| // This file is part of Eigen, a lightweight C++ template library | 
 | // for linear algebra. | 
 | // | 
 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
 | // | 
 | // This Source Code Form is subject to the terms of the Mozilla | 
 | // Public License v. 2.0. If a copy of the MPL was not distributed | 
 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
 |  | 
 | #include "gpuhelper.h" | 
 | #include "icosphere.h" | 
 | #include <GL/glu.h> | 
 | // PLEASE don't look at this old code... ;) | 
 |  | 
 | #include <fstream> | 
 | #include <algorithm> | 
 |  | 
 | GpuHelper gpu; | 
 |  | 
 | GpuHelper::GpuHelper() | 
 | { | 
 |     mVpWidth = mVpHeight = 0; | 
 |     mCurrentMatrixTarget = 0; | 
 |     mInitialized = false; | 
 | } | 
 |  | 
 | GpuHelper::~GpuHelper() | 
 | { | 
 | } | 
 |  | 
 | void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm) | 
 | { | 
 |     // switch to 2D projection | 
 |     pushMatrix(Matrix4f::Identity(),GL_PROJECTION); | 
 |  | 
 |     if(pm==PM_Normalized) | 
 |     { | 
 |         //glOrtho(-1., 1., -1., 1., 0., 1.); | 
 |     } | 
 |     else if(pm==PM_Viewport) | 
 |     { | 
 |         GLint vp[4]; | 
 |         glGetIntegerv(GL_VIEWPORT, vp); | 
 |         glOrtho(0., vp[2], 0., vp[3], -1., 1.); | 
 |     } | 
 |  | 
 |     pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); | 
 | } | 
 |  | 
 | void GpuHelper::popProjectionMode2D(void) | 
 | { | 
 |     popMatrix(GL_PROJECTION); | 
 |     popMatrix(GL_MODELVIEW); | 
 | } | 
 |  | 
 | void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/) | 
 | { | 
 |     static GLUquadricObj *cylindre = gluNewQuadric(); | 
 |     glColor4fv(color.data()); | 
 |     float length = vec.norm(); | 
 |     pushMatrix(GL_MODELVIEW); | 
 |     glTranslatef(position.x(), position.y(), position.z()); | 
 |     Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | 
 |     ax.normalize(); | 
 |     Vector3f tmp = vec; | 
 |     tmp.normalize(); | 
 |     float angle = 180.f/M_PI * acos(tmp.z()); | 
 |     if (angle>1e-3) | 
 |         glRotatef(angle, ax.x(), ax.y(), ax.z()); | 
 |     gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); | 
 |     glTranslatef(0.0,0.0,0.8*length); | 
 |     gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10); | 
 |  | 
 |     popMatrix(GL_MODELVIEW); | 
 | } | 
 |  | 
 | void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect) | 
 | { | 
 |     static GLUquadricObj *cylindre = gluNewQuadric(); | 
 |     glColor4fv(color.data()); | 
 |     float length = vec.norm(); | 
 |     pushMatrix(GL_MODELVIEW); | 
 |     glTranslatef(position.x(), position.y(), position.z()); | 
 |     Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | 
 |     ax.normalize(); | 
 |     Vector3f tmp = vec; | 
 |     tmp.normalize(); | 
 |     float angle = 180.f/M_PI * acos(tmp.z()); | 
 |     if (angle>1e-3) | 
 |         glRotatef(angle, ax.x(), ax.y(), ax.z()); | 
 |     gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); | 
 |     glTranslatef(0.0,0.0,0.8*length); | 
 |     glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect); | 
 |     drawUnitCube(); | 
 |     popMatrix(GL_MODELVIEW); | 
 | } | 
 |  | 
 | void GpuHelper::drawUnitCube(void) | 
 | { | 
 |     static float vertices[][3] = { | 
 |         {-0.5,-0.5,-0.5}, | 
 |         { 0.5,-0.5,-0.5}, | 
 |         {-0.5, 0.5,-0.5}, | 
 |         { 0.5, 0.5,-0.5}, | 
 |         {-0.5,-0.5, 0.5}, | 
 |         { 0.5,-0.5, 0.5}, | 
 |         {-0.5, 0.5, 0.5}, | 
 |         { 0.5, 0.5, 0.5}}; | 
 |  | 
 |     glBegin(GL_QUADS); | 
 |     glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]); | 
 |     glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]); | 
 |     glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]); | 
 |     glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]); | 
 |     glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]); | 
 |     glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]); | 
 |     glEnd(); | 
 | } | 
 |  | 
 | void GpuHelper::drawUnitSphere(int level) | 
 | { | 
 |   static IcoSphere sphere; | 
 |   sphere.draw(level); | 
 | } | 
 |  | 
 |  |