|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr> | 
|  | // | 
|  | // This Source Code Form is subject to the terms of the Mozilla | 
|  | // Public License v. 2.0. If a copy of the MPL was not distributed | 
|  | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
|  |  | 
|  | #include <main.h> | 
|  | #include <iostream> | 
|  | #include <string> | 
|  |  | 
|  | #if defined(__APPLE_CC__) | 
|  | // Prevent deprecation warnings caused by GLEW on MacOS. | 
|  | #define GL_SILENCE_DEPRECATION 1 | 
|  | #endif | 
|  | #include <GL/glew.h> | 
|  | #include <Eigen/OpenGLSupport> | 
|  | #if defined(__APPLE_CC__) | 
|  | #include <GLUT/glut.h> | 
|  | #else | 
|  | #include <GL/freeglut.h> | 
|  | #endif | 
|  |  | 
|  | using namespace Eigen; | 
|  |  | 
|  | #define VERIFY_MATRIX(CODE, REF)                 \ | 
|  | {                                              \ | 
|  | glMatrixMode(GL_MODELVIEW);                  \ | 
|  | glLoadIdentity();                            \ | 
|  | CODE;                                        \ | 
|  | Matrix<float, 4, 4, ColMajor> m;             \ | 
|  | m.setZero();                                 \ | 
|  | glGet(GL_MODELVIEW_MATRIX, m);               \ | 
|  | if (!(REF).cast<float>().isApprox(m)) {      \ | 
|  | std::cerr << "Expected:\n"                 \ | 
|  | << ((REF).cast<float>()) << "\n" \ | 
|  | << "got\n"                       \ | 
|  | << m << "\n\n";                  \ | 
|  | }                                            \ | 
|  | VERIFY_IS_APPROX((REF).cast<float>(), m);    \ | 
|  | } | 
|  |  | 
|  | #define VERIFY_UNIFORM(SUFFIX, NAME, TYPE)                     \ | 
|  | {                                                            \ | 
|  | TYPE value;                                                \ | 
|  | value.setRandom();                                         \ | 
|  | TYPE data;                                                 \ | 
|  | int loc = glGetUniformLocation(prg_id, #NAME);             \ | 
|  | VERIFY((loc != -1) && "uniform not found");                \ | 
|  | glUniform(loc, value);                                     \ | 
|  | EIGEN_CAT(glGetUniform, SUFFIX)(prg_id, loc, data.data()); \ | 
|  | if (!value.isApprox(data)) {                               \ | 
|  | std::cerr << "Expected:\n"                               \ | 
|  | << value << "\n"                               \ | 
|  | << "got\n"                                     \ | 
|  | << data << "\n\n";                             \ | 
|  | }                                                          \ | 
|  | VERIFY_IS_APPROX(value, data);                             \ | 
|  | } | 
|  |  | 
|  | #define VERIFY_UNIFORMi(NAME, TYPE)                                        \ | 
|  | {                                                                        \ | 
|  | TYPE value = TYPE::Random().eval().cast<float>().cast<TYPE::Scalar>(); \ | 
|  | TYPE data;                                                             \ | 
|  | int loc = glGetUniformLocation(prg_id, #NAME);                         \ | 
|  | VERIFY((loc != -1) && "uniform not found");                            \ | 
|  | glUniform(loc, value);                                                 \ | 
