| // This file is part of Eigen, a lightweight C++ template library |
| // for linear algebra. |
| // |
| // Copyright (C) 2016 Dmitry Vyukov <dvyukov@google.com> |
| // |
| // This Source Code Form is subject to the terms of the Mozilla |
| // Public License v. 2.0. If a copy of the MPL was not distributed |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| |
| #ifndef EIGEN_CXX11_THREADPOOL_NONBLOCKING_THREAD_POOL_H |
| #define EIGEN_CXX11_THREADPOOL_NONBLOCKING_THREAD_POOL_H |
| |
| // IWYU pragma: private |
| #include "./InternalHeaderCheck.h" |
| |
| namespace Eigen { |
| |
| template <typename Environment> |
| class ThreadPoolTempl : public Eigen::ThreadPoolInterface { |
| public: |
| typedef typename Environment::Task Task; |
| typedef RunQueue<Task, 1024> Queue; |
| |
| ThreadPoolTempl(int num_threads, Environment env = Environment()) : ThreadPoolTempl(num_threads, true, env) {} |
| |
| ThreadPoolTempl(int num_threads, bool allow_spinning, Environment env = Environment()) |
| : env_(env), |
| num_threads_(num_threads), |
| allow_spinning_(allow_spinning), |
| thread_data_(num_threads), |
| all_coprimes_(num_threads), |
| waiters_(num_threads), |
| global_steal_partition_(EncodePartition(0, num_threads_)), |
| spinning_state_(0), |
| blocked_(0), |
| done_(false), |
| cancelled_(false), |
| ec_(waiters_) { |
| waiters_.resize(num_threads_); |
| // Calculate coprimes of all numbers [1, num_threads]. |
| // Coprimes are used for random walks over all threads in Steal |
| // and NonEmptyQueueIndex. Iteration is based on the fact that if we take |
| // a random starting thread index t and calculate num_threads - 1 subsequent |
| // indices as (t + coprime) % num_threads, we will cover all threads without |
| // repetitions (effectively getting a presudo-random permutation of thread |
| // indices). |
| eigen_plain_assert(num_threads_ < kMaxThreads); |
| for (int i = 1; i <= num_threads_; ++i) { |
| all_coprimes_.emplace_back(i); |
| ComputeCoprimes(i, &all_coprimes_.back()); |
| } |
| #ifndef EIGEN_THREAD_LOCAL |
| init_barrier_.reset(new Barrier(num_threads_)); |
| #endif |
| thread_data_.resize(num_threads_); |
| for (int i = 0; i < num_threads_; i++) { |
| SetStealPartition(i, EncodePartition(0, num_threads_)); |
| thread_data_[i].thread.reset(env_.CreateThread([this, i]() { WorkerLoop(i); })); |
| } |
| #ifndef EIGEN_THREAD_LOCAL |
| // Wait for workers to initialize per_thread_map_. Otherwise we might race |
| // with them in Schedule or CurrentThreadId. |
| init_barrier_->Wait(); |
| #endif |
| } |
| |
| ~ThreadPoolTempl() { |
| done_ = true; |
| |
| // Now if all threads block without work, they will start exiting. |
| // But note that threads can continue to work arbitrary long, |
| // block, submit new work, unblock and otherwise live full life. |
| if (!cancelled_) { |
| ec_.Notify(true); |
| } else { |
| // Since we were cancelled, there might be entries in the queues. |
| // Empty them to prevent their destructor from asserting. |
| for (size_t i = 0; i < thread_data_.size(); i++) { |
| thread_data_[i].queue.Flush(); |
| } |
| } |
| // Join threads explicitly (by destroying) to avoid destruction order within |
| // this class. |
| for (size_t i = 0; i < thread_data_.size(); ++i) thread_data_[i].thread.reset(); |
| } |
| |
| void SetStealPartitions(const std::vector<std::pair<unsigned, unsigned>>& partitions) { |
| eigen_plain_assert(partitions.size() == static_cast<std::size_t>(num_threads_)); |
| |
| // Pass this information to each thread queue. |
| for (int i = 0; i < num_threads_; i++) { |
| const auto& pair = partitions[i]; |
| unsigned start = pair.first, end = pair.second; |
| AssertBounds(start, end); |
| unsigned val = EncodePartition(start, end); |
| SetStealPartition(i, val); |
| } |
| } |
| |
