| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
| #include "quaternion_demo.h" | |
| #include "icosphere.h" | |
| #include <Eigen/Geometry> | |
| #include <Eigen/QR> | |
| #include <Eigen/LU> | |
| #include <iostream> | |
| #include <QEvent> | |
| #include <QMouseEvent> | |
| #include <QInputDialog> | |
| #include <QGridLayout> | |
| #include <QButtonGroup> | |
| #include <QRadioButton> | |
| #include <QDockWidget> | |
| #include <QPushButton> | |
| #include <QGroupBox> | |
| using namespace Eigen; | |
| class FancySpheres | |
| { | |
| public: | |
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW | |
| FancySpheres() | |
| { | |
| const int levels = 4; | |
| const float scale = 0.33; | |
| float radius = 100; | |
| std::vector<int> parents; | |
| // leval 0 | |
| mCenters.push_back(Vector3f::Zero()); | |
| parents.push_back(-1); | |
| mRadii.push_back(radius); | |
| // generate level 1 using icosphere vertices | |
| radius *= 0.45; | |
| { | |
| float dist = mRadii[0]*0.9; | |
| for (int i=0; i<12; ++i) | |
| { | |
| mCenters.push_back(mIcoSphere.vertices()[i] * dist); | |
| mRadii.push_back(radius); | |
| parents.push_back(0); | |
| } | |
| } | |
| static const float angles [10] = { | |
| 0, 0, | |
| M_PI, 0.*M_PI, | |
| M_PI, 0.5*M_PI, | |
| M_PI, 1.*M_PI, | |
| M_PI, 1.5*M_PI | |
| }; | |
| // generate other levels | |
| int start = 1; | |
| for (int l=1; l<levels; l++) | |
| { | |
| radius *= scale; | |
| int end = mCenters.size(); | |
| for (int i=start; i<end; ++i) | |
| { | |
| Vector3f c = mCenters[i]; | |
| Vector3f ax0 = (c - mCenters[parents[i]]).normalized(); | |
| Vector3f ax1 = ax0.unitOrthogonal(); | |
| Quaternionf q; | |
| q.setFromTwoVectors(Vector3f::UnitZ(), ax0); | |
| Affine3f t = Translation3f(c) * q * Scaling(mRadii[i]+radius); | |
| for (int j=0; j<5; ++j) | |
| { | |
| Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) | |
| * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) | |
| * (mRadii[i] + radius*0.8); | |
| mCenters.push_back(newC); | |
| mRadii.push_back(radius); | |
| parents.push_back(i); | |
| } | |
| } | |
| start = end; | |
| } | |
| } | |
| void draw() | |
| { | |
| int end = mCenters.size(); | |
| glEnable(GL_NORMALIZE); | |
| for (int i=0; i<end; ++i) | |
| { | |
| Affine3f t = Translation3f(mCenters[i]) * Scaling(mRadii[i]); | |
| gpu.pushMatrix(GL_MODELVIEW); | |
| gpu.multMatrix(t.matrix(),GL_MODELVIEW); | |
| mIcoSphere.draw(2); | |
| gpu.popMatrix(GL_MODELVIEW); | |
| } | |
| glDisable(GL_NORMALIZE); | |
| } | |
| protected: | |
| std::vector<Vector3f> mCenters; | |
| std::vector<float> mRadii; | |
| IcoSphere mIcoSphere; | |
| }; | |
| // generic linear interpolation method | |
| template<typename T> T lerp(float t, const T& a, const T& b) | |
| { | |
| return a*(1-t) + b*t; | |
| } | |
| // quaternion slerp | |
| template<> Quaternionf lerp(float t, const Quaternionf& a, const Quaternionf& b) | |
| { return a.slerp(t,b); } | |
| // linear interpolation of a frame using the type OrientationType | |
| // to perform the interpolation of the orientations | |
| template<typename OrientationType> | |
| inline static Frame lerpFrame(float alpha, const Frame& a, const Frame& b) | |
| { | |
| return Frame(lerp(alpha,a.position,b.position), | |