|  | glGetUniformiv(prg_id, loc, (GLint*)data.data());                      \ | 
|  | if (!value.isApprox(data)) {                                           \ | 
|  | std::cerr << "Expected:\n"                                           \ | 
|  | << value << "\n"                                           \ | 
|  | << "got\n"                                                 \ | 
|  | << data << "\n\n";                                         \ | 
|  | }                                                                      \ | 
|  | VERIFY_IS_APPROX(value, data);                                         \ | 
|  | } | 
|  |  | 
|  | void printProgramInfoLog(GLuint objectID) { | 
|  | int infologLength, charsWritten; | 
|  | GLchar* infoLog; | 
|  | glGetProgramiv(objectID, GL_INFO_LOG_LENGTH, &infologLength); | 
|  | if (infologLength > 0) { | 
|  | infoLog = new GLchar[infologLength]; | 
|  | glGetProgramInfoLog(objectID, infologLength, &charsWritten, infoLog); | 
|  | if (charsWritten > 0) std::cerr << "Program info : \n" << infoLog << std::endl; | 
|  | delete[] infoLog; | 
|  | } | 
|  | } | 
|  |  | 
|  | void printShaderInfoLog(GLuint objectID) { | 
|  | int infologLength, charsWritten; | 
|  | GLchar* infoLog; | 
|  | glGetShaderiv(objectID, GL_INFO_LOG_LENGTH, &infologLength); | 
|  | if (infologLength > 0) { | 
|  | infoLog = new GLchar[infologLength]; | 
|  | glGetShaderInfoLog(objectID, infologLength, &charsWritten, infoLog); | 
|  | if (charsWritten > 0) std::cerr << "Shader info : \n" << infoLog << std::endl; | 
|  | delete[] infoLog; | 
|  | } | 
|  | } | 
|  |  | 
|  | GLint createProgram(const char* vtx, const char* frg, bool print_errors = true) { | 
|  | GLint prg_id = glCreateProgram(); | 
|  | GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); | 
|  | GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); | 
|  | GLint ok; | 
|  |  | 
|  | glShaderSource(vtx_id, 1, &vtx, 0); | 
|  | glCompileShader(vtx_id); | 
|  | glGetShaderiv(vtx_id, GL_COMPILE_STATUS, &ok); | 
|  | if (!ok) { | 
|  | if (print_errors) { | 
|  | std::cerr << "vtx compilation failed\n"; | 
|  | std::cerr << "Source:\n" << vtx << "\n"; | 
|  | printShaderInfoLog(vtx_id); | 
|  | } | 
|  | glDeleteShader(vtx_id); | 
|  | return GL_ZERO; | 
|  | } | 
|  |  | 
|  | glShaderSource(frg_id, 1, &frg, 0); | 
|  | glCompileShader(frg_id); | 
|  | glGetShaderiv(frg_id, GL_COMPILE_STATUS, &ok); | 
|  | if (!ok) { | 
|  | if (print_errors) { | 
|  | std::cerr << "frg compilation failed.\n"; | 
|  | std::cerr << "Source:\n" << frg << "\n"; | 
|  | printShaderInfoLog(frg_id); | 
|  | } | 
|  | glDeleteShader(vtx_id); | 
|  | glDeleteShader(frg_id); | 
|  | return GL_ZERO; | 
|  | } | 
|  |  | 
|  | glAttachShader(prg_id, vtx_id); | 
|  | glAttachShader(prg_id, frg_id); | 
|  | glLinkProgram(prg_id); | 
|  |  | 
|  | // Delete shaders once linked. | 
|  | glDeleteShader(vtx_id); | 
|  | glDeleteShader(frg_id); | 
|  | glGetProgramiv(prg_id, GL_LINK_STATUS, &ok); | 
|  | if (!ok) { | 
|  | if (print_errors) { | 
|  | std::cerr << "linking failed.\n"; | 
|  | printProgramInfoLog(prg_id); | 
|  | } | 
|  | glDeleteProgram(prg_id); | 
|  | return GL_ZERO; | 