| void Schedule(std::function<void()> fn) EIGEN_OVERRIDE { ScheduleWithHint(std::move(fn), 0, num_threads_); } |
| |
| void ScheduleWithHint(std::function<void()> fn, int start, int limit) override { |
| Task t = env_.CreateTask(std::move(fn)); |
| PerThread* pt = GetPerThread(); |
| if (pt->pool == this) { |
| // Worker thread of this pool, push onto the thread's queue. |
| Queue& q = thread_data_[pt->thread_id].queue; |
| t = q.PushFront(std::move(t)); |
| } else { |
| // A free-standing thread (or worker of another pool), push onto a random |
| // queue. |
| eigen_plain_assert(start < limit); |
| eigen_plain_assert(limit <= num_threads_); |
| int num_queues = limit - start; |
| int rnd = Rand(&pt->rand) % num_queues; |
| eigen_plain_assert(start + rnd < limit); |
| Queue& q = thread_data_[start + rnd].queue; |
| t = q.PushBack(std::move(t)); |
| } |
| // Note: below we touch this after making w available to worker threads. |
| // Strictly speaking, this can lead to a racy-use-after-free. Consider that |
| // Schedule is called from a thread that is neither main thread nor a worker |
| // thread of this pool. Then, execution of w directly or indirectly |
| // completes overall computations, which in turn leads to destruction of |
| // this. We expect that such scenario is prevented by program, that is, |
| // this is kept alive while any threads can potentially be in Schedule. |
| if (!t.f) { |
| if (IsNotifyParkedThreadRequired()) { |
| ec_.Notify(false); |
| } |
| } else { |
| env_.ExecuteTask(t); // Push failed, execute directly. |
| } |
| } |
| |
| void Cancel() EIGEN_OVERRIDE { |
| cancelled_ = true; |
| done_ = true; |
| |
| // Let each thread know it's been cancelled. |
| #ifdef EIGEN_THREAD_ENV_SUPPORTS_CANCELLATION |
| for (size_t i = 0; i < thread_data_.size(); i++) { |
| thread_data_[i].thread->OnCancel(); |
| } |
| #endif |
| |
| // Wake up the threads without work to let them exit on their own. |
| ec_.Notify(true); |
| } |
| |
| int NumThreads() const EIGEN_FINAL { return num_threads_; } |
| |
| int CurrentThreadId() const EIGEN_FINAL { |
| const PerThread* pt = const_cast<ThreadPoolTempl*>(this)->GetPerThread(); |
| if (pt->pool == this) { |
| return pt->thread_id; |
| } else { |
| return -1; |
| } |
| } |
| |
| private: |
| // Create a single atomic<int> that encodes start and limit information for |
| // each thread. |
| // We expect num_threads_ < 65536, so we can store them in a single |
| // std::atomic<unsigned>. |
| // Exposed publicly as static functions so that external callers can reuse |
| // this encode/decode logic for maintaining their own thread-safe copies of |
| // scheduling and steal domain(s). |
| static constexpr int kMaxPartitionBits = 16; |
| static constexpr int kMaxThreads = 1 << kMaxPartitionBits; |
| |
| inline unsigned EncodePartition(unsigned start, unsigned limit) { return (start << kMaxPartitionBits) | limit; } |
| |
| inline void DecodePartition(unsigned val, unsigned* start, unsigned* limit) { |
| *limit = val & (kMaxThreads - 1); |
| val >>= kMaxPartitionBits; |
| *start = val; |
| } |
| |
| void AssertBounds(int start, int end) { |
| eigen_plain_assert(start >= 0); |
| eigen_plain_assert(start < end); // non-zero sized partition |
| eigen_plain_assert(end <= num_threads_); |
| } |
| |
| inline void SetStealPartition(size_t i, unsigned val) { |
| thread_data_[i].steal_partition.store(val, std::memory_order_relaxed); |
| } |
| |
| inline unsigned GetStealPartition(int i) { return thread_data_[i].steal_partition.load(std::memory_order_relaxed); } |
| |
| void ComputeCoprimes(int N, MaxSizeVector<unsigned>* coprimes) { |
| for (int i = 1; i <= N; i++) { |
| unsigned a = i; |
| unsigned b = N; |
| // If GCD(a, b) == 1, then a and b are coprimes. |
| while (b != 0) { |
| unsigned tmp = a; |
| a = b; |
| b = tmp % b; |
| } |
| if (a == 1) { |
| coprimes->push_back(i); |
| } |
| } |
| } |
