|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
|  | // | 
|  | // This Source Code Form is subject to the terms of the Mozilla | 
|  | // Public License v. 2.0. If a copy of the MPL was not distributed | 
|  | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
|  |  | 
|  | #include "icosphere.h" | 
|  |  | 
|  | #include <GL/gl.h> | 
|  | #include <map> | 
|  |  | 
|  | using namespace Eigen; | 
|  |  | 
|  | //-------------------------------------------------------------------------------- | 
|  | // icosahedron data | 
|  | //-------------------------------------------------------------------------------- | 
|  | #define X .525731112119133606 | 
|  | #define Z .850650808352039932 | 
|  |  | 
|  | static GLfloat vdata[12][3] = { | 
|  | {-X, 0.0, Z}, {X, 0.0, Z}, {-X, 0.0, -Z}, {X, 0.0, -Z}, | 
|  | {0.0, Z, X}, {0.0, Z, -X}, {0.0, -Z, X}, {0.0, -Z, -X}, | 
|  | {Z, X, 0.0}, {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0} | 
|  | }; | 
|  |  | 
|  | static GLint tindices[20][3] = { | 
|  | {0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1}, | 
|  | {8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3}, | 
|  | {7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6}, | 
|  | {6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11} }; | 
|  | //-------------------------------------------------------------------------------- | 
|  |  | 
|  | IcoSphere::IcoSphere(unsigned int levels) | 
|  | { | 
|  | // init with an icosahedron | 
|  | for (int i = 0; i < 12; i++) | 
|  | mVertices.push_back(Map<Vector3f>(vdata[i])); | 
|  | mIndices.push_back(new std::vector<int>); | 
|  | std::vector<int>& indices = *mIndices.back(); | 
|  | for (int i = 0; i < 20; i++) | 
|  | { | 
|  | for (int k = 0; k < 3; k++) | 
|  | indices.push_back(tindices[i][k]); | 
|  | } | 
|  | mListIds.push_back(0); | 
|  |  | 
|  | while(mIndices.size()<levels) | 
|  | _subdivide(); | 
|  | } | 
|  |  | 
|  | const std::vector<int>& IcoSphere::indices(int level) const | 
|  | { | 
|  | while (level>=int(mIndices.size())) | 
|  | const_cast<IcoSphere*>(this)->_subdivide(); | 
|  | return *mIndices[level]; | 
|  | } | 
|  |  | 
|  | void IcoSphere::_subdivide(void) | 
|  | { | 
|  | typedef unsigned long long Key; | 
|  | std::map<Key,int> edgeMap; | 
|  | const std::vector<int>& indices = *mIndices.back(); | 
|  | mIndices.push_back(new std::vector<int>); | 
|  | std::vector<int>& refinedIndices = *mIndices.back(); | 
|  | int end = indices.size(); | 
|  | for (int i=0; i<end; i+=3) | 
|  | { | 
|  | int ids0[3],  // indices of outer vertices | 
|  | ids1[3];  // indices of edge vertices | 
|  | for (int k=0; k<3; ++k) | 
|  | { | 
|  | int k1 = (k+1)%3; | 
|  | int e0 = indices[i+k]; | 
|  | int e1 = indices[i+k1]; | 
|  | ids0[k] = e0; | 
|  | if (e1>e0) | 
|  | std::swap(e0,e1); | 
|  | Key edgeKey = Key(e0) | (Key(e1)<<32); | 
|  | std::map<Key,int>::iterator it = edgeMap.find(edgeKey); | 
|  | if (it==edgeMap.end()) | 
|  | { | 
|  | ids1[k] = mVertices.size(); | 
|  | edgeMap[edgeKey] = ids1[k]; | 
|  | mVertices.push_back( (mVertices[e0]+mVertices[e1]).normalized() ); | 
|  | } | 
|  | else | 
|  | ids1[k] = it->second; | 
|  | } | 
|  | refinedIndices.push_back(ids0[0]); refinedIndices.push_back(ids1[0]); refinedIndices.push_back(ids1[2]); | 
|  | refinedIndices.push_back(ids0[1]); refinedIndices.push_back(ids1[1]); refinedIndices.push_back(ids1[0]); | 
|  | refinedIndices.push_back(ids0[2]); refinedIndices.push_back(ids1[2]); refinedIndices.push_back(ids1[1]); | 
|  | refinedIndices.push_back(ids1[0]); refinedIndices.push_back(ids1[1]); refinedIndices.push_back(ids1[2]); | 
|  | } | 
|  | mListIds.push_back(0); | 
|  | } | 
|  |  | 
|  | void IcoSphere::draw(int level) | 
|  | { | 
|  | while (level>=int(mIndices.size())) | 
|  | const_cast<IcoSphere*>(this)->_subdivide(); | 
|  | if (mListIds[level]==0) | 
|  | { | 
|  | mListIds[level] = glGenLists(1); | 
|  | glNewList(mListIds[level], GL_COMPILE); | 
|  | glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); | 
|  | glNormalPointer(GL_FLOAT, 0, mVertices[0].data()); | 
|  | glEnableClientState(GL_VERTEX_ARRAY); | 
|  | glEnableClientState(GL_NORMAL_ARRAY); | 
|  | glDrawElements(GL_TRIANGLES, mIndices[level]->size(), GL_UNSIGNED_INT, &(mIndices[level]->at(0))); | 
|  | glDisableClientState(GL_VERTEX_ARRAY); | 
|  | glDisableClientState(GL_NORMAL_ARRAY); | 
|  | glEndList(); | 
|  | } | 
|  | glCallList(mListIds[level]); | 
|  | } | 
|  |  | 
|  |  |