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// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2014 Benoit Steiner <benoit.steiner.goog@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef EIGEN_MATH_FUNCTIONS_CUDA_H
#define EIGEN_MATH_FUNCTIONS_CUDA_H
namespace Eigen {
namespace internal {
// Make sure this is only available when targeting a GPU: we don't want to
// introduce conflicts between these packet_traits definitions and the ones
// we'll use on the host side (SSE, AVX, ...)
#if defined(__CUDACC__) && defined(EIGEN_USE_GPU)
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 plog<float4>(const float4& a)
{
return make_float4(logf(a.x), logf(a.y), logf(a.z), logf(a.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 plog<double2>(const double2& a)
{
return make_double2(log(a.x), log(a.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 pexp<float4>(const float4& a)
{
return make_float4(expf(a.x), expf(a.y), expf(a.z), expf(a.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 pexp<double2>(const double2& a)
{
return make_double2(exp(a.x), exp(a.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 psqrt<float4>(const float4& a)
{
return make_float4(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z), sqrtf(a.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 psqrt<double2>(const double2& a)
{
return make_double2(sqrt(a.x), sqrt(a.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 prsqrt<float4>(const float4& a)
{
return make_float4(rsqrtf(a.x), rsqrtf(a.y), rsqrtf(a.z), rsqrtf(a.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 prsqrt<double2>(const double2& a)
{
return make_double2(rsqrt(a.x), rsqrt(a.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 plgamma<float4>(const float4& a)
{
return make_float4(lgammaf(a.x), lgammaf(a.y), lgammaf(a.z), lgammaf(a.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 plgamma<double2>(const double2& a)
{
return make_double2(lgamma(a.x), lgamma(a.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 pdigamma<float4>(const float4& a)
{
using numext::digamma;
return make_float4(digamma(a.x), digamma(a.y), digamma(a.z), digamma(a.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 pdigamma<double2>(const double2& a)
{
using numext::digamma;
return make_double2(digamma(a.x), digamma(a.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 pzeta<float4>(const float4& a)
{
using numext::zeta;
return make_float4(zeta(a.x), zeta(a.y), zeta(a.z), zeta(a.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 pzeta<double2>(const double2& a)
{
using numext::zeta;
return make_double2(zeta(a.x), zeta(a.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 perf<float4>(const float4& a)
{
return make_float4(erf(a.x), erf(a.y), erf(a.z), erf(a.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 perf<double2>(const double2& a)
{
return make_double2(erf(a.x), erf(a.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 perfc<float4>(const float4& a)
{
return make_float4(erfc(a.x), erfc(a.y), erfc(a.z), erfc(a.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 perfc<double2>(const double2& a)
{
return make_double2(erfc(a.x), erfc(a.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 pigamma<float4>(const float4& a, const float4& x)
{
using numext::igamma;
return make_float4(
igamma(a.x, x.x),
igamma(a.y, x.y),
igamma(a.z, x.z),
igamma(a.w, x.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 pigamma<double2>(const double2& a, const double2& x)
{
using numext::igamma;
return make_double2(igamma(a.x, x.x), igamma(a.y, x.y));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float4 pigammac<float4>(const float4& a, const float4& x)
{
using numext::igammac;
return make_float4(
igammac(a.x, x.x),
igammac(a.y, x.y),
igammac(a.z, x.z),
igammac(a.w, x.w));
}
template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double2 pigammac<double2>(const double2& a, const double2& x)
{
using numext::igammac;
return make_double2(igammac(a.x, x.x), igammac(a.y, x.y));
}
#endif
} // end namespace internal
} // end namespace Eigen
#endif // EIGEN_MATH_FUNCTIONS_CUDA_H