|  | // This file is part of Eigen, a lightweight C++ template library | 
|  | // for linear algebra. | 
|  | // | 
|  | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
|  | // | 
|  | // This Source Code Form is subject to the terms of the Mozilla | 
|  | // Public License v. 2.0. If a copy of the MPL was not distributed | 
|  | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
|  |  | 
|  | #ifndef EIGEN_GPUHELPER_H | 
|  | #define EIGEN_GPUHELPER_H | 
|  |  | 
|  | #include <Eigen/Geometry> | 
|  | #include <GL/gl.h> | 
|  | #include <vector> | 
|  |  | 
|  | using namespace Eigen; | 
|  |  | 
|  | typedef Vector4f Color; | 
|  |  | 
|  | class GpuHelper { | 
|  | public: | 
|  | GpuHelper(); | 
|  |  | 
|  | ~GpuHelper(); | 
|  |  | 
|  | enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 }; | 
|  | void pushProjectionMode2D(ProjectionMode2D pm); | 
|  | void popProjectionMode2D(); | 
|  |  | 
|  | /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat. | 
|  | Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required | 
|  | and does a proper call to the right glMultMatrix*() function according to the scalar type | 
|  | and storage order. | 
|  | \warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode(). | 
|  | \sa Matrix, loadMatrix(), forceMatrixMode() | 
|  | */ | 
|  | template <typename Scalar, int Flags_> | 
|  | void multMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget); | 
|  |  | 
|  | /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget. | 
|  | Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required | 
|  | and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type | 
|  | and storage order. | 
|  | \warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode(). | 
|  | \sa Matrix, multMatrix(), forceMatrixMode() | 
|  | */ | 
|  | template <typename Scalar, int Flags_> | 
|  | void loadMatrix(const Eigen::Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget); | 
|  |  | 
|  | template <typename Scalar, typename Derived> | 
|  | void loadMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&, | 
|  | GLenum matrixTarget); | 
|  |  | 
|  | /** Make the matrix \a matrixTarget the current OpenGL matrix target. | 
|  | Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode() | 
|  | has never been called after the last loadMatrix() or multMatrix() calls. | 
|  | \todo provides a debug mode checking the sanity of the cached matrix mode. | 
|  | */ | 
|  | inline void forceMatrixTarget(GLenum matrixTarget) { glMatrixMode(mCurrentMatrixTarget = matrixTarget); } | 
|  |  | 
|  | inline void setMatrixTarget(GLenum matrixTarget); | 
|  |  | 
|  | /** Push the OpenGL matrix \a matrixTarget and load \a mat. | 
|  | */ | 
|  | template <typename Scalar, int Flags_> | 
|  | inline void pushMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget); | 
|  |  | 
|  | template <typename Scalar, typename Derived> | 
|  | void pushMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&, | 
|  | GLenum matrixTarget); | 
|  |  | 
|  | /** Push and clone the OpenGL matrix \a matrixTarget | 
|  | */ | 
|  | inline void pushMatrix(GLenum matrixTarget); | 
|  |  | 
|  | /** Pop the OpenGL matrix \a matrixTarget | 
|  | */ | 
|  | inline void popMatrix(GLenum matrixTarget); | 
|  |  | 
|  | void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); | 
|  | void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); | 
|  | void drawUnitCube(void); | 
|  | void drawUnitSphere(int level = 0); | 
|  |  | 
|  | /// draw the \a nofElement first elements | 
|  | inline void draw(GLenum mode, uint nofElement); | 
|  |  | 
|  | /// draw a range of elements | 
|  | inline void draw(GLenum mode, uint start, uint end); | 
|  |  | 
|  | /// draw an indexed subset | 
|  | inline void draw(GLenum mode, const std::vector<uint>* pIndexes); | 
