| #include <iostream> |
| #include <Eigen/Core> |
| |
| using namespace Eigen; |
| |
| #ifndef SCALAR |
| #define SCALAR float |
| #endif |
| |
| #ifndef SIZE |
| #define SIZE 10000 |
| #endif |
| |
| #ifndef REPEAT |
| #define REPEAT 10000 |
| #endif |
| |
| typedef Matrix<SCALAR, Eigen::Dynamic, 1> Vec; |
| |
| using namespace std; |
| |
| SCALAR E_VDW(const Vec &interactions1, const Vec &interactions2) { |
| return (interactions2.cwise() / interactions1).cwise().cube().cwise().square().cwise().square().sum(); |
| } |
| |
| int main() { |
| // |
| // 1 2 3 4 ... (interactions) |
| // ka . . . . ... |
| // rab . . . . ... |
| // energy . . . . ... |
| // ... ... ... ... ... ... |
| // (variables |
| // for |
| // interaction) |
| // |
| Vec interactions1(SIZE), interactions2(SIZE); // SIZE is the number of vdw interactions in our system |
| // SetupCalculations() |
| SCALAR rab = 1.0; |
| interactions1.setConstant(2.4); |
| interactions2.setConstant(rab); |
| |
| // Energy() |
| SCALAR energy = 0.0; |
| for (unsigned int i = 0; i < REPEAT; ++i) { |
| energy += E_VDW(interactions1, interactions2); |
| energy *= 1 + 1e-20 * i; // prevent compiler from optimizing the loop |
| } |
| cout << "energy = " << energy << endl; |
| } |