|  | } | 
|  |  | 
|  | glUseProgram(prg_id); | 
|  | return prg_id; | 
|  | } | 
|  |  | 
|  | GLint createProgram(const std::string& vtx, const std::string& frg, bool print_errors = true) { | 
|  | return createProgram(vtx.c_str(), frg.c_str(), print_errors); | 
|  | } | 
|  |  | 
|  | std::string getGlslVersionString(int gl_major_version, int gl_minor_version) { | 
|  | switch (gl_major_version) { | 
|  | case 2: | 
|  | switch (gl_minor_version) { | 
|  | case 0: | 
|  | return "#version 110"; | 
|  | case 1: | 
|  | return "#version 120"; | 
|  | } | 
|  | break; | 
|  | case 3: | 
|  | switch (gl_minor_version) { | 
|  | case 0: | 
|  | return "#version 130"; | 
|  | case 1: | 
|  | return "#version 140"; | 
|  | case 2: | 
|  | return "#version 150"; | 
|  | case 3: | 
|  | return "#version 330"; | 
|  | } | 
|  | break; | 
|  | case 4: | 
|  | switch (gl_minor_version) { | 
|  | case 0: | 
|  | return "#version 400"; | 
|  | case 1: | 
|  | return "#version 410"; | 
|  | case 2: | 
|  | return "#version 420"; | 
|  | case 3: | 
|  | return "#version 430"; | 
|  | case 4: | 
|  | return "#version 440"; | 
|  | case 5: | 
|  | return "#version 450"; | 
|  | case 6: | 
|  | return "#version 460"; | 
|  | } | 
|  | break; | 
|  | } | 
|  | return ""; | 
|  | } | 
|  |  | 
|  | void find_and_replace(std::string& str, const std::string& find, const std::string& replace) { | 
|  | size_t loc = 0; | 
|  | size_t flen = find.length(); | 
|  | size_t rlen = replace.length(); | 
|  | while ((loc = str.find(find, loc)) != std::string::npos) { | 
|  | str.replace(loc, flen, replace); | 
|  | loc += rlen; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Finds and replaces a set of substrings in a string. | 
|  | std::string format(const std::string& str, const std::vector<std::string>& find, | 
|  | const std::vector<std::string>& replace) { | 
|  | std::string out = str; | 
|  | for (std::size_t i = 0; i < find.size(); ++i) { | 
|  | find_and_replace(out, find[i], replace[i]); | 
|  | } | 
|  | return out; | 
|  | } | 
|  |  | 
|  | // GLUT display function that runs test.  Must be run within the display loop | 
|  | // in order to properly destroy resources. | 
|  | void openglsupport_test_loop() { | 
|  | // Get context info. | 
|  | const GLubyte* gl_version_string = glGetString(GL_VERSION); | 
|  | std::cerr << "GL version: " << gl_version_string << std::endl; | 
|  | std::cerr << "GLSL version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; | 
|  | // Parse version from string since GL_MAJOR_VERSION is only supported in GL 3.0+. | 
|  | // Version string guaranteed to be <major>.<minor><vender extension>. | 
|  | GLint gl_major_version = gl_version_string[0] - '0'; | 
|  | GLint gl_minor_version = gl_version_string[2] - '0'; | 
|  | bool legacy_gl = gl_major_version < 3 || (gl_major_version == 3 && gl_minor_version < 2); | 
|  |  | 
|  | // Fixed-function pipeline removed in OpenGL 3.2. | 
|  | if (legacy_gl) { | 
|  | // Draw a basic triangle. | 
|  | Vector3f v3f; | 
|  | Matrix3f rot; | 
|  | glBegin(GL_POINTS); | 
|  | { | 
|  | glVertex(v3f); | 
|  | glVertex(2 * v3f + v3f); | 
|  | glVertex(rot * v3f); | 
|  | } | 
|  | glEnd(); | 
