|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
|  | // | 
|  | // This Source Code Form is subject to the terms of the Mozilla | 
|  | // Public License v. 2.0. If a copy of the MPL was not distributed | 
|  | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
|  |  | 
|  | #include "icosphere.h" | 
|  |  | 
|  | #include <GL/gl.h> | 
|  | #include <map> | 
|  |  | 
|  | using namespace Eigen; | 
|  |  | 
|  | //-------------------------------------------------------------------------------- | 
|  | // icosahedron data | 
|  | //-------------------------------------------------------------------------------- | 
|  | #define X .525731112119133606 | 
|  | #define Z .850650808352039932 | 
|  |  | 
|  | static GLfloat vdata[12][3] = {{-X, 0.0, Z}, {X, 0.0, Z},   {-X, 0.0, -Z}, {X, 0.0, -Z}, {0.0, Z, X},  {0.0, Z, -X}, | 
|  | {0.0, -Z, X}, {0.0, -Z, -X}, {Z, X, 0.0},   {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0}}; | 
|  |  | 
|  | static GLint tindices[20][3] = {{0, 4, 1}, {0, 9, 4},  {9, 5, 4},  {4, 5, 8},  {4, 8, 1},  {8, 10, 1}, {8, 3, 10}, | 
|  | {5, 3, 8}, {5, 2, 3},  {2, 7, 3},  {7, 10, 3}, {7, 6, 10}, {7, 11, 6}, {11, 0, 6}, | 
|  | {0, 1, 6}, {6, 1, 10}, {9, 0, 11}, {9, 11, 2}, {9, 2, 5},  {7, 2, 11}}; | 
|  | //-------------------------------------------------------------------------------- | 
|  |  | 
|  | IcoSphere::IcoSphere(unsigned int levels) { | 
|  | // init with an icosahedron | 
|  | for (int i = 0; i < 12; i++) mVertices.push_back(Map<Vector3f>(vdata[i])); | 
|  | mIndices.push_back(new std::vector<int>); | 
|  | std::vector<int>& indices = *mIndices.back(); | 
|  | for (int i = 0; i < 20; i++) { | 
|  | for (int k = 0; k < 3; k++) indices.push_back(tindices[i][k]); | 
|  | } | 
|  | mListIds.push_back(0); | 
|  |  | 
|  | while (mIndices.size() < levels) _subdivide(); | 
|  | } | 
|  |  | 
|  | const std::vector<int>& IcoSphere::indices(int level) const { | 
|  | while (level >= int(mIndices.size())) const_cast<IcoSphere*>(this)->_subdivide(); | 
|  | return *mIndices[level]; | 
|  | } | 
|  |  | 
|  | void IcoSphere::_subdivide(void) { | 
|  | typedef unsigned long long Key; | 
|  | std::map<Key, int> edgeMap; | 
|  | const std::vector<int>& indices = *mIndices.back(); | 
|  | mIndices.push_back(new std::vector<int>); | 
|  | std::vector<int>& refinedIndices = *mIndices.back(); | 
|  | int end = indices.size(); | 
|  | for (int i = 0; i < end; i += 3) { | 
|  | int ids0[3],  // indices of outer vertices | 
|  | ids1[3];  // indices of edge vertices | 
|  | for (int k = 0; k < 3; ++k) { | 
|  | int k1 = (k + 1) % 3; | 
|  | int e0 = indices[i + k]; | 
|  | int e1 = indices[i + k1]; | 
|  | ids0[k] = e0; | 
|  | if (e1 > e0) std::swap(e0, e1); | 
|  | Key edgeKey = Key(e0) | (Key(e1) << 32); | 
|  | std::map<Key, int>::iterator it = edgeMap.find(edgeKey); | 
|  | if (it == edgeMap.end()) { | 
|  | ids1[k] = mVertices.size(); | 
|  | edgeMap[edgeKey] = ids1[k]; | 
|  | mVertices.push_back((mVertices[e0] + mVertices[e1]).normalized()); | 
|  | } else | 
|  | ids1[k] = it->second; | 
|  | } | 
|  | refinedIndices.push_back(ids0[0]); | 
|  | refinedIndices.push_back(ids1[0]); | 
|  | refinedIndices.push_back(ids1[2]); | 
|  | refinedIndices.push_back(ids0[1]); | 
|  | refinedIndices.push_back(ids1[1]); | 
|  | refinedIndices.push_back(ids1[0]); | 
|  | refinedIndices.push_back(ids0[2]); | 
|  | refinedIndices.push_back(ids1[2]); | 
|  | refinedIndices.push_back(ids1[1]); | 
|  | refinedIndices.push_back(ids1[0]); | 
|  | refinedIndices.push_back(ids1[1]); | 
|  | refinedIndices.push_back(ids1[2]); | 
|  | } | 
|  | mListIds.push_back(0); | 
|  | } | 
|  |  | 
|  | void IcoSphere::draw(int level) { | 
|  | while (level >= int(mIndices.size())) const_cast<IcoSphere*>(this)->_subdivide(); | 
|  | if (mListIds[level] == 0) { | 
|  | mListIds[level] = glGenLists(1); | 
|  | glNewList(mListIds[level], GL_COMPILE); | 
|  | glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); | 
|  | glNormalPointer(GL_FLOAT, 0, mVertices[0].data()); | 
|  | glEnableClientState(GL_VERTEX_ARRAY); | 
|  | glEnableClientState(GL_NORMAL_ARRAY); | 
|  | glDrawElements(GL_TRIANGLES, mIndices[level]->size(), GL_UNSIGNED_INT, &(mIndices[level]->at(0))); | 
|  | glDisableClientState(GL_VERTEX_ARRAY); | 
|  | glDisableClientState(GL_NORMAL_ARRAY); | 
|  | glEndList(); | 
|  | } | 
|  | glCallList(mListIds[level]); | 
|  | } |