blob: 1b2ee52d69c504bfb2f84645b61fab948222ebb3 [file]
// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2014 Benoit Steiner <benoit.steiner.goog@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// SPDX-License-Identifier: MPL-2.0
#include "main.h"
#include <Eigen/Tensor>
template <typename Scalar>
static void test_default() {
Tensor<Scalar, 1> vec(6);
// Fixme: we should check that the generated numbers follow a uniform
// distribution instead.
// For low-precision types (half, bfloat16), the RNG has limited distinct
// values (e.g. 128 for bfloat16), so adjacent collisions are possible.
// Retry a few times to avoid spurious failures.
bool all_distinct = false;
for (int attempt = 0; attempt < 10 && !all_distinct; ++attempt) {
vec.setRandom();
all_distinct = true;
for (int i = 1; i < 6; ++i) {
if (vec(i) == vec(i - 1)) {
all_distinct = false;
break;
}
}
}
VERIFY(all_distinct);
}
template <typename Scalar>
static void test_normal() {
Tensor<Scalar, 1> vec(6);
// Fixme: we should check that the generated numbers follow a gaussian
// distribution instead.
bool all_distinct = false;
for (int attempt = 0; attempt < 10 && !all_distinct; ++attempt) {
vec.template setRandom<Eigen::internal::NormalRandomGenerator<Scalar>>();
all_distinct = true;
for (int i = 1; i < 6; ++i) {
if (vec(i) == vec(i - 1)) {
all_distinct = false;
break;
}
}
}
VERIFY(all_distinct);
}
template <typename Scalar>
static void test_normal_all_finite(Eigen::Index size) {
// Regression test: the 16-bit uniform draw is exactly 0 with probability
// 2^-10 (half) / 2^-7 (bfloat16). Running the ratio-of-uniforms rejection
// in 16-bit arithmetic let log(0) = -inf poison the acceptance test and
// returned v / 0 = +/-inf (or 0/0 = NaN) at measurable rates.
Tensor<Scalar, 1> vec(size);
vec.template setRandom<Eigen::internal::NormalRandomGenerator<Scalar>>();
Eigen::Index num_not_finite = 0;
for (Eigen::Index i = 0; i < size; ++i) {
if (!(numext::isfinite)(vec(i))) ++num_not_finite;
}
VERIFY_IS_EQUAL(num_not_finite, Eigen::Index(0));
}
template <typename Scalar>
static void test_uniform_range(Eigen::Index size) {
// All uniform draws must lie in [0, 1).
Tensor<Scalar, 1> vec(size);
vec.setRandom();
Eigen::Index num_out_of_range = 0;
for (Eigen::Index i = 0; i < size; ++i) {
if (!(vec(i) >= Scalar(0.0f) && vec(i) < Scalar(1.0f))) ++num_out_of_range;
}
VERIFY_IS_EQUAL(num_out_of_range, Eigen::Index(0));
}
// Every draw is a pure function of (seed, index), which is what functor_traits reports as IsRepeatable and what
// lets the nullary evaluator serve blocks. So a materialized block has to hold exactly what the coefficient path
// produces at the same tensor-linear indices, and evaluating one expression twice has to repeat the fill.
template <typename Scalar, typename Generator, int Layout, int NumDims>
static void test_block_shape(const DSizes<Index, NumDims>& dims, const DSizes<Index, NumDims>& origin,
const DSizes<Index, NumDims>& sizes) {
using TensorT = Tensor<Scalar, NumDims, Layout>;
using Expr = TensorCwiseNullaryOp<Generator, const TensorT>;
using Evaluator = TensorEvaluator<const Expr, DefaultDevice>;
VERIFY(int(Evaluator::BlockAccess) == 1);
TensorT shape(dims);
const Expr expr = shape.template random<Generator>(Generator(1234));
DefaultDevice device;
Evaluator eval(expr, device);
eval.evalSubExprsIfNeeded(nullptr);
internal::TensorBlockScratchAllocator<DefaultDevice> scratch(device);
const DSizes<Index, NumDims> tensor_strides = internal::strides<Layout>(dims);
const DSizes<Index, NumDims> block_strides = internal::strides<Layout>(sizes);
Index offset = 0;
for (int d = 0; d < NumDims; ++d) offset += origin[d] * tensor_strides[d];
internal::TensorBlockDescriptor<NumDims, Index> desc(offset, sizes);
auto block = eval.block(desc, scratch);
const Scalar* data = block.data();
VERIFY(data != nullptr);
DSizes<Index, NumDims> coord;
for (int d = 0; d < NumDims; ++d) coord[d] = 0;
for (Index i = 0; i < sizes.TotalSize(); ++i) {
Index in_block = 0;
Index in_tensor = 0;
for (int d = 0; d < NumDims; ++d) {
in_block += coord[d] * block_strides[d];
in_tensor += (origin[d] + coord[d]) * tensor_strides[d];
}
VERIFY_IS_EQUAL(data[in_block], eval.coeff(in_tensor));
for (int d = 0; d < NumDims; ++d) {
const int dim = (Layout == ColMajor) ? d : NumDims - 1 - d;
if (++coord[dim] < sizes[dim]) break;
coord[dim] = 0;
}
}
block.cleanup();
eval.cleanup();
TensorT first = expr;
TensorT second = expr;
for (Index i = 0; i < first.size(); ++i) VERIFY_IS_EQUAL(first(i), second(i));
}
template <typename Scalar, typename Generator>
static void test_block_materialization() {
// Blocks strictly inside the tensor, so their runs are separated in linear-index space: 2-D in both layouts,
// then 3-D, where the innermost dimension is a partial run either way.
