| // This file is part of Eigen, a lightweight C++ template library |
| // for linear algebra. |
| // |
| // Copyright (C) 2016 Dmitry Vyukov <dvyukov@google.com> |
| // |
| // This Source Code Form is subject to the terms of the Mozilla |
| // Public License v. 2.0. If a copy of the MPL was not distributed |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| |
| #ifndef EIGEN_CXX11_THREADPOOL_NONBLOCKING_THREAD_POOL_H |
| #define EIGEN_CXX11_THREADPOOL_NONBLOCKING_THREAD_POOL_H |
| |
| |
| namespace Eigen { |
| |
| template <typename Environment> |
| class NonBlockingThreadPoolTempl : public Eigen::ThreadPoolInterface { |
| public: |
| typedef typename Environment::Task Task; |
| typedef RunQueue<Task, 1024> Queue; |
| |
| NonBlockingThreadPoolTempl(int num_threads, Environment env = Environment()) |
| : env_(env), |
| threads_(num_threads), |
| queues_(num_threads), |
| waiters_(num_threads), |
| blocked_(), |
| spinning_(), |
| done_(), |
| ec_(waiters_) { |
| for (int i = 0; i < num_threads; i++) queues_.push_back(new Queue()); |
| for (int i = 0; i < num_threads; i++) |
| threads_.push_back(env_.CreateThread([this, i]() { WorkerLoop(i); })); |
| } |
| |
| ~NonBlockingThreadPoolTempl() { |
| done_.store(true, std::memory_order_relaxed); |
| // Now if all threads block without work, they will start exiting. |
| // But note that threads can continue to work arbitrary long, |
| // block, submit new work, unblock and otherwise live full life. |
| ec_.Notify(true); |
| |
| // Join threads explicitly to avoid destruction order issues. |
| for (size_t i = 0; i < threads_.size(); i++) delete threads_[i]; |
| for (size_t i = 0; i < threads_.size(); i++) delete queues_[i]; |
| } |
| |
| void Schedule(std::function<void()> fn) { |
| Task t = env_.CreateTask(std::move(fn)); |
| PerThread* pt = GetPerThread(); |
| if (pt->pool == this) { |
| // Worker thread of this pool, push onto the thread's queue. |
| Queue* q = queues_[pt->index]; |
| t = q->PushFront(std::move(t)); |
| } else { |
| // A free-standing thread (or worker of another pool), push onto a random |
| // queue. |
| Queue* q = queues_[Rand(&pt->rand) % queues_.size()]; |
| t = q->PushBack(std::move(t)); |
| } |
| // Note: below we touch this after making w available to worker threads. |
| // Strictly speaking, this can lead to a racy-use-after-free. Consider that |
| // Schedule is called from a thread that is neither main thread nor a worker |
| // thread of this pool. Then, execution of w directly or indirectly |
| // completes overall computations, which in turn leads to destruction of |
| // this. We expect that such scenario is prevented by program, that is, |
| // this is kept alive while any threads can potentially be in Schedule. |
| if (!t.f) |
| ec_.Notify(false); |
| else |
| env_.ExecuteTask(t); // Push failed, execute directly. |
| } |
| |
| private: |
| typedef typename Environment::EnvThread Thread; |
| |
| struct PerThread { |
| bool inited; |
| NonBlockingThreadPoolTempl* pool; // Parent pool, or null for normal threads. |
| unsigned index; // Worker thread index in pool. |
| unsigned rand; // Random generator state. |
| }; |
| |
| Environment env_; |
| MaxSizeVector<Thread*> threads_; |
| MaxSizeVector<Queue*> queues_; |
| std::vector<EventCount::Waiter> waiters_; |
| std::atomic<unsigned> blocked_; |
| std::atomic<bool> spinning_; |
| std::atomic<bool> done_; |
| EventCount ec_; |
| |
| // Main worker thread loop. |
| void WorkerLoop(unsigned index) { |
| PerThread* pt = GetPerThread(); |
| pt->pool = this; |
| pt->index = index; |
| Queue* q = queues_[index]; |
| EventCount::Waiter* waiter = &waiters_[index]; |
| std::vector<Task> stolen; |
| for (;;) { |
| Task t; |
| if (!stolen.empty()) { |
| t = std::move(stolen.back()); |
| stolen.pop_back(); |
| } |
| if (!t.f) t = q->PopFront(); |
| if (!t.f) { |
| if (Steal(&stolen)) { |
| t = std::move(stolen.back()); |
| stolen.pop_back(); |
| while (stolen.size()) { |
| Task t1 = q->PushFront(std::move(stolen.back())); |