|  |  | 
|  | protected: | 
|  | void update(void); | 
|  |  | 
|  | GLuint mColorBufferId; | 
|  | int mVpWidth, mVpHeight; | 
|  | GLenum mCurrentMatrixTarget; | 
|  | bool mInitialized; | 
|  | }; | 
|  |  | 
|  | /** Singleton shortcut | 
|  | */ | 
|  | extern GpuHelper gpu; | 
|  |  | 
|  | /** \internal | 
|  | */ | 
|  | template <bool RowMajor, int Flags_> | 
|  | struct GlMatrixHelper; | 
|  |  | 
|  | template <int Flags_> | 
|  | struct GlMatrixHelper<false, Flags_> { | 
|  | static void loadMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glLoadMatrixf(mat.data()); } | 
|  | static void loadMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { glLoadMatrixd(mat.data()); } | 
|  | static void multMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glMultMatrixf(mat.data()); } | 
|  | static void multMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { glMultMatrixd(mat.data()); } | 
|  | }; | 
|  |  | 
|  | template <int Flags_> | 
|  | struct GlMatrixHelper<true, Flags_> { | 
|  | static void loadMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); } | 
|  | static void loadMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { | 
|  | glLoadMatrixd(mat.transpose().eval().data()); | 
|  | } | 
|  | static void multMatrix(const Matrix<float, 4, 4, Flags_, 4, 4>& mat) { glMultMatrixf(mat.transpose().eval().data()); } | 
|  | static void multMatrix(const Matrix<double, 4, 4, Flags_, 4, 4>& mat) { | 
|  | glMultMatrixd(mat.transpose().eval().data()); | 
|  | } | 
|  | }; | 
|  |  | 
|  | inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) { | 
|  | if (matrixTarget != mCurrentMatrixTarget) glMatrixMode(mCurrentMatrixTarget = matrixTarget); | 
|  | } | 
|  |  | 
|  | template <typename Scalar, int Flags_> | 
|  | void GpuHelper::multMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget) { | 
|  | setMatrixTarget(matrixTarget); | 
|  | GlMatrixHelper<Flags_ & Eigen::RowMajorBit, Flags_>::multMatrix(mat); | 
|  | } | 
|  |  | 
|  | template <typename Scalar, typename Derived> | 
|  | void GpuHelper::loadMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&, | 
|  | GLenum matrixTarget) { | 
|  | setMatrixTarget(matrixTarget); | 
|  | glLoadIdentity(); | 
|  | } | 
|  |  | 
|  | template <typename Scalar, int Flags_> | 
|  | void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget) { | 
|  | setMatrixTarget(matrixTarget); | 
|  | GlMatrixHelper<(Flags_ & Eigen::RowMajorBit) != 0, Flags_>::loadMatrix(mat); | 
|  | } | 
|  |  | 
|  | inline void GpuHelper::pushMatrix(GLenum matrixTarget) { | 
|  | setMatrixTarget(matrixTarget); | 
|  | glPushMatrix(); | 
|  | } | 
|  |  | 
|  | template <typename Scalar, int Flags_> | 
|  | inline void GpuHelper::pushMatrix(const Matrix<Scalar, 4, 4, Flags_, 4, 4>& mat, GLenum matrixTarget) { | 
|  | pushMatrix(matrixTarget); | 
|  | GlMatrixHelper<Flags_ & Eigen::RowMajorBit, Flags_>::loadMatrix(mat); | 
|  | } | 
|  |  | 
|  | template <typename Scalar, typename Derived> | 
|  | void GpuHelper::pushMatrix(const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>, Derived>&, | 
|  | GLenum matrixTarget) { | 
|  | pushMatrix(matrixTarget); | 
|  | glLoadIdentity(); | 
|  | } | 
|  |  | 
|  | inline void GpuHelper::popMatrix(GLenum matrixTarget) { | 
|  | setMatrixTarget(matrixTarget); | 
|  | glPopMatrix(); | 
|  | } | 
|  |  | 
|  | inline void GpuHelper::draw(GLenum mode, uint nofElement) { glDrawArrays(mode, 0, nofElement); } | 
|  |  | 
|  | inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) { | 
|  | glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front())); | 
|  | } | 
|  |  | 
|  | inline void GpuHelper::draw(GLenum mode, uint start, uint end) { glDrawArrays(mode, start, end - start); } | 
|  |  | 
|  | #endif  // EIGEN_GPUHELPER_H |