|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr> | 
|  | // | 
|  | // Eigen is free software; you can redistribute it and/or | 
|  | // modify it under the terms of the GNU Lesser General Public | 
|  | // License as published by the Free Software Foundation; either | 
|  | // version 3 of the License, or (at your option) any later version. | 
|  | // | 
|  | // Alternatively, you can redistribute it and/or | 
|  | // modify it under the terms of the GNU General Public License as | 
|  | // published by the Free Software Foundation; either version 2 of | 
|  | // the License, or (at your option) any later version. | 
|  | // | 
|  | // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY | 
|  | // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
|  | // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the | 
|  | // GNU General Public License for more details. | 
|  | // | 
|  | // You should have received a copy of the GNU Lesser General Public | 
|  | // License and a copy of the GNU General Public License along with | 
|  | // Eigen. If not, see <http://www.gnu.org/licenses/>. | 
|  |  | 
|  | #include "main.h" | 
|  |  | 
|  | #if EIGEN_ALIGN | 
|  | #define ALIGNMENT 16 | 
|  | #else | 
|  | #define ALIGNMENT 1 | 
|  | #endif | 
|  |  | 
|  | void check_handmade_aligned_malloc() | 
|  | { | 
|  | for(int i = 1; i < 1000; i++) | 
|  | { | 
|  | char *p = (char*)ei_handmade_aligned_malloc(i); | 
|  | VERIFY(size_t(p)%ALIGNMENT==0); | 
|  | // if the buffer is wrongly allocated this will give a bad write --> check with valgrind | 
|  | for(int j = 0; j < i; j++) p[j]=0; | 
|  | ei_handmade_aligned_free(p); | 
|  | } | 
|  | } | 
|  |  | 
|  | void check_aligned_malloc() | 
|  | { | 
|  | for(int i = 1; i < 1000; i++) | 
|  | { | 
|  | char *p = (char*)ei_aligned_malloc(i); | 
|  | VERIFY(size_t(p)%ALIGNMENT==0); | 
|  | // if the buffer is wrongly allocated this will give a bad write --> check with valgrind | 
|  | for(int j = 0; j < i; j++) p[j]=0; | 
|  | ei_aligned_free(p); | 
|  | } | 
|  | } | 
|  |  | 
|  | void check_aligned_new() | 
|  | { | 
|  | for(int i = 1; i < 1000; i++) | 
|  | { | 
|  | float *p = ei_aligned_new<float>(i); | 
|  | VERIFY(size_t(p)%ALIGNMENT==0); | 
|  | // if the buffer is wrongly allocated this will give a bad write --> check with valgrind | 
|  | for(int j = 0; j < i; j++) p[j]=0; | 
|  | ei_aligned_delete(p,i); | 
|  | } | 
|  | } | 
|  |  | 
|  | void check_aligned_stack_alloc() | 
|  | { | 
|  | for(int i = 1; i < 1000; i++) | 
|  | { | 
|  | float *p = ei_aligned_stack_new(float,i); | 
|  | VERIFY(size_t(p)%ALIGNMENT==0); | 
|  | // if the buffer is wrongly allocated this will give a bad write --> check with valgrind | 
|  | for(int j = 0; j < i; j++) p[j]=0; | 
|  | ei_aligned_stack_delete(float,p,i); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | // test compilation with both a struct and a class... | 
|  | struct MyStruct | 
|  | { | 
|  | EIGEN_MAKE_ALIGNED_OPERATOR_NEW | 
|  | char dummychar; | 
|  | Vector4f avec; | 
|  | }; | 
|  |  | 
|  | class MyClassA | 
|  | { | 
|  | public: | 
|  | EIGEN_MAKE_ALIGNED_OPERATOR_NEW | 
|  | char dummychar; | 
|  | Vector4f avec; | 
|  | }; | 
|  |  | 
|  | template<typename T> void check_dynaligned() | 
|  | { | 
|  | T* obj = new T; | 
|  | VERIFY(size_t(obj)%ALIGNMENT==0); | 
|  | delete obj; | 
|  | } | 
|  |  | 
|  | void test_dynalloc() | 
|  | { | 
|  | // low level dynamic memory allocation | 
|  | CALL_SUBTEST(check_handmade_aligned_malloc()); | 
|  | CALL_SUBTEST(check_aligned_malloc()); | 
|  | CALL_SUBTEST(check_aligned_new()); | 
|  | CALL_SUBTEST(check_aligned_stack_alloc()); | 
|  |  | 
|  | for (int i=0; i<g_repeat*100; ++i) | 
|  | { | 
|  | CALL_SUBTEST(check_dynaligned<Vector4f>() ); | 
|  | CALL_SUBTEST(check_dynaligned<Vector2d>() ); | 
|  | CALL_SUBTEST(check_dynaligned<Matrix4f>() ); | 
|  | CALL_SUBTEST(check_dynaligned<Vector4d>() ); | 
|  | CALL_SUBTEST(check_dynaligned<Vector4i>() ); | 
|  | } | 
|  |  | 
|  | // check static allocation, who knows ? | 
|  | { | 
|  | MyStruct foo0;  VERIFY(size_t(foo0.avec.data())%ALIGNMENT==0); | 
|  | MyClassA fooA;  VERIFY(size_t(fooA.avec.data())%ALIGNMENT==0); | 
|  | } | 
|  |  | 
|  | // dynamic allocation, single object | 
|  | for (int i=0; i<g_repeat*100; ++i) | 
|  | { | 
|  | MyStruct *foo0 = new MyStruct();  VERIFY(size_t(foo0->avec.data())%ALIGNMENT==0); | 
|  | MyClassA *fooA = new MyClassA();  VERIFY(size_t(fooA->avec.data())%ALIGNMENT==0); | 
|  | delete foo0; | 
|  | delete fooA; | 
|  | } | 
|  |  | 
|  | // dynamic allocation, array | 
|  | const int N = 10; | 
|  | for (int i=0; i<g_repeat*100; ++i) | 
|  | { | 
|  | MyStruct *foo0 = new MyStruct[N];  VERIFY(size_t(foo0->avec.data())%ALIGNMENT==0); | 
|  | MyClassA *fooA = new MyClassA[N];  VERIFY(size_t(fooA->avec.data())%ALIGNMENT==0); | 
|  | delete[] foo0; | 
|  | delete[] fooA; | 
|  | } | 
|  |  | 
|  | } |