| Quaternionf(lerp(alpha,OrientationType(a.orientation),OrientationType(b.orientation)))); | |
| } | |
| template<typename _Scalar> class EulerAngles | |
| { | |
| public: | |
| enum { Dim = 3 }; | |
| typedef _Scalar Scalar; | |
| typedef Matrix<Scalar,3,3> Matrix3; | |
| typedef Matrix<Scalar,3,1> Vector3; | |
| typedef Quaternion<Scalar> QuaternionType; | |
| protected: | |
| Vector3 m_angles; | |
| public: | |
| EulerAngles() {} | |
| inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {} | |
| inline EulerAngles(const QuaternionType& q) { *this = q; } | |
| const Vector3& coeffs() const { return m_angles; } | |
| Vector3& coeffs() { return m_angles; } | |
| EulerAngles& operator=(const QuaternionType& q) | |
| { | |
| Matrix3 m = q.toRotationMatrix(); | |
| return *this = m; | |
| } | |
| EulerAngles& operator=(const Matrix3& m) | |
| { | |
| // mat = cy*cz -cy*sz sy | |
| // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx | |
| // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy | |
| m_angles.coeffRef(1) = std::asin(m.coeff(0,2)); | |
| m_angles.coeffRef(0) = std::atan2(-m.coeff(1,2),m.coeff(2,2)); | |
| m_angles.coeffRef(2) = std::atan2(-m.coeff(0,1),m.coeff(0,0)); | |
| return *this; | |
| } | |
| Matrix3 toRotationMatrix(void) const | |
| { | |
| Vector3 c = m_angles.array().cos(); | |
| Vector3 s = m_angles.array().sin(); | |
| Matrix3 res; | |
| res << c.y()*c.z(), -c.y()*s.z(), s.y(), | |
| c.z()*s.x()*s.y()+c.x()*s.z(), c.x()*c.z()-s.x()*s.y()*s.z(), -c.y()*s.x(), | |
| -c.x()*c.z()*s.y()+s.x()*s.z(), c.z()*s.x()+c.x()*s.y()*s.z(), c.x()*c.y(); | |
| return res; | |
| } | |
| operator QuaternionType() { return QuaternionType(toRotationMatrix()); } | |
| }; | |
| // Euler angles slerp | |
| template<> EulerAngles<float> lerp(float t, const EulerAngles<float>& a, const EulerAngles<float>& b) | |
| { | |
| EulerAngles<float> res; | |
| res.coeffs() = lerp(t, a.coeffs(), b.coeffs()); | |
| return res; | |
| } | |
| RenderingWidget::RenderingWidget() | |
| { | |
| mAnimate = false; | |
| mCurrentTrackingMode = TM_NO_TRACK; | |
| mNavMode = NavTurnAround; | |
| mLerpMode = LerpQuaternion; | |
| mRotationMode = RotationStable; | |
| mTrackball.setCamera(&mCamera); | |
| // required to capture key press events | |
| setFocusPolicy(Qt::ClickFocus); | |
| } | |
| void RenderingWidget::grabFrame(void) | |
| { | |
| // ask user for a time | |
| bool ok = false; | |
| double t = 0; | |
| if (!m_timeline.empty()) | |
| t = (--m_timeline.end())->first + 1.; | |
| t = QInputDialog::getDouble(this, "Eigen's RenderingWidget", "time value: ", | |
| t, 0, 1e3, 1, &ok); | |
| if (ok) | |
| { | |
| Frame aux; | |
| aux.orientation = mCamera.viewMatrix().linear(); | |
| aux.position = mCamera.viewMatrix().translation(); | |
| m_timeline[t] = aux; | |
| } | |
| } | |
| void RenderingWidget::drawScene() | |
| { | |
| static FancySpheres sFancySpheres; | |
| float length = 50; | |
| gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitX(), Color(1,0,0,1)); | |
| gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitY(), Color(0,1,0,1)); | |
| gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1)); | |
| // draw the fractal object | |
| float sqrt3 = std::sqrt(3.); | |
| glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data()); | |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data()); | |
| glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data()); | |
| glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data()); | |
| glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); | |
| glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); | |
| glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); | |
| glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); | |
| glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data()); | |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data()); | |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Vector4f(1, 1, 1, 1).data()); | |
| glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64); | |
| glEnable(GL_LIGHTING); | |
| glEnable(GL_LIGHT0); | |
| glEnable(GL_LIGHT1); | |
| sFancySpheres.draw(); | |
| glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); | |
| glNormalPointer(GL_FLOAT, 0, mNormals[0].data()); | |
| glEnableClientState(GL_VERTEX_ARRAY); | |
| glEnableClientState(GL_NORMAL_ARRAY); | |
| glDrawArrays(GL_TRIANGLES, 0, mVertices.size()); | |
| glDisableClientState(GL_VERTEX_ARRAY); | |
| glDisableClientState(GL_NORMAL_ARRAY); | |
| glDisable(GL_LIGHTING); | |
| } | |
| void RenderingWidget::animate() | |
| { | |
| m_alpha += double(m_timer.interval()) * 1e-3; | |
| TimeLine::const_iterator hi = m_timeline.upper_bound(m_alpha); | |
| TimeLine::const_iterator lo = hi; | |
| --lo; | |
| Frame currentFrame; | |
| if(hi==m_timeline.end()) | |
| { | |
| // end | |
| currentFrame = lo->second; | |
| stopAnimation(); | |
| } | |
| else if(hi==m_timeline.begin()) | |
| { | |
| // start | |
| currentFrame = hi->second; | |
| } | |
| else | |
| { | |
| float s = (m_alpha - lo->first)/(hi->first - lo->first); | |
| if (mLerpMode==LerpEulerAngles) | |
| currentFrame = ::lerpFrame<EulerAngles<float> >(s, lo->second, hi->second); | |
| else if (mLerpMode==LerpQuaternion) | |
| currentFrame = ::lerpFrame<Eigen::Quaternionf>(s, lo->second, hi->second); | |
| else | |
| { | |
| std::cerr << "Invalid rotation interpolation mode (abort)\n"; | |
| exit(2); | |
| } | |
| currentFrame.orientation.coeffs().normalize(); | |
| } | |
| currentFrame.orientation = currentFrame.orientation.inverse(); | |
| currentFrame.position = - (currentFrame.orientation * currentFrame.position); | |
| mCamera.setFrame(currentFrame); | |
| updateGL(); | |
| } | |
| void RenderingWidget::keyPressEvent(QKeyEvent * e) | |
| { | |
| switch(e->key()) | |
| { | |
| case Qt::Key_Up: | |
| mCamera.zoom(2); | |
| break; | |
| case Qt::Key_Down: | |
| mCamera.zoom(-2); | |
| break; | |
| // add a frame | |
| case Qt::Key_G: | |
| grabFrame(); | |
| break; | |
| // clear the time line | |
| case Qt::Key_C: | |
| m_timeline.clear(); | |
| break; | |
| // move the camera to initial pos | |
| case Qt::Key_R: | |
| resetCamera(); | |
| break; | |
| // start/stop the animation | |
| case Qt::Key_A: | |
| if (mAnimate) | |
| { | |
| stopAnimation(); | |
| } | |
| else | |
| { | |
| m_alpha = 0; | |
| connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); | |
| m_timer.start(1000/30); | |
| mAnimate = true; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| updateGL(); | |
| } | |
| void RenderingWidget::stopAnimation() | |
