| // This file is part of Eigen, a lightweight C++ template library | 
 | // for linear algebra. | 
 | // | 
 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | 
 | // | 
 | // This Source Code Form is subject to the terms of the Mozilla | 
 | // Public License v. 2.0. If a copy of the MPL was not distributed | 
 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | 
 |  | 
 | #include "icosphere.h" | 
 |  | 
 | #include <GL/gl.h> | 
 | #include <map> | 
 |  | 
 | using namespace Eigen; | 
 |  | 
 | //-------------------------------------------------------------------------------- | 
 | // icosahedron data | 
 | //-------------------------------------------------------------------------------- | 
 | #define X .525731112119133606 | 
 | #define Z .850650808352039932 | 
 |  | 
 | static GLfloat vdata[12][3] = { | 
 |    {-X, 0.0, Z}, {X, 0.0, Z}, {-X, 0.0, -Z}, {X, 0.0, -Z}, | 
 |    {0.0, Z, X}, {0.0, Z, -X}, {0.0, -Z, X}, {0.0, -Z, -X}, | 
 |    {Z, X, 0.0}, {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0} | 
 | }; | 
 |  | 
 | static GLint tindices[20][3] = { | 
 |    {0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1}, | 
 |    {8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3}, | 
 |    {7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6}, | 
 |    {6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11} }; | 
 | //-------------------------------------------------------------------------------- | 
 |  | 
 | IcoSphere::IcoSphere(unsigned int levels) | 
 | { | 
 |   // init with an icosahedron | 
 |   for (int i = 0; i < 12; i++) | 
 |     mVertices.push_back(Map<Vector3f>(vdata[i])); | 
 |   mIndices.push_back(new std::vector<int>); | 
 |   std::vector<int>& indices = *mIndices.back(); | 
 |   for (int i = 0; i < 20; i++) | 
 |   { | 
 |     for (int k = 0; k < 3; k++) | 
 |       indices.push_back(tindices[i][k]); | 
 |   } | 
 |   mListIds.push_back(0); | 
 |  | 
 |   while(mIndices.size()<levels) | 
 |     _subdivide(); | 
 | } | 
 |  | 
 | const std::vector<int>& IcoSphere::indices(int level) const | 
 | { | 
 |   while (level>=int(mIndices.size())) | 
 |     const_cast<IcoSphere*>(this)->_subdivide(); | 
 |   return *mIndices[level]; | 
 | } | 
 |  | 
 | void IcoSphere::_subdivide(void) | 
 | { | 
 |   typedef unsigned long long Key; | 
 |   std::map<Key,int> edgeMap; | 
 |   const std::vector<int>& indices = *mIndices.back(); | 
 |   mIndices.push_back(new std::vector<int>); | 
 |   std::vector<int>& refinedIndices = *mIndices.back(); | 
 |   int end = indices.size(); | 
 |   for (int i=0; i<end; i+=3) | 
 |   { | 
 |     int ids0[3],  // indices of outer vertices | 
 |         ids1[3];  // indices of edge vertices | 
 |     for (int k=0; k<3; ++k) | 
 |     { | 
 |       int k1 = (k+1)%3; | 
 |       int e0 = indices[i+k]; | 
 |       int e1 = indices[i+k1]; | 
 |       ids0[k] = e0; | 
 |       if (e1>e0) | 
 |         std::swap(e0,e1); | 
 |       Key edgeKey = Key(e0) | (Key(e1)<<32); | 
 |       std::map<Key,int>::iterator it = edgeMap.find(edgeKey); | 
 |       if (it==edgeMap.end()) | 
 |       { | 
 |         ids1[k] = mVertices.size(); | 
 |         edgeMap[edgeKey] = ids1[k]; | 
 |         mVertices.push_back( (mVertices[e0]+mVertices[e1]).normalized() ); | 
 |       } | 
 |       else | 
 |         ids1[k] = it->second; | 
 |     } | 
 |     refinedIndices.push_back(ids0[0]); refinedIndices.push_back(ids1[0]); refinedIndices.push_back(ids1[2]); | 
 |     refinedIndices.push_back(ids0[1]); refinedIndices.push_back(ids1[1]); refinedIndices.push_back(ids1[0]); | 
 |     refinedIndices.push_back(ids0[2]); refinedIndices.push_back(ids1[2]); refinedIndices.push_back(ids1[1]); | 
 |     refinedIndices.push_back(ids1[0]); refinedIndices.push_back(ids1[1]); refinedIndices.push_back(ids1[2]); | 
 |   } | 
 |   mListIds.push_back(0); | 
 | } | 
 |  | 
 | void IcoSphere::draw(int level) | 
 | { | 
 |   while (level>=int(mIndices.size())) | 
 |     const_cast<IcoSphere*>(this)->_subdivide(); | 
 |   if (mListIds[level]==0) | 
 |   { | 
 |     mListIds[level] = glGenLists(1); | 
 |     glNewList(mListIds[level], GL_COMPILE); | 
 |       glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); | 
 |       glNormalPointer(GL_FLOAT, 0, mVertices[0].data()); | 
 |       glEnableClientState(GL_VERTEX_ARRAY); | 
 |       glEnableClientState(GL_NORMAL_ARRAY); | 
 |       glDrawElements(GL_TRIANGLES, mIndices[level]->size(), GL_UNSIGNED_INT, &(mIndices[level]->at(0))); | 
 |       glDisableClientState(GL_VERTEX_ARRAY); | 
 |       glDisableClientState(GL_NORMAL_ARRAY); | 
 |     glEndList(); | 
 |   } | 
 |   glCallList(mListIds[level]); | 
 | } | 
 |  | 
 |  |