test_block_shape<Scalar, Generator, ColMajor>(DSizes<Index, 2>(17, 23), DSizes<Index, 2>(3, 5),
DSizes<Index, 2>(8, 11));
test_block_shape<Scalar, Generator, RowMajor>(DSizes<Index, 2>(17, 23), DSizes<Index, 2>(3, 5),
DSizes<Index, 2>(8, 11));
test_block_shape<Scalar, Generator, ColMajor>(DSizes<Index, 3>(9, 7, 5), DSizes<Index, 3>(2, 1, 1),
DSizes<Index, 3>(5, 4, 3));
test_block_shape<Scalar, Generator, RowMajor>(DSizes<Index, 3>(9, 7, 5), DSizes<Index, 3>(2, 1, 1),
DSizes<Index, 3>(5, 4, 3));
}
template <typename Scalar>
static void test_complex_draw_order() {
using Complex = std::complex<Scalar>;
uint64_t scalar_state = 1234, complex_state = scalar_state;
for (uint64_t index = 0; index < 32; ++index) {
const Scalar real = internal::RandomToTypeUniform<Scalar>(&scalar_state, index);
const Scalar imag = internal::RandomToTypeUniform<Scalar>(&scalar_state, index);
VERIFY_IS_EQUAL(internal::RandomToTypeUniform<Complex>(&complex_state, index), Complex(real, imag));
const Scalar normal_real = internal::RandomToTypeNormal<Scalar>(&scalar_state, index);
const Scalar normal_imag = internal::RandomToTypeNormal<Scalar>(&scalar_state, index);
VERIFY_IS_EQUAL(internal::RandomToTypeNormal<Complex>(&complex_state, index), Complex(normal_real, normal_imag));
}
}
struct MyGenerator {
MyGenerator() {}
MyGenerator(const MyGenerator&) {}
// Return a random value to be used. "element_location" is the
// location of the entry to set in the tensor, it can typically
// be ignored.
int operator()(Eigen::DenseIndex element_location, Eigen::DenseIndex /*unused*/ = 0) const {
return static_cast<int>(3 * element_location);
}
// Same as above but generates several numbers at a time.
internal::packet_traits<int>::type packetOp(Eigen::DenseIndex packet_location,
Eigen::DenseIndex /*unused*/ = 0) const {
const int packetSize = internal::packet_traits<int>::size;
EIGEN_ALIGN_TO_BOUNDARY(internal::unpacket_traits<internal::packet_traits<int>::type>::alignment)
int values[packetSize];
for (int i = 0; i < packetSize; ++i) {
values[i] = static_cast<int>(3 * (packet_location + i));
}
return internal::pload<typename internal::packet_traits<int>::type>(values);
}
};
static void test_custom() {
Tensor<int, 1> vec(6);
vec.setRandom<MyGenerator>();
for (int i = 0; i < 6; ++i) {
VERIFY_IS_EQUAL(vec(i), 3 * i);
}
}
EIGEN_DECLARE_TEST(tensor_random) {
CALL_SUBTEST((test_default<float>()));
CALL_SUBTEST((test_normal<float>()));
CALL_SUBTEST((test_default<double>()));
CALL_SUBTEST((test_normal<double>()));
CALL_SUBTEST((test_default<Eigen::half>()));
CALL_SUBTEST((test_normal<Eigen::half>()));
CALL_SUBTEST((test_default<Eigen::bfloat16>()));
CALL_SUBTEST((test_normal<Eigen::bfloat16>()));
CALL_SUBTEST((test_normal_all_finite<Eigen::half>(Eigen::Index(1) << 21)));
CALL_SUBTEST((test_normal_all_finite<Eigen::bfloat16>(Eigen::Index(1) << 18)));
CALL_SUBTEST((test_uniform_range<Eigen::half>(Eigen::Index(1) << 16)));
CALL_SUBTEST((test_uniform_range<Eigen::bfloat16>(Eigen::Index(1) << 16)));
CALL_SUBTEST((test_block_materialization<float, Eigen::internal::UniformRandomGenerator<float>>()));
CALL_SUBTEST((test_block_materialization<double, Eigen::internal::NormalRandomGenerator<double>>()));
CALL_SUBTEST(test_custom());
CALL_SUBTEST(test_complex_draw_order<float>());
CALL_SUBTEST(test_complex_draw_order<double>());
}