|  |  | 
|  | // 4x4 matrices | 
|  | Matrix4f mf44; | 
|  | mf44.setRandom(); | 
|  | VERIFY_MATRIX(glLoadMatrix(mf44), mf44); | 
|  | VERIFY_MATRIX(glMultMatrix(mf44), mf44); | 
|  | Matrix4d md44; | 
|  | md44.setRandom(); | 
|  | VERIFY_MATRIX(glLoadMatrix(md44), md44); | 
|  | VERIFY_MATRIX(glMultMatrix(md44), md44); | 
|  |  | 
|  | // Quaternion | 
|  | Quaterniond qd(AngleAxisd(internal::random<double>(), Vector3d::Random())); | 
|  | VERIFY_MATRIX(glRotate(qd), Projective3d(qd).matrix()); | 
|  |  | 
|  | Quaternionf qf(AngleAxisf(internal::random<double>(), Vector3f::Random())); | 
|  | VERIFY_MATRIX(glRotate(qf), Projective3f(qf).matrix()); | 
|  |  | 
|  | // 3D Transform | 
|  | Transform<float, 3, AffineCompact> acf3; | 
|  | acf3.matrix().setRandom(); | 
|  | VERIFY_MATRIX(glLoadMatrix(acf3), Projective3f(acf3).matrix()); | 
|  | VERIFY_MATRIX(glMultMatrix(acf3), Projective3f(acf3).matrix()); | 
|  |  | 
|  | Transform<float, 3, Affine> af3(acf3); | 
|  | VERIFY_MATRIX(glLoadMatrix(af3), Projective3f(af3).matrix()); | 
|  | VERIFY_MATRIX(glMultMatrix(af3), Projective3f(af3).matrix()); | 
|  |  | 
|  | Transform<float, 3, Projective> pf3; | 
|  | pf3.matrix().setRandom(); | 
|  | VERIFY_MATRIX(glLoadMatrix(pf3), Projective3f(pf3).matrix()); | 
|  | VERIFY_MATRIX(glMultMatrix(pf3), Projective3f(pf3).matrix()); | 
|  |  | 
|  | Transform<double, 3, AffineCompact> acd3; | 
|  | acd3.matrix().setRandom(); | 
|  | VERIFY_MATRIX(glLoadMatrix(acd3), Projective3d(acd3).matrix()); | 
|  | VERIFY_MATRIX(glMultMatrix(acd3), Projective3d(acd3).matrix()); | 
|  |  | 
|  | Transform<double, 3, Affine> ad3(acd3); | 
|  | VERIFY_MATRIX(glLoadMatrix(ad3), Projective3d(ad3).matrix()); | 
|  | VERIFY_MATRIX(glMultMatrix(ad3), Projective3d(ad3).matrix()); | 
|  |  | 
|  | Transform<double, 3, Projective> pd3; | 
|  | pd3.matrix().setRandom(); | 
|  | VERIFY_MATRIX(glLoadMatrix(pd3), Projective3d(pd3).matrix()); | 
|  | VERIFY_MATRIX(glMultMatrix(pd3), Projective3d(pd3).matrix()); | 
|  |  | 
|  | // translations (2D and 3D) | 
|  | { | 
|  | Vector2f vf2; | 
|  | vf2.setRandom(); | 
|  | Vector3f vf23; | 
|  | vf23 << vf2, 0; | 
|  | VERIFY_MATRIX(glTranslate(vf2), Projective3f(Translation3f(vf23)).matrix()); | 
|  | Vector2d vd2; | 
|  | vd2.setRandom(); | 
|  | Vector3d vd23; | 
|  | vd23 << vd2, 0; | 
|  | VERIFY_MATRIX(glTranslate(vd2), Projective3d(Translation3d(vd23)).matrix()); | 
|  |  | 
|  | Vector3f vf3; | 
|  | vf3.setRandom(); | 
|  | VERIFY_MATRIX(glTranslate(vf3), Projective3f(Translation3f(vf3)).matrix()); | 
|  | Vector3d vd3; | 
|  | vd3.setRandom(); | 
|  | VERIFY_MATRIX(glTranslate(vd3), Projective3d(Translation3d(vd3)).matrix()); | 
|  |  | 
|  | Translation<float, 3> tf3; | 
|  | tf3.vector().setRandom(); | 
|  | VERIFY_MATRIX(glTranslate(tf3), Projective3f(tf3).matrix()); | 
|  |  | 
|  | Translation<double, 3> td3; | 
|  | td3.vector().setRandom(); | 
|  | VERIFY_MATRIX(glTranslate(td3), Projective3d(td3).matrix()); | 
|  | } | 
|  |  | 
|  | // scaling (2D and 3D) | 
|  | { | 
|  | Vector2f vf2; | 
|  | vf2.setRandom(); | 
|  | Vector3f vf23; | 
|  | vf23 << vf2, 1; | 
|  | VERIFY_MATRIX(glScale(vf2), Projective3f(Scaling(vf23)).matrix()); | 
