 |   } | 
 |  | 
 |   pushMatrix(Matrix4f::Identity(), GL_MODELVIEW); | 
 | } | 
 |  | 
 | void GpuHelper::popProjectionMode2D(void) { | 
 |   popMatrix(GL_PROJECTION); | 
 |   popMatrix(GL_MODELVIEW); | 
 | } | 
 |  | 
 | void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/) { | 
 |   static GLUquadricObj* cylindre = gluNewQuadric(); | 
 |   glColor4fv(color.data()); | 
 |   float length = vec.norm(); | 
 |   pushMatrix(GL_MODELVIEW); | 
 |   glTranslatef(position.x(), position.y(), position.z()); | 
 |   Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | 
 |   ax.normalize(); | 
 |   Vector3f tmp = vec; | 
 |   tmp.normalize(); | 
 |   float angle = 180.f / M_PI * acos(tmp.z()); | 
 |   if (angle > 1e-3) glRotatef(angle, ax.x(), ax.y(), ax.z()); | 
 |   gluCylinder(cylindre, length / aspect, length / aspect, 0.8 * length, 10, 10); | 
 |   glTranslatef(0.0, 0.0, 0.8 * length); | 
 |   gluCylinder(cylindre, 2.0 * length / aspect, 0.0, 0.2 * length, 10, 10); | 
 |  | 
 |   popMatrix(GL_MODELVIEW); | 
 | } | 
 |  | 
 | void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect) { | 
 |   static GLUquadricObj* cylindre = gluNewQuadric(); | 
 |   glColor4fv(color.data()); | 
 |   float length = vec.norm(); | 
 |   pushMatrix(GL_MODELVIEW); | 
 |   glTranslatef(position.x(), position.y(), position.z()); | 
 |   Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | 
 |   ax.normalize(); | 
 |   Vector3f tmp = vec; | 
 |   tmp.normalize(); | 
 |   float angle = 180.f / M_PI * acos(tmp.z()); | 
 |   if (angle > 1e-3) glRotatef(angle, ax.x(), ax.y(), ax.z()); | 
 |   gluCylinder(cylindre, length / aspect, length / aspect, 0.8 * length, 10, 10); | 
 |   glTranslatef(0.0, 0.0, 0.8 * length); | 
 |   glScalef(4.0 * length / aspect, 4.0 * length / aspect, 4.0 * length / aspect); | 
 |   drawUnitCube(); | 
 |   popMatrix(GL_MODELVIEW); | 
 | } | 
 |  | 
 | void GpuHelper::drawUnitCube(void) { | 
 |   static float vertices[][3] = {{-0.5, -0.5, -0.5}, {0.5, -0.5, -0.5}, {-0.5, 0.5, -0.5}, {0.5, 0.5, -0.5}, | 
 |                                 {-0.5, -0.5, 0.5},  {0.5, -0.5, 0.5},  {-0.5, 0.5, 0.5},  {0.5, 0.5, 0.5}}; | 
 |  | 
 |   glBegin(GL_QUADS); | 
 |   glNormal3f(0, 0, -1); | 
 |   glVertex3fv(vertices[0]); | 
 |   glVertex3fv(vertices[2]); | 
 |   glVertex3fv(vertices[3]); | 
 |   glVertex3fv(vertices[1]); | 
 |   glNormal3f(0, 0, 1); | 
 |   glVertex3fv(vertices[4]); | 
 |   glVertex3fv(vertices[5]); | 
 |   glVertex3fv(vertices[7]); | 
 |   glVertex3fv(vertices[6]); | 
 |   glNormal3f(0, -1, 0); | 
 |   glVertex3fv(vertices[0]); | 
 |   glVertex3fv(vertices[1]); | 
 |   glVertex3fv(vertices[5]); | 
 |   glVertex3fv(vertices[4]); | 
 |   glNormal3f(0, 1, 0); | 
 |   glVertex3fv(vertices[2]); | 
 |   glVertex3fv(vertices[6]); | 
 |   glVertex3fv(vertices[7]); | 
 |   glVertex3fv(vertices[3]); | 
 |   glNormal3f(-1, 0, 0); | 
 |   glVertex3fv(vertices[0]); | 
 |   glVertex3fv(vertices[4]); | 
 |   glVertex3fv(vertices[6]); | 
 |   glVertex3fv(vertices[2]); | 
 |   glNormal3f(1, 0, 0); | 
 |   glVertex3fv(vertices[1]); | 
 |   glVertex3fv(vertices[3]); | 
 |   glVertex3fv(vertices[7]); | 
 |   glVertex3fv(vertices[5]); | 
 |   glEnd(); | 
 | } | 
 |  | 
 | void GpuHelper::drawUnitSphere(int level) { | 
 |   static IcoSphere sphere; | 
 |   sphere.draw(level); | 
 | } |