| #include <iostream> | 
 | #include <Eigen/Core> | 
 |  | 
 | using namespace Eigen; | 
 |  | 
 | #ifndef SCALAR | 
 | #define SCALAR float | 
 | #endif | 
 |  | 
 | #ifndef SIZE | 
 | #define SIZE 10000 | 
 | #endif | 
 |  | 
 | #ifndef REPEAT | 
 | #define REPEAT 10000 | 
 | #endif | 
 |  | 
 | typedef Matrix<SCALAR, Eigen::Dynamic, 1> Vec; | 
 |  | 
 | using namespace std; | 
 |  | 
 | SCALAR E_VDW(const Vec &interactions1, const Vec &interactions2) { | 
 |   return (interactions2.cwise() / interactions1).cwise().cube().cwise().square().cwise().square().sum(); | 
 | } | 
 |  | 
 | int main() { | 
 |   // | 
 |   //          1   2   3   4  ... (interactions) | 
 |   // ka       .   .   .   .  ... | 
 |   // rab      .   .   .   .  ... | 
 |   // energy   .   .   .   .  ... | 
 |   // ...     ... ... ... ... ... | 
 |   // (variables | 
 |   //    for | 
 |   // interaction) | 
 |   // | 
 |   Vec interactions1(SIZE), interactions2(SIZE);  // SIZE is the number of vdw interactions in our system | 
 |   // SetupCalculations() | 
 |   SCALAR rab = 1.0; | 
 |   interactions1.setConstant(2.4); | 
 |   interactions2.setConstant(rab); | 
 |  | 
 |   // Energy() | 
 |   SCALAR energy = 0.0; | 
 |   for (unsigned int i = 0; i < REPEAT; ++i) { | 
 |     energy += E_VDW(interactions1, interactions2); | 
 |     energy *= 1 + 1e-20 * i;  // prevent compiler from optimizing the loop | 
 |   } | 
 |   cout << "energy = " << energy << endl; | 
 | } |