|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2009 Ilya Baran <ibaran@mit.edu> | 
|  | // | 
|  | // This Source Code Form is subject to the terms of the Mozilla | 
|  | // Public License v. 2.0. If a copy of the MPL was not distributed | 
|  | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
|  |  | 
|  | #ifndef EIGEN_BVH_MODULE_H | 
|  | #define EIGEN_BVH_MODULE_H | 
|  |  | 
|  | #include "../../Eigen/Core" | 
|  | #include "../../Eigen/Geometry" | 
|  | #include "../../Eigen/StdVector" | 
|  | #include <algorithm> | 
|  | #include <queue> | 
|  |  | 
|  | namespace Eigen { | 
|  |  | 
|  | /** | 
|  | * \defgroup BVH_Module BVH module | 
|  | * \brief This module provides generic bounding volume hierarchy algorithms | 
|  | * and reference tree implementations. | 
|  | * | 
|  | * | 
|  | * \code | 
|  | * #include <unsupported/Eigen/BVH> | 
|  | * \endcode | 
|  | * | 
|  | * A bounding volume hierarchy (BVH) can accelerate many geometric queries.  This module provides a generic implementation | 
|  | * of the two basic algorithms over a BVH: intersection of a query object against all objects in the hierarchy and minimization | 
|  | * of a function over the objects in the hierarchy.  It also provides intersection and minimization over a cartesian product of | 
|  | * two BVH's.  A BVH accelerates intersection by using the fact that if a query object does not intersect a volume, then it cannot | 
|  | * intersect any object contained in that volume.  Similarly, a BVH accelerates minimization because the minimum of a function | 
|  | * over a volume is no greater than the minimum of a function over any object contained in it. | 
|  | * | 
|  | * Some sample queries that can be written in terms of intersection are: | 
|  | *   - Determine all points where a ray intersects a triangle mesh | 
|  | *   - Given a set of points, determine which are contained in a query sphere | 
|  | *   - Given a set of spheres, determine which contain the query point | 
|  | *   - Given a set of disks, determine if any is completely contained in a query rectangle (represent each 2D disk as a point \f$(x,y,r)\f$ | 
|  | *     in 3D and represent the rectangle as a pyramid based on the original rectangle and shrinking in the \f$r\f$ direction) | 
|  | *   - Given a set of points, count how many pairs are \f$d\pm\epsilon\f$ apart (done by looking at the cartesian product of the set | 
|  | *     of points with itself) | 
|  | * | 
|  | * Some sample queries that can be written in terms of function minimization over a set of objects are: | 
|  | *   - Find the intersection between a ray and a triangle mesh closest to the ray origin (function is infinite off the ray) | 
|  | *   - Given a polyline and a query point, determine the closest point on the polyline to the query | 
|  | *   - Find the diameter of a point cloud (done by looking at the cartesian product and using negative distance as the function) | 
|  | *   - Determine how far two meshes are from colliding (this is also a cartesian product query) | 
|  | * | 
|  | * This implementation decouples the basic algorithms both from the type of hierarchy (and the types of the bounding volumes) and | 
|  | * from the particulars of the query.  To enable abstraction from the BVH, the BVH is required to implement a generic mechanism | 
|  | * for traversal.  To abstract from the query, the query is responsible for keeping track of results. | 
|  | * | 
|  | * To be used in the algorithms, a hierarchy must implement the following traversal mechanism (see KdBVH for a sample implementation): \code | 
|  | typedef Volume  //the type of bounding volume | 
|  | typedef Object  //the type of object in the hierarchy | 
|  | typedef Index   //a reference to a node in the hierarchy--typically an int or a pointer | 
|  | typedef VolumeIterator //an iterator type over node children--returns Index | 
|  | typedef ObjectIterator //an iterator over object (leaf) children--returns const Object & | 
|  | Index getRootIndex() const //returns the index of the hierarchy root | 
|  | const Volume &getVolume(Index index) const //returns the bounding volume of the node at given index | 
|  | void getChildren(Index index, VolumeIterator &outVBegin, VolumeIterator &outVEnd, | 
|  | ObjectIterator &outOBegin, ObjectIterator &outOEnd) const | 
|  | //getChildren takes a node index and makes [outVBegin, outVEnd) range over its node children | 
|  | //and [outOBegin, outOEnd) range over its object children | 
|  | \endcode | 
|  | * | 
|  | * To use the hierarchy, call BVIntersect or BVMinimize, passing it a BVH (or two, for cartesian product) and a minimizer or intersector. | 
|  | * For an intersection query on a single BVH, the intersector encapsulates the query and must provide two functions: | 
|  | * \code | 
|  | bool intersectVolume(const Volume &volume) //returns true if the query intersects the volume | 
|  | bool intersectObject(const Object &object) //returns true if the intersection search should terminate immediately | 
|  | \endcode | 
|  | * The guarantee that BVIntersect provides is that intersectObject will be called on every object whose bounding volume | 
|  | * intersects the query (but possibly on other objects too) unless the search is terminated prematurely.  It is the | 
|  | * responsibility of the intersectObject function to keep track of the results in whatever manner is appropriate. | 
|  | * The cartesian product intersection and the BVMinimize queries are similar--see their individual documentation. | 
|  | * | 
|  | * The following is a simple but complete example for how to use the BVH to accelerate the search for a closest red-blue point pair: | 
|  | * \include BVH_Example.cpp | 
|  | * Output: \verbinclude BVH_Example.out | 
|  | */ | 
|  | } | 
|  |  | 
|  | //@{ | 
|  |  | 
|  | #include "src/BVH/BVAlgorithms.h" | 
|  | #include "src/BVH/KdBVH.h" | 
|  |  | 
|  | //@} | 
|  |  | 
|  | #endif // EIGEN_BVH_MODULE_H |