| { | |
| disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); | |
| m_timer.stop(); | |
| mAnimate = false; | |
| m_alpha = 0; | |
| } | |
| void RenderingWidget::mousePressEvent(QMouseEvent* e) | |
| { | |
| mMouseCoords = Vector2i(e->pos().x(), e->pos().y()); | |
| bool fly = (mNavMode==NavFly) || (e->modifiers()&Qt::ControlModifier); | |
| switch(e->button()) | |
| { | |
| case Qt::LeftButton: | |
| if(fly) | |
| { | |
| mCurrentTrackingMode = TM_LOCAL_ROTATE; | |
| mTrackball.start(Trackball::Local); | |
| } | |
| else | |
| { | |
| mCurrentTrackingMode = TM_ROTATE_AROUND; | |
| mTrackball.start(Trackball::Around); | |
| } | |
| mTrackball.track(mMouseCoords); | |
| break; | |
| case Qt::MidButton: | |
| if(fly) | |
| mCurrentTrackingMode = TM_FLY_Z; | |
| else | |
| mCurrentTrackingMode = TM_ZOOM; | |
| break; | |
| case Qt::RightButton: | |
| mCurrentTrackingMode = TM_FLY_PAN; | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| void RenderingWidget::mouseReleaseEvent(QMouseEvent*) | |
| { | |
| mCurrentTrackingMode = TM_NO_TRACK; | |
| updateGL(); | |
| } | |
| void RenderingWidget::mouseMoveEvent(QMouseEvent* e) | |
| { | |
| // tracking | |
| if(mCurrentTrackingMode != TM_NO_TRACK) | |
| { | |
| float dx = float(e->x() - mMouseCoords.x()) / float(mCamera.vpWidth()); | |
| float dy = - float(e->y() - mMouseCoords.y()) / float(mCamera.vpHeight()); | |
| // speedup the transformations | |
| if(e->modifiers() & Qt::ShiftModifier) | |
| { | |
| dx *= 10.; | |
| dy *= 10.; | |
| } | |
| switch(mCurrentTrackingMode) | |
| { | |
| case TM_ROTATE_AROUND: | |
| case TM_LOCAL_ROTATE: | |
| if (mRotationMode==RotationStable) | |
| { | |
| // use the stable trackball implementation mapping | |
| // the 2D coordinates to 3D points on a sphere. | |
| mTrackball.track(Vector2i(e->pos().x(), e->pos().y())); | |
| } | |
| else | |
| { | |
| // standard approach mapping the x and y displacements as rotations | |
| // around the camera's X and Y axes. | |
| Quaternionf q = AngleAxisf( dx*M_PI, Vector3f::UnitY()) | |
| * AngleAxisf(-dy*M_PI, Vector3f::UnitX()); | |
| if (mCurrentTrackingMode==TM_LOCAL_ROTATE) | |
| mCamera.localRotate(q); | |
| else | |
| mCamera.rotateAroundTarget(q); | |
| } | |
| break; | |
| case TM_ZOOM : | |
| mCamera.zoom(dy*100); | |
| break; | |
| case TM_FLY_Z : | |
| mCamera.localTranslate(Vector3f(0, 0, -dy*200)); | |
| break; | |
| case TM_FLY_PAN : | |
| mCamera.localTranslate(Vector3f(dx*200, dy*200, 0)); | |
| break; | |
| default: | |
| break; | |
| } | |
| updateGL(); | |
| } | |
| mMouseCoords = Vector2i(e->pos().x(), e->pos().y()); | |
| } | |
| void RenderingWidget::paintGL() | |
| { | |
| glEnable(GL_DEPTH_TEST); | |
| glDisable(GL_CULL_FACE); | |
| glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); | |
| glDisable(GL_COLOR_MATERIAL); | |
| glDisable(GL_BLEND); | |
| glDisable(GL_ALPHA_TEST); | |
| glDisable(GL_TEXTURE_1D); | |
| glDisable(GL_TEXTURE_2D); | |
| glDisable(GL_TEXTURE_3D); | |
| // Clear buffers | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| mCamera.activateGL(); | |
| drawScene(); | |
| } | |
| void RenderingWidget::initializeGL() | |
| { | |
| glClearColor(1., 1., 1., 0.); | |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); | |