| |
| typedef typename Environment::EnvThread Thread; |
| |
| struct PerThread { |
| constexpr PerThread() : pool(NULL), rand(0), thread_id(-1) {} |
| ThreadPoolTempl* pool; // Parent pool, or null for normal threads. |
| uint64_t rand; // Random generator state. |
| int thread_id; // Worker thread index in pool. |
| }; |
| |
| struct ThreadData { |
| constexpr ThreadData() : thread(), steal_partition(0), queue() {} |
| std::unique_ptr<Thread> thread; |
| std::atomic<unsigned> steal_partition; |
| Queue queue; |
| }; |
| |
| // Maximum number of threads that can spin in steal loop. |
| static constexpr int kMaxSpinningThreads = 1; |
| |
| // The number of steal loop spin iterations before parking (this number is |
| // divided by the number of threads, to get spin count for each thread). |
| static constexpr int kSpinCount = 5000; |
| |
| // If there are enough active threads with empty pending-task queues, a thread |
| // that runs out of work can just be parked without spinning, because these |
| // active threads will go into a steal loop after finishing their current |
| // tasks. |
| // |
| // In the worst case when all active threads are executing long/expensive |
| // tasks, the next Schedule() will have to wait until one of the parked |
| // threads will be unparked, however this should be very rare in practice. |
| static constexpr int kMinActiveThreadsToStartSpinning = 4; |
| |
| struct SpinningState { |
| // Spinning state layout: |
| // |
| // - Low 32 bits encode the number of threads that are spinning in steal |
| // loop. |
| // |
| // - High 32 bits encode the number of tasks that were submitted to the pool |
| // without a call to `ec_.Notify()`. This number can't be larger than |
| // the number of spinning threads. Each spinning thread, when it exits the |
| // spin loop must check if this number is greater than zero, and maybe |
| // make another attempt to steal a task and decrement it by one. |
| static constexpr uint64_t kNumSpinningMask = 0x00000000FFFFFFFF; |
| static constexpr uint64_t kNumNoNotifyMask = 0xFFFFFFFF00000000; |
| static constexpr uint64_t kNumNoNotifyShift = 32; |
| |
| uint64_t num_spinning; // number of spinning threads |
| uint64_t num_no_notification; // number of tasks submitted without |
| // notifying waiting threads |
| |
| // Decodes `spinning_state_` value. |
| static SpinningState Decode(uint64_t state) { |
| uint64_t num_spinning = (state & kNumSpinningMask); |
| uint64_t num_no_notification = (state & kNumNoNotifyMask) >> kNumNoNotifyShift; |
| |
| assert(num_no_notification <= num_spinning); |
| return {num_spinning, num_no_notification}; |
| } |
| |
| // Encodes as `spinning_state_` value. |
| uint64_t Encode() const { |
| assert(num_no_notification <= num_spinning); |
| return (num_no_notification << kNumNoNotifyShift) | num_spinning; |
| } |
| }; |
| |
| Environment env_; |
| const int num_threads_; |
| const bool allow_spinning_; |
| MaxSizeVector<ThreadData> thread_data_; |
| MaxSizeVector<MaxSizeVector<unsigned>> all_coprimes_; |
| MaxSizeVector<EventCount::Waiter> waiters_; |
| unsigned global_steal_partition_; |
| std::atomic<uint64_t> spinning_state_; |
| std::atomic<unsigned> blocked_; |
| std::atomic<bool> done_; |
| std::atomic<bool> cancelled_; |
| EventCount ec_; |
| #ifndef EIGEN_THREAD_LOCAL |
| std::unique_ptr<Barrier> init_barrier_; |
| EIGEN_MUTEX per_thread_map_mutex_; // Protects per_thread_map_. |
| std::unordered_map<uint64_t, std::unique_ptr<PerThread>> per_thread_map_; |
| #endif |
| |
| unsigned NumBlockedThreads() const { return blocked_.load(); } |
| unsigned NumActiveThreads() const { return num_threads_ - blocked_.load(); } |
| |
| // Main worker thread loop. |
| void WorkerLoop(int thread_id) { |
| #ifndef EIGEN_THREAD_LOCAL |
| std::unique_ptr<PerThread> new_pt(new PerThread()); |
