|  | Vector3f boxMin(Vector3f::Zero()), boxMax(Vector3f::Ones()); | 
|  | Vector3f p0 = Vector3f::Random(), p1 = Vector3f::Random().cwiseAbs(); | 
|  | // let's check if p0 and p1 are inside the axis aligned box defined by the corners boxMin,boxMax: | 
|  | cout << "Is (" << p0.transpose() << ") inside the box: " | 
|  | << ((boxMin.array()<p0.array()).all() && (boxMax.array()>p0.array()).all()) << endl; | 
|  | cout << "Is (" << p1.transpose() << ") inside the box: " | 
|  | << ((boxMin.array()<p1.array()).all() && (boxMax.array()>p1.array()).all()) << endl; |