| stolen.pop_back(); |
| if (t1.f) { |
| // There is not much we can do in this case. Just execute the |
| // remaining directly. |
| stolen.push_back(std::move(t1)); |
| break; |
| } |
| } |
| } |
| } |
| if (t.f) { |
| env_.ExecuteTask(t); |
| continue; |
| } |
| // Leave one thread spinning. This reduces latency. |
| if (!spinning_ && !spinning_.exchange(true)) { |
| bool nowork = true; |
| for (int i = 0; i < 1000; i++) { |
| if (!OutOfWork()) { |
| nowork = false; |
| break; |
| } |
| } |
| spinning_ = false; |
| if (!nowork) continue; |
| } |
| if (!WaitForWork(waiter)) return; |
| } |
| } |
| |
| // Steal tries to steal work from other worker threads in best-effort manner. |
| bool Steal(std::vector<Task>* stolen) { |
| if (queues_.size() == 1) return false; |
| PerThread* pt = GetPerThread(); |
| unsigned lastq = pt->index; |
| for (unsigned i = queues_.size(); i > 0; i--) { |
| unsigned victim = Rand(&pt->rand) % queues_.size(); |
| if (victim == lastq && queues_.size() > 2) { |
| i++; |
| continue; |
| } |
| // Steal half of elements from a victim queue. |
| // It is typical to steal just one element, but that assumes that work is |
| // recursively subdivided in halves so that the stolen element is exactly |
| // half of work. If work elements are equally-sized, then is makes sense |
| // to steal half of elements at once and then work locally for a while. |
| if (queues_[victim]->PopBackHalf(stolen)) return true; |
| lastq = victim; |
| } |
| // Just to make sure that we did not miss anything. |
| for (unsigned i = queues_.size(); i > 0; i--) |
| if (queues_[i - 1]->PopBackHalf(stolen)) return true; |
| return false; |
| } |
| |
| // WaitForWork blocks until new work is available, or if it is time to exit. |
| bool WaitForWork(EventCount::Waiter* waiter) { |
| // We already did best-effort emptiness check in Steal, so prepare blocking. |
| ec_.Prewait(waiter); |
| // Now do reliable emptiness check. |
| if (!OutOfWork()) { |
| ec_.CancelWait(waiter); |
| return true; |
| } |
| // Number of blocked threads is used as termination condition. |
| // If we are shutting down and all worker threads blocked without work, |
| // that's we are done. |
| blocked_++; |
| if (done_ && blocked_ == threads_.size()) { |
| ec_.CancelWait(waiter); |
| // Almost done, but need to re-check queues. |
| // Consider that all queues are empty and all worker threads are preempted |
| // right after incrementing blocked_ above. Now a free-standing thread |
| // submits work and calls destructor (which sets done_). If we don't |
| // re-check queues, we will exit leaving the work unexecuted. |
| if (!OutOfWork()) { |
| // Note: we must not pop from queues before we decrement blocked_, |
| // otherwise the following scenario is possible. Consider that instead |
| // of checking for emptiness we popped the only element from queues. |
| // Now other worker threads can start exiting, which is bad if the |
| // work item submits other work. So we just check emptiness here, |
| // which ensures that all worker threads exit at the same time. |
| blocked_--; |
| return true; |
| } |
| // Reached stable termination state. |
| ec_.Notify(true); |
| return false; |
| } |
| ec_.CommitWait(waiter); |
| blocked_--; |
| return true; |
| } |
| |
| bool OutOfWork() { |
| for (unsigned i = 0; i < queues_.size(); i++) |
| if (!queues_[i]->Empty()) return false; |
| return true; |
| } |
| |
| PerThread* GetPerThread() { |
| EIGEN_THREAD_LOCAL PerThread per_thread_; |
| PerThread* pt = &per_thread_; |
| if (pt->inited) return pt; |
| pt->inited = true; |
| pt->rand = std::hash<std::thread::id>()(std::this_thread::get_id()); |
| return pt; |
| } |
| |
| static unsigned Rand(unsigned* state) { |
| return *state = *state * 1103515245 + 12345; |
| } |
| }; |
| |
| typedef NonBlockingThreadPoolTempl<StlThreadEnvironment> NonBlockingThreadPool; |
| |
| } // namespace Eigen |
| |
| #endif // EIGEN_CXX11_THREADPOOL_NONBLOCKING_THREAD_POOL_H |