| glDepthMask(GL_TRUE); | |
| glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
| mCamera.setPosition(Vector3f(-200, -200, -200)); | |
| mCamera.setTarget(Vector3f(0, 0, 0)); | |
| mInitFrame.orientation = mCamera.orientation().inverse(); | |
| mInitFrame.position = mCamera.viewMatrix().translation(); | |
| } | |
| void RenderingWidget::resizeGL(int width, int height) | |
| { | |
| mCamera.setViewport(width,height); | |
| } | |
| void RenderingWidget::setNavMode(int m) | |
| { | |
| mNavMode = NavMode(m); | |
| } | |
| void RenderingWidget::setLerpMode(int m) | |
| { | |
| mLerpMode = LerpMode(m); | |
| } | |
| void RenderingWidget::setRotationMode(int m) | |
| { | |
| mRotationMode = RotationMode(m); | |
| } | |
| void RenderingWidget::resetCamera() | |
| { | |
| if (mAnimate) | |
| stopAnimation(); | |
| m_timeline.clear(); | |
| Frame aux0 = mCamera.frame(); | |
| aux0.orientation = aux0.orientation.inverse(); | |
| aux0.position = mCamera.viewMatrix().translation(); | |
| m_timeline[0] = aux0; | |
| Vector3f currentTarget = mCamera.target(); | |
| mCamera.setTarget(Vector3f::Zero()); | |
| // compute the rotation duration to move the camera to the target | |
| Frame aux1 = mCamera.frame(); | |
| aux1.orientation = aux1.orientation.inverse(); | |
| aux1.position = mCamera.viewMatrix().translation(); | |
| float duration = aux0.orientation.angularDistance(aux1.orientation) * 0.9; | |
| if (duration<0.1) duration = 0.1; | |
| // put the camera at that time step: | |
| aux1 = aux0.lerp(duration/2,mInitFrame); | |
| // and make it look at the target again | |
| aux1.orientation = aux1.orientation.inverse(); | |
| aux1.position = - (aux1.orientation * aux1.position); | |
| mCamera.setFrame(aux1); | |
| mCamera.setTarget(Vector3f::Zero()); | |
| // add this camera keyframe | |
| aux1.orientation = aux1.orientation.inverse(); | |
| aux1.position = mCamera.viewMatrix().translation(); | |
| m_timeline[duration] = aux1; | |
| m_timeline[2] = mInitFrame; | |
| m_alpha = 0; | |
| animate(); | |
| connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); | |
| m_timer.start(1000/30); | |
| mAnimate = true; | |
| } | |
| QWidget* RenderingWidget::createNavigationControlWidget() | |
| { | |
| QWidget* panel = new QWidget(); | |
| QVBoxLayout* layout = new QVBoxLayout(); | |
| { | |
| QPushButton* but = new QPushButton("reset"); | |
| but->setToolTip("move the camera to initial position (with animation)"); | |
| layout->addWidget(but); | |
| connect(but, SIGNAL(clicked()), this, SLOT(resetCamera())); | |
| } | |
| { | |
| // navigation mode | |
| QGroupBox* box = new QGroupBox("navigation mode"); | |
| QVBoxLayout* boxLayout = new QVBoxLayout; | |
| QButtonGroup* group = new QButtonGroup(panel); | |
| QRadioButton* but; | |
| but = new QRadioButton("turn around"); | |
| but->setToolTip("look around an object"); | |
| group->addButton(but, NavTurnAround); | |
| boxLayout->addWidget(but); | |
| but = new QRadioButton("fly"); | |
| but->setToolTip("free navigation like a spaceship\n(this mode can also be enabled pressing the \"shift\" key)"); | |
| group->addButton(but, NavFly); | |
| boxLayout->addWidget(but); | |
| group->button(mNavMode)->setChecked(true); | |
| connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setNavMode(int))); | |