| per_thread_map_mutex_.lock(); |
| bool insertOK = per_thread_map_.emplace(GlobalThreadIdHash(), std::move(new_pt)).second; |
| eigen_plain_assert(insertOK); |
| EIGEN_UNUSED_VARIABLE(insertOK); |
| per_thread_map_mutex_.unlock(); |
| init_barrier_->Notify(); |
| init_barrier_->Wait(); |
| #endif |
| PerThread* pt = GetPerThread(); |
| pt->pool = this; |
| pt->rand = GlobalThreadIdHash(); |
| pt->thread_id = thread_id; |
| Queue& q = thread_data_[thread_id].queue; |
| EventCount::Waiter* waiter = &waiters_[thread_id]; |
| // TODO(dvyukov,rmlarsen): The time spent in NonEmptyQueueIndex() is |
| // proportional to num_threads_ and we assume that new work is scheduled at |
| // a constant rate, so we divide `kSpintCount` by number of threads and |
| // number of spinning threads. The constant was picked based on a fair dice |
| // roll, tune it. |
| const int spin_count = allow_spinning_ && num_threads_ > 0 ? kSpinCount / kMaxSpinningThreads / num_threads_ : 0; |
| if (num_threads_ == 1) { |
| // For num_threads_ == 1 there is no point in going through the expensive |
| // steal loop. Moreover, since NonEmptyQueueIndex() calls PopBack() on the |
| // victim queues it might reverse the order in which ops are executed |
| // compared to the order in which they are scheduled, which tends to be |
| // counter-productive for the types of I/O workloads the single thread |
| // pools tend to be used for. |
| while (!cancelled_.load(std::memory_order_relaxed)) { |
| Task t = q.PopFront(); |
| |
| for (int i = 0; i < spin_count && !t.f; ++i) { |
| t = q.PopFront(); |
| } |
| |
| if (EIGEN_PREDICT_FALSE(!t.f)) { |
| if (!WaitForWork(waiter, &t)) { |
| return; |
| } |
| } |
| |
| if (EIGEN_PREDICT_TRUE(t.f)) { |
| env_.ExecuteTask(t); |
| } |
| } |
| |
| } else { |
| while (!cancelled_.load(std::memory_order_relaxed)) { |
| Task t = q.PopFront(); |
| |
| // Do one round of steal loop from local thread partition. |
| if (EIGEN_PREDICT_FALSE(!t.f)) { |
| t = LocalSteal(); |
| } |
| |
| // Do one round of steal loop from global thread partition. |
| if (EIGEN_PREDICT_FALSE(!t.f)) { |
| t = GlobalSteal(); |
| } |
| |
| // Maybe leave a thread spinning. This improves latency. |
| if (EIGEN_PREDICT_FALSE(!t.f)) { |
| if (allow_spinning_ && StartSpinning()) { |
| for (int i = 0; i < spin_count && !t.f; ++i) { |
| t = GlobalSteal(); |
| } |
| |
| // Notify `spinning_state_` that we are no longer spinning. |
| bool has_no_notify_task = StopSpinning(); |
| |
| // If a task was submitted to the queue without a call to |
| // `ec_.Notify()` (if `IsNotifyParkedThreadRequired()` returned |
| // false), and we didn't steal anything above, we must try to |
| // steal one more time, to make sure that this task will be |
| // executed. We will not necessarily find it, because it might |
| // have been already stolen by some other thread. |
| if (has_no_notify_task && !t.f) { |
| t = GlobalSteal(); |
| } |
| } |
| } |
| |
| // If we still don't have a task, wait for one. Return if thread pool is |
| // in cancelled state. |
| if (EIGEN_PREDICT_FALSE(!t.f)) { |
| if (!WaitForWork(waiter, &t)) { |
| return; |
| } |
| } |
| |
| // Execute task if we found one. |
| if (EIGEN_PREDICT_TRUE(t.f)) { |
| env_.ExecuteTask(t); |
| } |
| } |
| } |
| } |
| |
| // Steal tries to steal work from other worker threads in the range [start, |
| // limit) in best-effort manner. |
| Task Steal(unsigned start, unsigned limit) { |
| PerThread* pt = GetPerThread(); |
| const size_t size = limit - start; |
| unsigned r = Rand(&pt->rand); |
| // Reduce r into [0, size) range, this utilizes trick from |
| // https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/ |
| eigen_plain_assert(all_coprimes_[size - 1].size() < (1 << 30)); |
| unsigned victim = ((uint64_t)r * (uint64_t)size) >> 32; |
| unsigned index = ((uint64_t)all_coprimes_[size - 1].size() * (uint64_t)r) >> 32; |