|  | Vector2d vd2; | 
|  | vd2.setRandom(); | 
|  | Vector3d vd23; | 
|  | vd23 << vd2, 1; | 
|  | VERIFY_MATRIX(glScale(vd2), Projective3d(Scaling(vd23)).matrix()); | 
|  |  | 
|  | Vector3f vf3; | 
|  | vf3.setRandom(); | 
|  | VERIFY_MATRIX(glScale(vf3), Projective3f(Scaling(vf3)).matrix()); | 
|  | Vector3d vd3; | 
|  | vd3.setRandom(); | 
|  | VERIFY_MATRIX(glScale(vd3), Projective3d(Scaling(vd3)).matrix()); | 
|  |  | 
|  | UniformScaling<float> usf(internal::random<float>()); | 
|  | VERIFY_MATRIX(glScale(usf), Projective3f(usf).matrix()); | 
|  |  | 
|  | UniformScaling<double> usd(internal::random<double>()); | 
|  | VERIFY_MATRIX(glScale(usd), Projective3d(usd).matrix()); | 
|  | } | 
|  | } else { | 
|  | std::cerr << "Warning: fixed-function pipeline was not tested.\n"; | 
|  | } | 
|  |  | 
|  | // Dynamic shader substitution variables. | 
|  | // Modern shaders require a version string, and newer runtimes fail to | 
|  | // compile old GLSL versions. Thus, we dynamically set the GLSL version | 
|  | // string based on runtime. Also, pre OpenGL 3.0, the output gl_FragColor was | 
|  | // built-in. This was deprecated in OpenGL 3.0, requiring us to explicitly | 
|  | // define the output variable. | 
|  | std::vector<std::string> glsl_vars; | 
|  | glsl_vars.push_back("${GLSL_VERSION}"); | 
|  | glsl_vars.push_back("${FRAG_OUTPUT_DECLARATION}"); | 
|  | glsl_vars.push_back("${FRAG_OUTPUT_VARIABLE}"); | 
|  |  | 
|  | std::vector<std::string> glsl_vals; | 
|  | glsl_vals.push_back(getGlslVersionString(gl_major_version, gl_minor_version)); | 
|  | if (gl_major_version >= 3) { | 
|  | glsl_vals.push_back("out vec4 fragColor;"); | 
|  | glsl_vals.push_back("fragColor"); | 
|  | } else { | 
|  | glsl_vals.push_back(""); | 
|  | glsl_vals.push_back("gl_FragColor"); | 
|  | } | 
|  |  | 
|  | // uniform | 
|  | { | 
|  | // vertex shader. | 
|  | std::string vtx = format( | 
|  | "${GLSL_VERSION}\n" | 
|  | "void main(void) {\n" | 
|  | "  gl_Position = vec4(0,0,0,1);\n" | 
|  | "}\n", | 
|  | glsl_vars, glsl_vals); | 
|  |  | 
|  | #ifdef GL_VERSION_2_0 | 
|  | if (GLEW_VERSION_2_0 && GL_VERSION_2_0) { | 
|  | std::string frg = format( | 
|  | "${GLSL_VERSION}\n" | 
|  | "uniform vec2 v2f;\n" | 
|  | "uniform vec3 v3f;\n" | 
|  | "uniform vec4 v4f;\n" | 
|  | "uniform ivec2 v2i;\n" | 
|  | "uniform ivec3 v3i;\n" | 
|  | "uniform ivec4 v4i;\n" | 
|  | "uniform mat2 m2f;\n" | 
|  | "uniform mat3 m3f;\n" | 
|  | "uniform mat4 m4f;\n" | 
|  | "${FRAG_OUTPUT_DECLARATION}\n" | 
|  | "void main(void) { \n" | 
|  | "  ${FRAG_OUTPUT_VARIABLE} = " | 
|  | "vec4(v2f[0]+v3f[0]+v4f[0])+vec4(v2i[0]+v3i[0]+v4i[0])+vec4(m2f[0][0]+m3f[0][0]+m4f[0][0]);\n" | 
|  | "}\n", | 
|  | glsl_vars, glsl_vals); | 
|  |  | 
|  | GLint prg_id = createProgram(vtx, frg); | 
|  | VERIFY(prg_id > 0 && "Failed to create program."); | 
|  | VERIFY_UNIFORM(fv, v2f, Vector2f); | 
|  | VERIFY_UNIFORM(fv, v3f, Vector3f); | 
|  | VERIFY_UNIFORM(fv, v4f, Vector4f); | 
|  | VERIFY_UNIFORMi(v2i, Vector2i); | 
|  | VERIFY_UNIFORMi(v3i, Vector3i); | 
|  | VERIFY_UNIFORMi(v4i, Vector4i); | 
|  | VERIFY_UNIFORM(fv, m2f, Matrix2f); | 
|  | VERIFY_UNIFORM(fv, m3f, Matrix3f); | 
