| // This file is part of Eigen, a lightweight C++ template library | 
 | // for linear algebra. | 
 | // | 
 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
 | // | 
 | // This Source Code Form is subject to the terms of the Mozilla | 
 | // Public License v. 2.0. If a copy of the MPL was not distributed | 
 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
 |  | 
 | #ifndef EIGEN_GPUHELPER_H | 
 | #define EIGEN_GPUHELPER_H | 
 |  | 
 | #include <Eigen/Geometry> | 
 | #include <GL/gl.h> | 
 | #include <vector> | 
 |  | 
 | using namespace Eigen; | 
 |  | 
 | typedef Vector4f Color; | 
 |  | 
 | class GpuHelper | 
 | { | 
 |   public: | 
 |  | 
 |     GpuHelper(); | 
 |  | 
 |     ~GpuHelper(); | 
 |  | 
 |     enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 }; | 
 |     void pushProjectionMode2D(ProjectionMode2D pm); | 
 |     void popProjectionMode2D(); | 
 |  | 
 |     /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat. | 
 |         Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required | 
 |         and does a proper call to the right glMultMatrix*() function according to the scalar type | 
 |         and storage order. | 
 |         \warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode(). | 
 |         \sa Matrix, loadMatrix(), forceMatrixMode() | 
 |     */ | 
 |     template<typename Scalar, int Flags_> | 
 |     void multMatrix(const Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget); | 
 |  | 
 |     /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget. | 
 |         Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required | 
 |         and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type | 
 |         and storage order. | 
 |         \warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode(). | 
 |         \sa Matrix, multMatrix(), forceMatrixMode() | 
 |     */ | 
 |     template<typename Scalar, int Flags_> | 
 |     void loadMatrix(const Eigen::Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget); | 
 |  | 
 |     template<typename Scalar, typename Derived> | 
 |     void loadMatrix( | 
 |         const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, | 
 |         GLenum matrixTarget); | 
 |  | 
 |     /** Make the matrix \a matrixTarget the current OpenGL matrix target. | 
 |         Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode() | 
 |         has never been called after the last loadMatrix() or multMatrix() calls. | 
 |         \todo provides a debug mode checking the sanity of the cached matrix mode. | 
 |     */ | 
 |     inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);} | 
 |  | 
 |     inline void setMatrixTarget(GLenum matrixTarget); | 
 |  | 
 |     /** Push the OpenGL matrix \a matrixTarget and load \a mat. | 
 |     */ | 
 |     template<typename Scalar, int Flags_> | 
 |     inline void pushMatrix(const Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget); | 
 |  | 
 |     template<typename Scalar, typename Derived> | 
 |     void pushMatrix( | 
 |         const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, | 
 |         GLenum matrixTarget); | 
 |  | 
 |     /** Push and clone the OpenGL matrix \a matrixTarget | 
 |     */ | 
 |     inline void pushMatrix(GLenum matrixTarget); | 
 |  | 
 |     /** Pop the OpenGL matrix \a matrixTarget | 
 |     */ | 
 |     inline void popMatrix(GLenum matrixTarget); | 
 |  | 
 |     void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); | 
 |     void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); | 
 |     void drawUnitCube(void); | 
 |     void drawUnitSphere(int level=0); | 
 |  | 
 |     /// draw the \a nofElement first elements | 
 |     inline void draw(GLenum mode, uint nofElement); | 
 |  | 
 |     /// draw a range of elements | 
