| // This file is part of Eigen, a lightweight C++ template library |
| // for linear algebra. |
| // |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> |
| // |
| // This Source Code Form is subject to the terms of the Mozilla |
| // Public License v. 2.0. If a copy of the MPL was not distributed |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| |
| #ifndef EIGEN_GPUHELPER_H |
| #define EIGEN_GPUHELPER_H |
| |
| #include <Eigen/Geometry> |
| #include <GL/gl.h> |
| #include <vector> |
| |
| using namespace Eigen; |
| |
| typedef Vector4f Color; |
| |
| class GpuHelper { |
| public: |
| GpuHelper(); |
| |
| ~GpuHelper(); |
| |
| enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 }; |
| void pushProjectionMode2D(ProjectionMode2D pm); |
| void popProjectionMode2D(); |
| |
| /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat. |
| Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required |
| and does a proper call to the right glMultMatrix*() function according to the scalar type |
| and storage order. |
| \warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode(). |
| \sa Matrix, loadMatrix(), forceMatrixMode() |
| */ |
| template <typename Scalar, int Flags_> |
| void multMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget); |
| |
| /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget. |
| Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required |
| and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type |
| and storage order. |
| \warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode(). |
| \sa Matrix, multMatrix(), forceMatrixMode() |
| */ |
| template <typename Scalar, int Flags_> |
| void loadMatrix(const Eigen::Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget); |
| |
| template <typename Scalar, typename Derived> |
| void loadMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&, |
| GLenum matrixTarget); |
| |
| /** Make the matrix \a matrixTarget the current OpenGL matrix target. |
| Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode() |
| has never been called after the last loadMatrix() or multMatrix() calls. |
| \todo provides a debug mode checking the sanity of the cached matrix mode. |
| */ |
| inline void forceMatrixTarget(GLenum matrixTarget) { glMatrixMode(mCurrentMatrixTarget = matrixTarget); } |
| |
| inline void setMatrixTarget(GLenum matrixTarget); |
| |
| /** Push the OpenGL matrix \a matrixTarget and load \a mat. |
| */ |
| template <typename Scalar, int Flags_> |
| inline void pushMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget); |
| |
| template <typename Scalar, typename Derived> |
| void pushMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&, |
| GLenum matrixTarget); |
| |
| /** Push and clone the OpenGL matrix \a matrixTarget |
| */ |
| inline void pushMatrix(GLenum matrixTarget); |
| |
| /** Pop the OpenGL matrix \a matrixTarget |
| */ |
| inline void popMatrix(GLenum matrixTarget); |
| |
| void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
| void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
| void drawUnitCube(void); |
| void drawUnitSphere(int level = 0); |
| |
| /// draw the \a nofElement first elements |
| inline void draw(GLenum mode, uint nofElement); |
| |
| /// draw a range of elements |
| inline void draw(GLenum mode, uint start, uint end); |
| |
| /// draw an indexed subset |
| inline void draw(GLenum mode, const std::vector<uint>* pIndexes); |
| |
| protected: |
| void update(void); |
| |
| GLuint mColorBufferId; |
| int mVpWidth, mVpHeight; |
| GLenum mCurrentMatrixTarget; |
| bool mInitialized; |
| }; |
| |
| /** Singleton shortcut |
| */ |
| extern GpuHelper gpu; |
| |
| /** \internal |
| */ |
| template <bool RowMajor, int Flags_> |
| struct GlMatrixHelper; |
| |
| template <int Flags_> |
| struct GlMatrixHelper<false, Flags_> { |
| static void loadMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glLoadMatrixf(mat.data()); } |
| static void loadMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { glLoadMatrixd(mat.data()); } |
| static void multMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glMultMatrixf(mat.data()); } |
| static void multMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { glMultMatrixd(mat.data()); } |
| }; |
| |
| template <int Flags_> |
| struct GlMatrixHelper<true, Flags_> { |
| static void loadMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); } |
| static void loadMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { |
| glLoadMatrixd(mat.transpose().eval().data()); |
| } |
| static void multMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glMultMatrixf(mat.transpose().eval().data()); } |
| static void multMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { |
| glMultMatrixd(mat.transpose().eval().data()); |
| } |
| }; |
| |
| inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) { |
| if (matrixTarget != mCurrentMatrixTarget) glMatrixMode(mCurrentMatrixTarget = matrixTarget); |
| } |
| |
| template <typename Scalar, int Flags_> |
| void GpuHelper::multMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget) { |
| setMatrixTarget(matrixTarget); |
| GlMatrixHelper<Flags_ & Eigen::RowMajorBit, Flags_>::multMatrix(mat); |
| } |
| |
| template <typename Scalar, typename Derived> |
| void GpuHelper::loadMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&, |
| GLenum matrixTarget) { |
| setMatrixTarget(matrixTarget); |
| glLoadIdentity(); |
| } |
| |
| template <typename Scalar, int Flags_> |
| void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget) { |
| setMatrixTarget(matrixTarget); |
| GlMatrixHelper<(Flags_ & Eigen::RowMajorBit) != 0, Flags_>::loadMatrix(mat); |
| } |
| |
| inline void GpuHelper::pushMatrix(GLenum matrixTarget) { |
| setMatrixTarget(matrixTarget); |
| glPushMatrix(); |
| } |
| |
| template <typename Scalar, int Flags_> |
| inline void GpuHelper::pushMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget) { |
| pushMatrix(matrixTarget); |
| GlMatrixHelper<Flags_ & Eigen::RowMajorBit, Flags_>::loadMatrix(mat); |
| } |
| |
| template <typename Scalar, typename Derived> |
| void GpuHelper::pushMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&, |
| GLenum matrixTarget) { |
| pushMatrix(matrixTarget); |
| glLoadIdentity(); |
| } |
| |
| inline void GpuHelper::popMatrix(GLenum matrixTarget) { |
| setMatrixTarget(matrixTarget); |
| glPopMatrix(); |
| } |
| |
| inline void GpuHelper::draw(GLenum mode, uint nofElement) { glDrawArrays(mode, 0, nofElement); } |
| |
| inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) { |
| glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front())); |
| } |
| |
| inline void GpuHelper::draw(GLenum mode, uint start, uint end) { glDrawArrays(mode, start, end - start); } |
| |
| #endif // EIGEN_GPUHELPER_H |