|  | VERIFY_UNIFORM(fv, m4f, Matrix4f); | 
|  | glDeleteProgram(prg_id); | 
|  | } else | 
|  | #endif | 
|  | std::cerr << "Warning: opengl 2.0 was not tested.\n"; | 
|  |  | 
|  | #ifdef GL_VERSION_2_1 | 
|  | if (GLEW_VERSION_2_1 && GL_VERSION_2_1 && | 
|  | (gl_major_version > 2 || (gl_major_version == 2 && gl_minor_version >= 1))) { | 
|  | std::string frg = format( | 
|  | "${GLSL_VERSION}\n" | 
|  | "uniform mat2x3 m23f;\n" | 
|  | "uniform mat3x2 m32f;\n" | 
|  | "uniform mat2x4 m24f;\n" | 
|  | "uniform mat4x2 m42f;\n" | 
|  | "uniform mat3x4 m34f;\n" | 
|  | "uniform mat4x3 m43f;\n" | 
|  | "${FRAG_OUTPUT_DECLARATION}\n" | 
|  | "void main(void) {\n" | 
|  | "  ${FRAG_OUTPUT_VARIABLE} = vec4(m23f[0][0]+m32f[0][0]+m24f[0][0]+m42f[0][0]+m34f[0][0]+m43f[0][0]);\n" | 
|  | "}\n", | 
|  | glsl_vars, glsl_vals); | 
|  |  | 
|  | GLint prg_id = createProgram(vtx, frg); | 
|  | VERIFY(prg_id > 0 && "Failed to create program."); | 
|  | typedef Matrix<float, 2, 3> Matrix23f; | 
|  | typedef Matrix<float, 3, 2> Matrix32f; | 
|  | typedef Matrix<float, 2, 4> Matrix24f; | 
|  | typedef Matrix<float, 4, 2> Matrix42f; | 
|  | typedef Matrix<float, 3, 4> Matrix34f; | 
|  | typedef Matrix<float, 4, 3> Matrix43f; | 
|  |  | 
|  | VERIFY_UNIFORM(fv, m23f, Matrix23f); | 
|  | VERIFY_UNIFORM(fv, m32f, Matrix32f); | 
|  | VERIFY_UNIFORM(fv, m24f, Matrix24f); | 
|  | VERIFY_UNIFORM(fv, m42f, Matrix42f); | 
|  | VERIFY_UNIFORM(fv, m34f, Matrix34f); | 
|  | VERIFY_UNIFORM(fv, m43f, Matrix43f); | 
|  | glDeleteProgram(prg_id); | 
|  | } else | 
|  | #endif | 
|  | std::cerr << "Warning: opengl 2.1 was not tested.\n"; | 
|  |  | 
|  | #ifdef GL_VERSION_3_0 | 
|  | if (GLEW_VERSION_3_0 && GL_VERSION_3_0 && gl_major_version >= 3) { | 
|  | std::string frg = format( | 
|  | "${GLSL_VERSION}\n" | 
|  | "uniform uvec2 v2ui;\n" | 
|  | "uniform uvec3 v3ui;\n" | 
|  | "uniform uvec4 v4ui;\n" | 
|  | "${FRAG_OUTPUT_DECLARATION}\n" | 
|  | "void main(void) {\n" | 
|  | "  ${FRAG_OUTPUT_VARIABLE} = vec4(v2ui[0]+v3ui[0]+v4ui[0]);\n" | 
|  | "}\n", | 
|  | glsl_vars, glsl_vals); | 
|  |  | 
|  | GLint prg_id = createProgram(vtx, frg); | 
|  | VERIFY(prg_id > 0 && "Failed to create program."); | 
|  | typedef Matrix<unsigned int, 2, 1> Vector2ui; | 
|  | typedef Matrix<unsigned int, 3, 1> Vector3ui; | 
|  | typedef Matrix<unsigned int, 4, 1> Vector4ui; | 
|  |  | 
|  | VERIFY_UNIFORMi(v2ui, Vector2ui); | 
|  | VERIFY_UNIFORMi(v3ui, Vector3ui); | 
|  | VERIFY_UNIFORMi(v4ui, Vector4ui); | 
|  | glDeleteProgram(prg_id); | 
|  | } else | 
|  | #endif | 
|  | std::cerr << "Warning: opengl 3.0 was not tested.\n"; | 
|  |  | 
|  | // dvecn supported if >= 4.1 or ARB_vertex_attrib_64bit | 
|  | bool has_fp64_native = (gl_major_version == 4 && gl_minor_version >= 1); | 
|  | bool has_fp64_extension = false; | 
|  | #ifdef GLEW_ARB_gpu_shader_fp64 | 
|  | if (GLEW_ARB_gpu_shader_fp64) { | 
|  | // Check that extension can actually be compiled. | 
|  | if (has_fp64_extension) { | 
|  | std::string frg = format( | 
|  | "${GLSL_VERSION}\n" | 
|  | "#extension GL_ARB_gpu_shader_fp64 : enable\n" | 
|  | "uniform dvec2 dv2;\n" | 
|  | "${FRAG_OUTPUT_DECLARATION}\n" | 
|  | "void main(void) {\n" | 
