| Matrix3d m = Matrix3d::Random(); | |
| cout << "Here is the matrix m:" << endl << m << endl; | |
| Matrix3d inverse; | |
| bool invertible; | |
| m.computeInverseWithCheck(inverse,invertible); | |
| if(invertible) { | |
| cout << "It is invertible, and its inverse is:" << endl << inverse << endl; | |
| } | |
| else { | |
| cout << "It is not invertible." << endl; | |
| } |