| // This file is part of Eigen, a lightweight C++ template library | 
 | // for linear algebra. | 
 | // | 
 | // Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr> | 
 | // | 
 | // Eigen is free software; you can redistribute it and/or | 
 | // modify it under the terms of the GNU Lesser General Public | 
 | // License as published by the Free Software Foundation; either | 
 | // version 3 of the License, or (at your option) any later version. | 
 | // | 
 | // Alternatively, you can redistribute it and/or | 
 | // modify it under the terms of the GNU General Public License as | 
 | // published by the Free Software Foundation; either version 2 of | 
 | // the License, or (at your option) any later version. | 
 | // | 
 | // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY | 
 | // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
 | // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the | 
 | // GNU General Public License for more details. | 
 | // | 
 | // You should have received a copy of the GNU Lesser General Public | 
 | // License and a copy of the GNU General Public License along with | 
 | // Eigen. If not, see <http://www.gnu.org/licenses/>. | 
 |  | 
 | #ifndef EIGEN_GPUHELPER_H | 
 | #define EIGEN_GPUHELPER_H | 
 |  | 
 | #include <Eigen/Geometry> | 
 | #include <GL/gl.h> | 
 | #include <vector> | 
 |  | 
 | using namespace Eigen; | 
 |  | 
 | typedef Vector4f Color; | 
 |  | 
 | class GpuHelper | 
 | { | 
 |   public: | 
 |  | 
 |     GpuHelper(); | 
 |  | 
 |     ~GpuHelper(); | 
 |  | 
 |     enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 }; | 
 |     void pushProjectionMode2D(ProjectionMode2D pm); | 
 |     void popProjectionMode2D(); | 
 |  | 
 |     /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat. | 
 |         Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required | 
 |         and does a proper call to the right glMultMatrix*() function according to the scalar type | 
 |         and storage order. | 
 |         \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode(). | 
 |         \sa Matrix, loadMatrix(), forceMatrixMode() | 
 |     */ | 
 |     template<typename Scalar, int _Flags> | 
 |     void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); | 
 |  | 
 |     /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget. | 
 |         Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required | 
 |         and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type | 
 |         and storage order. | 
 |         \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode(). | 
 |         \sa Matrix, multMatrix(), forceMatrixMode() | 
 |     */ | 
 |     template<typename Scalar, int _Flags> | 
 |     void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); | 
 |  | 
 |     template<typename Scalar, typename Derived> | 
 |     void loadMatrix( | 
 |         const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&, | 
 |         GLenum matrixTarget); | 
 |  | 
 |     /** Make the matrix \a matrixTarget the current OpenGL matrix target. | 
 |         Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode() | 
 |         has never been called after the last loadMatrix() or multMatrix() calls. | 
 |         \todo provides a debug mode checking the sanity of the cached matrix mode. | 
 |     */ | 
 |     inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);} | 
 |  | 
 |     inline void setMatrixTarget(GLenum matrixTarget); | 
 |  | 
 |     /** Push the OpenGL matrix \a matrixTarget and load \a mat. | 
 |     */ | 
 |     template<typename Scalar, int _Flags> | 
 |     inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); | 
 |  | 
 |     template<typename Scalar, typename Derived> | 
 |     void pushMatrix( | 
 |         const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&, | 
 |         GLenum matrixTarget); | 
 |  | 
 |     /** Push and clone the OpenGL matrix \a matrixTarget | 
 |     */ | 
 |     inline void pushMatrix(GLenum matrixTarget); | 
 |  | 
 |     /** Pop the OpenGL matrix \a matrixTarget | 
 |     */ | 
 |     inline void popMatrix(GLenum matrixTarget); | 
 |  | 
 |     void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); | 
 |     void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); | 
 |     void drawUnitCube(void); | 
 |     void drawUnitSphere(int level=0); | 
 |  | 
 |     /// draw the \a nofElement first elements | 
 |     inline void draw(GLenum mode, uint nofElement); | 
 |  | 
 |     /// draw a range of elements | 
 |     inline void draw(GLenum mode, uint start, uint end); | 
 |  | 
 |     /// draw an indexed subset | 
 |     inline void draw(GLenum mode, const std::vector<uint>* pIndexes); | 
 |  | 
 | protected: | 
 |  | 
 |     void update(void); | 
 |  | 
 |     GLuint mColorBufferId; | 
 |     int mVpWidth, mVpHeight; | 
 |     GLenum mCurrentMatrixTarget; | 
 |     bool mInitialized; | 
 | }; | 
 |  | 
 | /** Singleton shortcut | 
 | */ | 
 | extern GpuHelper gpu; | 
 |  | 
 |  | 
 | /** \internal | 
 | */ | 
 | template<bool RowMajor, int _Flags> struct GlMatrixHelper; | 
 |  | 
 | template<int _Flags> struct GlMatrixHelper<false,_Flags> | 
 | { | 
 |     static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glLoadMatrixf(mat.data()); } | 
 |     static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); } | 
 |     static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glMultMatrixf(mat.data()); } | 
 |     static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.data()); } | 
 | }; | 
 |  | 
 | template<int _Flags> struct GlMatrixHelper<true,_Flags> | 
 | { | 
 |     static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glLoadMatrixf(mat.transpose().eval().data()); } | 
 |     static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); } | 
 |     static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glMultMatrixf(mat.transpose().eval().data()); } | 
 |     static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); } | 
 | }; | 
 |  | 
 | inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) | 
 | { | 
 |     if (matrixTarget != mCurrentMatrixTarget) | 
 |         glMatrixMode(mCurrentMatrixTarget=matrixTarget); | 
 | } | 
 |  | 
 | template<typename Scalar, int _Flags> | 
 | void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     GlMatrixHelper<_Flags&Eigen::RowMajorBit, _Flags>::multMatrix(mat); | 
 | } | 
 |  | 
 | template<typename Scalar, typename Derived> | 
 | void GpuHelper::loadMatrix( | 
 |     const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&, | 
 |     GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     glLoadIdentity(); | 
 | } | 
 |  | 
 | template<typename Scalar, int _Flags> | 
 | void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     GlMatrixHelper<(_Flags&Eigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat); | 
 | } | 
 |  | 
 | inline void GpuHelper::pushMatrix(GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     glPushMatrix(); | 
 | } | 
 |  | 
 | template<typename Scalar, int _Flags> | 
 | inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) | 
 | { | 
 |     pushMatrix(matrixTarget); | 
 |     GlMatrixHelper<_Flags&Eigen::RowMajorBit,_Flags>::loadMatrix(mat); | 
 | } | 
 |  | 
 | template<typename Scalar, typename Derived> | 
 | void GpuHelper::pushMatrix( | 
 |     const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&, | 
 |     GLenum matrixTarget) | 
 | { | 
 |     pushMatrix(matrixTarget); | 
 |     glLoadIdentity(); | 
 | } | 
 |  | 
 | inline void GpuHelper::popMatrix(GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     glPopMatrix(); | 
 | } | 
 |  | 
 | inline void GpuHelper::draw(GLenum mode, uint nofElement) | 
 | { | 
 |     glDrawArrays(mode, 0, nofElement); | 
 | } | 
 |  | 
 |  | 
 | inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) | 
 | { | 
 |     glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front())); | 
 | } | 
 |  | 
 | inline void GpuHelper::draw(GLenum mode, uint start, uint end) | 
 | { | 
 |     glDrawArrays(mode, start, end-start); | 
 | } | 
 |  | 
 | #endif // EIGEN_GPUHELPER_H |