|  | "  ${FRAG_OUTPUT_VARIABLE} = vec4(dv2.x, dv2.y, dv2.x, dv2.y);\n" | 
|  | "}\n", | 
|  | glsl_vars, glsl_vals); | 
|  | GLint prg_id = createProgram(vtx, frg, /*print_errors=*/false); | 
|  | if (prg_id) { | 
|  | has_fp64_extension = true; | 
|  | glDeleteProgram(prg_id); | 
|  | } | 
|  | } | 
|  | } | 
|  | #endif | 
|  |  | 
|  | if (has_fp64_native || has_fp64_extension) { | 
|  | std::vector<std::string> glsl_vars_with_extension = glsl_vars; | 
|  | glsl_vars_with_extension.push_back("${GLSL_EXTENSIONS}"); | 
|  | std::vector<std::string> glsl_vals_with_extension = glsl_vals; | 
|  | if (has_fp64_extension) { | 
|  | glsl_vals_with_extension.push_back("#extension GL_ARB_gpu_shader_fp64 : enable"); | 
|  | } else { | 
|  | glsl_vals_with_extension.push_back(""); | 
|  | } | 
|  |  | 
|  | std::string frg = format( | 
|  | "${GLSL_VERSION}\n" | 
|  | "${GLSL_EXTENSIONS}\n" | 
|  | "uniform dvec2 v2d;\n" | 
|  | "uniform dvec3 v3d;\n" | 
|  | "uniform dvec4 v4d;\n" | 
|  | "${FRAG_OUTPUT_DECLARATION}\n" | 
|  | "void main(void) {\n" | 
|  | "  ${FRAG_OUTPUT_VARIABLE} = vec4(v2d[0]+v3d[0]+v4d[0]);\n" | 
|  | "}\n", | 
|  | glsl_vars_with_extension, glsl_vals_with_extension); | 
|  |  | 
|  | GLint prg_id = createProgram(vtx, frg); | 
|  | VERIFY(prg_id > 0 && "Failed to create program."); | 
|  | VERIFY_UNIFORM(dv, v2d, Vector2d); | 
|  | VERIFY_UNIFORM(dv, v3d, Vector3d); | 
|  | VERIFY_UNIFORM(dv, v4d, Vector4d); | 
|  | glDeleteProgram(prg_id); | 
|  | } else | 
|  | std::cerr << "Warning: dvec (fp64) was not tested.\n"; | 
|  | } | 
|  |  | 
|  | // Exit loop - Leaving main loop is supported by freeglut, otherwise we | 
|  | // are forced to exit. | 
|  | #ifdef FREEGLUT | 
|  | glutLeaveMainLoop(); | 
|  | // Trigger another display loop iteration. Otherwise, it just hangs. | 
|  | glutPostRedisplay(); | 
|  | #else | 
|  | exit(0); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | EIGEN_DECLARE_TEST(openglsupport) { | 
|  | int argc = 0; | 
|  | glutInit(&argc, 0); | 
|  |  | 
|  | GLint glut_display_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; | 
|  |  | 
|  | #ifndef EIGEN_LEGACY_OPENGL | 
|  | // Initialize 3.2+ OpenGL context. | 
|  | #if defined(__APPLE_CC__) | 
|  | glut_display_mode |= GLUT_3_2_CORE_PROFILE; | 
|  | #elif defined(FREEGLUT) | 
|  | glutInitContextVersion(3, 2); | 
|  | glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); | 
|  | glutInitContextProfile(GLUT_CORE_PROFILE); | 
|  | #endif | 
|  | #endif | 
|  |  | 
|  | glutInitDisplayMode(glut_display_mode); | 
|  | glutInitWindowPosition(0, 0); | 
|  | glutInitWindowSize(10, 10); | 
|  |  | 
|  | int window = glutCreateWindow("Eigen"); | 
|  | if (window <= 0) { | 
|  | std::cerr << "Error: Unable to create GLUT Window.\n"; | 
|  | exit(1); | 
|  | } | 
|  |  | 
|  | glewExperimental = GL_TRUE; | 
|  | if (glewInit() != GLEW_OK) { | 
|  | std::cerr << "Warning: Failed to initialize GLEW.\n"; | 
|  | exit(1); | 
|  | } | 
|  |  | 
|  | // Run test in display, otherwise GLUT fails to clean up and leads to memory | 
|  | // access errors on exit. | 
|  | glutDisplayFunc(openglsupport_test_loop); | 
|  | glutMainLoop(); | 
|  | glutDestroyWindow(window); | 
|  | } |