| unsigned inc = all_coprimes_[size - 1][index]; |
| |
| for (unsigned i = 0; i < size; i++) { |
| eigen_plain_assert(start + victim < limit); |
| Task t = thread_data_[start + victim].queue.PopBack(); |
| if (t.f) { |
| return t; |
| } |
| victim += inc; |
| if (victim >= size) { |
| victim -= static_cast<unsigned int>(size); |
| } |
| } |
| return Task(); |
| } |
| |
| // Steals work within threads belonging to the partition. |
| Task LocalSteal() { |
| PerThread* pt = GetPerThread(); |
| unsigned partition = GetStealPartition(pt->thread_id); |
| // If thread steal partition is the same as global partition, there is no |
| // need to go through the steal loop twice. |
| if (global_steal_partition_ == partition) return Task(); |
| unsigned start, limit; |
| DecodePartition(partition, &start, &limit); |
| AssertBounds(start, limit); |
| |
| return Steal(start, limit); |
| } |
| |
| // Steals work from any other thread in the pool. |
| Task GlobalSteal() { return Steal(0, num_threads_); } |
| |
| // WaitForWork blocks until new work is available (returns true), or if it is |
| // time to exit (returns false). Can optionally return a task to execute in t |
| // (in such case t.f != nullptr on return). |
| bool WaitForWork(EventCount::Waiter* waiter, Task* t) { |
| eigen_plain_assert(!t->f); |
| // We already did best-effort emptiness check in Steal, so prepare for |
| // blocking. |
| ec_.Prewait(); |
| // Now do a reliable emptiness check. |
| int victim = NonEmptyQueueIndex(); |
| if (victim != -1) { |
| ec_.CancelWait(); |
| if (cancelled_) { |
| return false; |
| } else { |
| *t = thread_data_[victim].queue.PopBack(); |
| return true; |
| } |
| } |
| // Number of blocked threads is used as termination condition. |
| // If we are shutting down and all worker threads blocked without work, |
| // that's we are done. |
| blocked_++; |
| // TODO is blocked_ required to be unsigned? |
| if (done_ && blocked_ == static_cast<unsigned>(num_threads_)) { |
| ec_.CancelWait(); |
| // Almost done, but need to re-check queues. |
| // Consider that all queues are empty and all worker threads are preempted |
| // right after incrementing blocked_ above. Now a free-standing thread |
| // submits work and calls destructor (which sets done_). If we don't |
| // re-check queues, we will exit leaving the work unexecuted. |
| if (NonEmptyQueueIndex() != -1) { |
| // Note: we must not pop from queues before we decrement blocked_, |
| // otherwise the following scenario is possible. Consider that instead |
| // of checking for emptiness we popped the only element from queues. |
| // Now other worker threads can start exiting, which is bad if the |
| // work item submits other work. So we just check emptiness here, |
| // which ensures that all worker threads exit at the same time. |
| blocked_--; |
| return true; |
| } |
| // Reached stable termination state. |
| ec_.Notify(true); |
| return false; |
| } |
| ec_.CommitWait(waiter); |
| blocked_--; |
| return true; |
| } |
| |
| int NonEmptyQueueIndex() { |
| PerThread* pt = GetPerThread(); |
| // We intentionally design NonEmptyQueueIndex to steal work from |
| // anywhere in the queue so threads don't block in WaitForWork() forever |
| // when all threads in their partition go to sleep. Steal is still local. |
| const size_t size = thread_data_.size(); |
| unsigned r = Rand(&pt->rand); |
| unsigned inc = all_coprimes_[size - 1][r % all_coprimes_[size - 1].size()]; |
| unsigned victim = r % size; |
| for (unsigned i = 0; i < size; i++) { |
| if (!thread_data_[victim].queue.Empty()) { |
| return victim; |
| } |
| victim += inc; |
| if (victim >= size) { |
| victim -= static_cast<unsigned int>(size); |
| } |
| } |
| return -1; |
| } |
| |
| // StartSpinning() checks if the number of threads in the spin loop is less |
