| // This file is part of Eigen, a lightweight C++ template library | 
 | // for linear algebra. | 
 | // | 
 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
 | // | 
 | // Eigen is free software; you can redistribute it and/or | 
 | // modify it under the terms of the GNU Lesser General Public | 
 | // License as published by the Free Software Foundation; either | 
 | // version 3 of the License, or (at your option) any later version. | 
 | // | 
 | // Alternatively, you can redistribute it and/or | 
 | // modify it under the terms of the GNU General Public License as | 
 | // published by the Free Software Foundation; either version 2 of | 
 | // the License, or (at your option) any later version. | 
 | // | 
 | // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY | 
 | // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
 | // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the | 
 | // GNU General Public License for more details. | 
 | // | 
 | // You should have received a copy of the GNU Lesser General Public | 
 | // License and a copy of the GNU General Public License along with | 
 | // Eigen. If not, see <http://www.gnu.org/licenses/>. | 
 |  | 
 | #include "main.h" | 
 |  | 
 | void test_commainitializer() | 
 | { | 
 |   Matrix3d m3; | 
 |   Matrix4d m4; | 
 |  | 
 |   VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8) ); | 
 |    | 
 |   #ifndef _MSC_VER | 
 |   VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) ); | 
 |   #endif | 
 |  | 
 |   double data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9}; | 
 |   Matrix3d ref = Map<Matrix<double,3,3,RowMajor> >(data); | 
 |  | 
 |   m3 = Matrix3d::Random(); | 
 |   m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9; | 
 |   VERIFY_IS_APPROX(m3, ref ); | 
 |  | 
 |   Vector3d vec[3]; | 
 |   vec[0] << 1, 4, 7; | 
 |   vec[1] << 2, 5, 8; | 
 |   vec[2] << 3, 6, 9; | 
 |   m3 = Matrix3d::Random(); | 
 |   m3 << vec[0], vec[1], vec[2]; | 
 |   VERIFY_IS_APPROX(m3, ref); | 
 |  | 
 |   vec[0] << 1, 2, 3; | 
 |   vec[1] << 4, 5, 6; | 
 |   vec[2] << 7, 8, 9; | 
 |   m3 = Matrix3d::Random(); | 
 |   m3 << vec[0].transpose(), | 
 |         4, 5, 6, | 
 |         vec[2].transpose(); | 
 |   VERIFY_IS_APPROX(m3, ref); | 
 | } |