 |     inline void draw(GLenum mode, uint start, uint end); | 
 |  | 
 |     /// draw an indexed subset | 
 |     inline void draw(GLenum mode, const std::vector<uint>* pIndexes); | 
 |  | 
 | protected: | 
 |  | 
 |     void update(void); | 
 |  | 
 |     GLuint mColorBufferId; | 
 |     int mVpWidth, mVpHeight; | 
 |     GLenum mCurrentMatrixTarget; | 
 |     bool mInitialized; | 
 | }; | 
 |  | 
 | /** Singleton shortcut | 
 | */ | 
 | extern GpuHelper gpu; | 
 |  | 
 |  | 
 | /** \internal | 
 | */ | 
 | template<bool RowMajor, int Flags_> struct GlMatrixHelper; | 
 |  | 
 | template<int Flags_> struct GlMatrixHelper<false,Flags_> | 
 | { | 
 |     static void loadMatrix(const Matrix<float, 4,4, Flags_, 4,4>&  mat) { glLoadMatrixf(mat.data()); } | 
 |     static void loadMatrix(const Matrix<double,4,4, Flags_, 4,4>& mat) { glLoadMatrixd(mat.data()); } | 
 |     static void multMatrix(const Matrix<float, 4,4, Flags_, 4,4>&  mat) { glMultMatrixf(mat.data()); } | 
 |     static void multMatrix(const Matrix<double,4,4, Flags_, 4,4>& mat) { glMultMatrixd(mat.data()); } | 
 | }; | 
 |  | 
 | template<int Flags_> struct GlMatrixHelper<true,Flags_> | 
 | { | 
 |     static void loadMatrix(const Matrix<float, 4,4, Flags_, 4,4>&  mat) { glLoadMatrixf(mat.transpose().eval().data()); } | 
 |     static void loadMatrix(const Matrix<double,4,4, Flags_, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); } | 
 |     static void multMatrix(const Matrix<float, 4,4, Flags_, 4,4>&  mat) { glMultMatrixf(mat.transpose().eval().data()); } | 
 |     static void multMatrix(const Matrix<double,4,4, Flags_, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); } | 
 | }; | 
 |  | 
 | inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) | 
 | { | 
 |     if (matrixTarget != mCurrentMatrixTarget) | 
 |         glMatrixMode(mCurrentMatrixTarget=matrixTarget); | 
 | } | 
 |  | 
 | template<typename Scalar, int Flags_> | 
 | void GpuHelper::multMatrix(const Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     GlMatrixHelper<Flags_&Eigen::RowMajorBit, Flags_>::multMatrix(mat); | 
 | } | 
 |  | 
 | template<typename Scalar, typename Derived> | 
 | void GpuHelper::loadMatrix( | 
 |     const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, | 
 |     GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     glLoadIdentity(); | 
 | } | 
 |  | 
 | template<typename Scalar, int Flags_> | 
 | void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     GlMatrixHelper<(Flags_&Eigen::RowMajorBit)!=0, Flags_>::loadMatrix(mat); | 
 | } | 
 |  | 
 | inline void GpuHelper::pushMatrix(GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     glPushMatrix(); | 
 | } | 
 |  | 
 | template<typename Scalar, int Flags_> | 
 | inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget) | 
 | { | 
 |     pushMatrix(matrixTarget); | 
 |     GlMatrixHelper<Flags_&Eigen::RowMajorBit,Flags_>::loadMatrix(mat); | 
 | } | 
 |  | 
 | template<typename Scalar, typename Derived> | 
 | void GpuHelper::pushMatrix( | 
 |     const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, | 
 |     GLenum matrixTarget) | 
 | { | 
 |     pushMatrix(matrixTarget); | 
 |     glLoadIdentity(); | 
 | } | 
 |  | 
 | inline void GpuHelper::popMatrix(GLenum matrixTarget) | 
 | { | 
 |     setMatrixTarget(matrixTarget); | 
 |     glPopMatrix(); | 
 | } | 
 |  | 
 | inline void GpuHelper::draw(GLenum mode, uint nofElement) | 
 | { | 
 |     glDrawArrays(mode, 0, nofElement); | 
 | } | 
 |  | 
 |  | 
 | inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) | 
 | { | 
 |     glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front())); | 
 | } | 
 |  | 
 | inline void GpuHelper::draw(GLenum mode, uint start, uint end) | 
 | { | 
 |     glDrawArrays(mode, start, end-start); | 
 | } | 
 |  | 
 | #endif // EIGEN_GPUHELPER_H |