| // than the allowed maximum. If so, increments the number of spinning threads |
| // by one and returns true (caller must enter the spin loop). Otherwise |
| // returns false, and the caller must not enter the spin loop. |
| bool StartSpinning() { |
| if (NumActiveThreads() > kMinActiveThreadsToStartSpinning) return false; |
| |
| uint64_t spinning = spinning_state_.load(std::memory_order_relaxed); |
| for (;;) { |
| SpinningState state = SpinningState::Decode(spinning); |
| |
| if ((state.num_spinning - state.num_no_notification) >= kMaxSpinningThreads) { |
| return false; |
| } |
| |
| // Increment the number of spinning threads. |
| ++state.num_spinning; |
| |
| if (spinning_state_.compare_exchange_weak(spinning, state.Encode(), std::memory_order_relaxed)) { |
| return true; |
| } |
| } |
| } |
| |
| // StopSpinning() decrements the number of spinning threads by one. It also |
| // checks if there were any tasks submitted into the pool without notifying |
| // parked threads, and decrements the count by one. Returns true if the number |
| // of tasks submitted without notification was decremented. In this case, |
| // caller thread might have to call Steal() one more time. |
| bool StopSpinning() { |
| uint64_t spinning = spinning_state_.load(std::memory_order_relaxed); |
| for (;;) { |
| SpinningState state = SpinningState::Decode(spinning); |
| |
| // Decrement the number of spinning threads. |
| --state.num_spinning; |
| |
| // Maybe decrement the number of tasks submitted without notification. |
| bool has_no_notify_task = state.num_no_notification > 0; |
| if (has_no_notify_task) --state.num_no_notification; |
| |
| if (spinning_state_.compare_exchange_weak(spinning, state.Encode(), std::memory_order_relaxed)) { |
| return has_no_notify_task; |
| } |
| } |
| } |
| |
| // IsNotifyParkedThreadRequired() returns true if parked thread must be |
| // notified about new added task. If there are threads spinning in the steal |
| // loop, there is no need to unpark any of the waiting threads, the task will |
| // be picked up by one of the spinning threads. |
| bool IsNotifyParkedThreadRequired() { |
| uint64_t spinning = spinning_state_.load(std::memory_order_relaxed); |
| for (;;) { |
| SpinningState state = SpinningState::Decode(spinning); |
| |
| // If the number of tasks submitted without notifying parked threads is |
| // equal to the number of spinning threads, we must wake up one of the |
| // parked threads. |
| if (state.num_no_notification == state.num_spinning) return true; |
| |
| // Increment the number of tasks submitted without notification. |
| ++state.num_no_notification; |
| |
| if (spinning_state_.compare_exchange_weak(spinning, state.Encode(), std::memory_order_relaxed)) { |
| return false; |
| } |
| } |
| } |
| |
| static EIGEN_STRONG_INLINE uint64_t GlobalThreadIdHash() { |
| return std::hash<std::thread::id>()(std::this_thread::get_id()); |
| } |
| |
| EIGEN_STRONG_INLINE PerThread* GetPerThread() { |
| #ifndef EIGEN_THREAD_LOCAL |
| static PerThread dummy; |
| auto it = per_thread_map_.find(GlobalThreadIdHash()); |
| if (it == per_thread_map_.end()) { |
| return &dummy; |
| } else { |
| return it->second.get(); |
| } |
| #else |
| EIGEN_THREAD_LOCAL PerThread per_thread_; |
| PerThread* pt = &per_thread_; |
| return pt; |
| #endif |
| } |
| |
| static EIGEN_STRONG_INLINE unsigned Rand(uint64_t* state) { |
| uint64_t current = *state; |
| // Update the internal state |
| *state = current * 6364136223846793005ULL + 0xda3e39cb94b95bdbULL; |
| // Generate the random output (using the PCG-XSH-RS scheme) |
| return static_cast<unsigned>((current ^ (current >> 22)) >> (22 + (current >> 61))); |
| } |
| }; |
| |
| typedef ThreadPoolTempl<StlThreadEnvironment> ThreadPool; |
| |
| } // namespace Eigen |
| |
| #endif // EIGEN_CXX11_THREADPOOL_NONBLOCKING_THREAD_POOL_H |