| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2008-2009 Gael Guennebaud <g.gael@free.fr> | |
| // | |
| // Eigen is free software; you can redistribute it and/or | |
| // modify it under the terms of the GNU Lesser General Public | |
| // License as published by the Free Software Foundation; either | |
| // version 3 of the License, or (at your option) any later version. | |
| // | |
| // Alternatively, you can redistribute it and/or | |
| // modify it under the terms of the GNU General Public License as | |
| // published by the Free Software Foundation; either version 2 of | |
| // the License, or (at your option) any later version. | |
| // | |
| // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY | |
| // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | |
| // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the | |
| // GNU General Public License for more details. | |
| // | |
| // You should have received a copy of the GNU Lesser General Public | |
| // License and a copy of the GNU General Public License along with | |
| // Eigen. If not, see <http://www.gnu.org/licenses/>. | |
| #include "main.h" | |
| #include <Eigen/Geometry> | |
| #include <Eigen/LU> | |
| #include <Eigen/SVD> | |
| template<typename Scalar> void eulerangles(void) | |
| { | |
| typedef Matrix<Scalar,3,3> Matrix3; | |
| typedef Matrix<Scalar,3,1> Vector3; | |
| typedef Quaternion<Scalar> Quaternionx; | |
| typedef AngleAxis<Scalar> AngleAxisx; | |
| Scalar a = ei_random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); | |
| Quaternionx q1; | |
| q1 = AngleAxisx(a, Vector3::Random().normalized()); | |
| Matrix3 m; | |
| m = q1; | |
| #define VERIFY_EULER(I,J,K, X,Y,Z) { \ | |
| Vector3 ea = m.eulerAngles(I,J,K); \ | |
| Matrix3 m1 = Matrix3(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z())); \ | |
| VERIFY_IS_APPROX(m, Matrix3(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z()))); \ | |
| } | |
| VERIFY_EULER(0,1,2, X,Y,Z); | |
| VERIFY_EULER(0,1,0, X,Y,X); | |
| VERIFY_EULER(0,2,1, X,Z,Y); | |
| VERIFY_EULER(0,2,0, X,Z,X); | |
| VERIFY_EULER(1,2,0, Y,Z,X); | |
| VERIFY_EULER(1,2,1, Y,Z,Y); | |
| VERIFY_EULER(1,0,2, Y,X,Z); | |
| VERIFY_EULER(1,0,1, Y,X,Y); | |
| VERIFY_EULER(2,0,1, Z,X,Y); | |
| VERIFY_EULER(2,0,2, Z,X,Z); | |
| VERIFY_EULER(2,1,0, Z,Y,X); | |
| VERIFY_EULER(2,1,2, Z,Y,Z); | |
| } | |
| void test_geo_eulerangles() | |
| { | |
| for(int i = 0; i < g_repeat; i++) { | |
| CALL_SUBTEST_1( eulerangles<float>() ); | |
| CALL_SUBTEST_2( eulerangles<double>() ); | |
| } | |
| } |