| box->setLayout(boxLayout); | |
| layout->addWidget(box); | |
| } | |
| { | |
| // track ball, rotation mode | |
| QGroupBox* box = new QGroupBox("rotation mode"); | |
| QVBoxLayout* boxLayout = new QVBoxLayout; | |
| QButtonGroup* group = new QButtonGroup(panel); | |
| QRadioButton* but; | |
| but = new QRadioButton("stable trackball"); | |
| group->addButton(but, RotationStable); | |
| boxLayout->addWidget(but); | |
| but->setToolTip("use the stable trackball implementation mapping\nthe 2D coordinates to 3D points on a sphere"); | |
| but = new QRadioButton("standard rotation"); | |
| group->addButton(but, RotationStandard); | |
| boxLayout->addWidget(but); | |
| but->setToolTip("standard approach mapping the x and y displacements\nas rotations around the camera's X and Y axes"); | |
| group->button(mRotationMode)->setChecked(true); | |
| connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setRotationMode(int))); | |
| box->setLayout(boxLayout); | |
| layout->addWidget(box); | |
| } | |
| { | |
| // interpolation mode | |
| QGroupBox* box = new QGroupBox("spherical interpolation"); | |
| QVBoxLayout* boxLayout = new QVBoxLayout; | |
| QButtonGroup* group = new QButtonGroup(panel); | |
| QRadioButton* but; | |
| but = new QRadioButton("quaternion slerp"); | |
| group->addButton(but, LerpQuaternion); | |
| boxLayout->addWidget(but); | |
| but->setToolTip("use quaternion spherical interpolation\nto interpolate orientations"); | |
| but = new QRadioButton("euler angles"); | |
| group->addButton(but, LerpEulerAngles); | |
| boxLayout->addWidget(but); | |
| but->setToolTip("use Euler angles to interpolate orientations"); | |
| group->button(mNavMode)->setChecked(true); | |
| connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setLerpMode(int))); | |
| box->setLayout(boxLayout); | |
| layout->addWidget(box); | |
| } | |
| layout->addItem(new QSpacerItem(0,0,QSizePolicy::Minimum,QSizePolicy::Expanding)); | |
| panel->setLayout(layout); | |
| return panel; | |
| } | |
| QuaternionDemo::QuaternionDemo() | |
| { | |
| mRenderingWidget = new RenderingWidget(); | |
| setCentralWidget(mRenderingWidget); | |
| QDockWidget* panel = new QDockWidget("navigation", this); | |
| panel->setAllowedAreas((QFlags<Qt::DockWidgetArea>)(Qt::RightDockWidgetArea | Qt::LeftDockWidgetArea)); | |
| addDockWidget(Qt::RightDockWidgetArea, panel); | |
| panel->setWidget(mRenderingWidget->createNavigationControlWidget()); | |
| } | |
| int main(int argc, char *argv[]) | |
| { | |
| std::cout << "Navigation:\n"; | |
| std::cout << " left button: rotate around the target\n"; | |
| std::cout << " middle button: zoom\n"; | |
| std::cout << " left button + ctrl quake rotate (rotate around camera position)\n"; | |
| std::cout << " middle button + ctrl walk (progress along camera's z direction)\n"; | |
| std::cout << " left button: pan (translate in the XY camera's plane)\n\n"; | |
| std::cout << "R : move the camera to initial position\n"; | |
| std::cout << "A : start/stop animation\n"; | |
| std::cout << "C : clear the animation\n"; | |
| std::cout << "G : add a key frame\n"; | |
| QApplication app(argc, argv); | |
| QuaternionDemo demo; | |
| demo.resize(600,500); | |
| demo.show(); | |
| return app.exec(); | |
| } | |
| #include "quaternion_demo.moc" | |